Stacking missions stacks NPCs?
Today I took 5 go-fetch missions all to the same place, because they were available at the same time.
No sooner had I jumped out of system with the goods on the way back than I got interdicted, I lost the evasion and started to fight a FDL, then another appeared and a few seconds later another.
Trying to run (predictably) failed and my atoms were scattered across the cosmos. Ho Hum.
Just unlucky I thought, so bought more goods and tried to return home once more.
This time I got interdicted in the same place, after first jump, but only one FDL and I managed to win, but as I went to supercruise after collecting materials from the wreck, I was interdicted again.
This time I managed to evade but was immediately interdicted again by a FAS which I was totally unable to get into my sights no matter what I did he stayed stuck behind me, so he slowly whittled my hull away and I was now down 2 A-rated Pythons.
I've never noticed this in Elite before, is it just me or is this another "improvement" of the AI, in that it stacks interdictions according to how many missions you take?
I mean, it was like the NPCs were queuing up to take a pop at me!, no recovery time allowed.