Is it just me or have the clouds on terrestrial planets, as shown in the newsletter, got an order of magnitude better? - they look superb!![]()
We progress clearly in quality. Well beyond of what I hoped
Frontier do seem to like hiding their light under a bushel occasionally. I was feeling a little down that there was nothing new in PB1.0 over Alpha 4.03 to see, and they pull a stunt like this! Cunning...![]()
Those images could be 'touched up' before being released.
Those images could be 'touched up' before being released.
Is it just me or have the clouds on terrestrial planets, as shown in the newsletter, got an order of magnitude better? - they look superb!![]()
did you noticed that is Port Zelada ??![]()
Having had a look in-game I certainly don't see clouds like the newsletter images around Chango - the skies are as clear as ever there for me. :S
Also space seems more... blue... a tribute to Frontier perhaps?(Just seems a better rendering of the skybox, especially in the plane of the Milky Way - still not sure whether it's being rendered in the game engine, or a pre-rendered shot for the location from some external app using the galaxy map data?)
So that is indeed in-game but not the version WE have access to right now. That is probably an internal build that we are going to be seeing pretty soon.![]()
Yes BUT i want space stations in low orbit of the planets and NOT so far from it as they are now !!!![]()
Yes BUT i want space stations in low orbit of the planet and NOT so far from it as they are now!!!![]()
One thing that really bugs me are the large ships...why the hell would you put forward facing weaponry on a huge ships that can't turn very well? Controllable turrets would have been ace.
I think the player ship turret AI and implementation is very much a 'work-in-progress' - we know they can work well on AI ships. There is also the entire issue of crew and crew skills (i.e. gunners) that is yet to be modelled and implemented.
Also the earlier games allowed player turret control didn't they?