NEXT GEN OCULUS Half-Dome.

A look at Oculus and thier next concept VR headset. Featuring better FOV @ 140degrees, and varifocal vision. (Flexible focus)

https://www.cnet.com/google-amp/news/facebooks-vr-technology-half-dome-may-be-heading-somewhere-scary-good/

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Flimley
 
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Judging by the cautious applause the audience is rather unimpressed. I guess some things have to be experienced in person and not just being told about.
 
Judging by the cautious applause the audience is rather unimpressed. I guess some things have to be experienced in person and not just being told about.

Doesn't matter, I'm impressed. :)

Having used VR for a while I know, as do most users of this sub-forum, that VR is the future of gaming and that's only with first gen. After a few more VR iterations, 2d gaming will go the same way as CD's and film.
 
Definitely a more impressive move than vive upping res and fixing a comfort issue that shouldn't have been a problem if they didn't rush for production.

FOV is a bigger peeve for me than resolution and especially the variable focus will be a huge step up for the VR experience.

No details on screen yet, but I'm sure they will upgrade those as well.
Here's hoping they also drop the Pentile structure, but that would almost also require dropping OLED.

Although that could have as many benefits as drawbacks.
 
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Judging by the cautious applause the audience is rather unimpressed. I guess some things have to be experienced in person and not just being told about.

i am super excited. yesterday reminded me of when i 1st saw the crescent bay & crystal cove headsets.

As for timeline..... i dunno but imo 5 years from 2016 seems a little far off to me (2021).

1) the next rift will need to have these features now otherwise people will be dissapointed. imo they would not have showed a HMD with more features than one that they plan to launch in (maybe) 12 months. that would just not make sense commercially imo.

2) 2021.... with the vive pro and the pimax (not really) 8K, oculus could not afford to keep with their current hardware for another 3 years... and that is ignoring what other headsets are out there.

3) Oculus have shown their hand...... unless they are planning on a concordski and trying to send their rivals down a dead end path (highly unlikely) you do not show off your development tech, then sit on it for 3 years giving other folk time to copy and improve on it.

my money is on a more official announcment of CV2 at oculus connect with a launch some time H1 next year.... maybe even sooner.

4) going back to my 1st line.... historically when oculus have demonstrated a new prototype (ie crescent bay and crystal cove) it actually has been pretty close to nailed on final specs.
 
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The new Oculus gear may take a while to become available. There's another article here: https://arstechnica.com/gaming/2018...ype-moving-lenses-finger-tracking-wider-fov/1

The thing that caught my eye is that this seems to be part of a "five-year timeline", which will finally introduce a 4K view for each eye and only 140 degree FOV.

That's the kind of thing that makes me glad I'm getting a Pimax 8K.

I am not holding my breath on the 8k until the likes of you review it for us ;)
 
Doesn't matter, I'm impressed. :)

Having used VR for a while I know, as do most users of this sub-forum, that VR is the future of gaming and that's only with first gen. After a few more VR iterations, 2d gaming will go the same way as CD's and film.

As a VR fan now(bit late to the show I know) I do NOT think it is the future of power gaming(power gaming is ED, SC, and other AAA titles),rather a niche market. Self contained VR(like the GO) or AR might hit the mark but not RIFT like devices. Only my opinion :)
 
As a VR fan now(bit late to the show I know) I do NOT think it is the future of power gaming(power gaming is ED, SC, and other AAA titles),rather a niche market. Self contained VR(like the GO) or AR might hit the mark but not RIFT like devices. Only my opinion :)

so long as there are enough high end pc gamers to make keeping producing "proper" vr devices i do not care.... IF you just look at numbers then all games should be catered to the candy crush generation (sadly more and more of my "core" games seem to be going that way)

but so long as there is a market for flight sims, space games, and narrative driven FPS games, i hope they still get made.... I feel the same about VR.

oculus go can sell 10million units and oculus rift CV1 only 1 million.. but so long as that 1 million is enough for oculus to justify a rift CV2 i am ok.
 
Having used VR for a while I know, as do most users of this sub-forum, that VR is the future of gaming and that's only with first gen. After a few more VR iterations, 2d gaming will go the same way as CD's and film.

Film's making quite a resurgence at the moment. Several new ones released in the past year, I've even used a couple of them :)

Okay... it's niche... but then who's to say that VR won't stay as a niche only for those that can afford it. Personally I hope that isn't the case.
 
I would take it further.

VR\AR is the future of the PC human interface, let alone the future for gaming.
I can't really see why a decade or two from now why HMD's wouldn't be the size of regular glasses, and prescriptions specs could simply double as one.
As for being a niche market. Well, ignoring HTC's inflated prices.
The rift costs less than a half decent monitor or TV, if it had twice the resolution, perhaps a little more FOV and it would have been a simple recommendation, not just for VR gaming but for the personal home theatre experience as well.
 
As a VR fan now(bit late to the show I know) I do NOT think it is the future of power gaming(power gaming is ED, SC, and other AAA titles),rather a niche market. Self contained VR(like the GO) or AR might hit the mark but not RIFT like devices. Only my opinion :)

So you're saying monitors are the future? Excuse me while I LOL.
 
I also hopes this solves the problem for near sighted having to use glasses or lenses?
would be rather silly if it didn't, all you'd have to do is set some kind of upper and lower limit in software, though some people might still be outside of these limits.
 
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would be rather silly if it didn't, all you'd have to do is set some kind of upper and lower limit in software, though some people might still be out of these limits.

I don't think so, not without sacrificing the very feature and locking the focus point according to your prescription.
 
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