What do you think of the possibility to be able to design in-game a new ship model? A sort of combination of a "Holo-Me" for ships (template based) and to be able to assign module sizes, hardpoints, utility slots, etc. With some logical constraints, of course.
For example, if I put a size 8 FSD, I won't be able to put a less than 6 life support. I will be able to set a number of optional internals, but I should respect a total volume (size) or a total number of modules, or both. You get the idea.
This way, we can go with ship customization to extreme and we'll see a lot of funny builds. We would be able to create the "perfect" explorer ship or the fastest racer with paper-thin armour, or a crazy 10 hardpoints fighter, but slow as hell.
The custom ships shouldn't make every other ship in the game obsolete. They will simply be a sort of extremely unbalanced build for a niche role.
For example, if I put a size 8 FSD, I won't be able to put a less than 6 life support. I will be able to set a number of optional internals, but I should respect a total volume (size) or a total number of modules, or both. You get the idea.
This way, we can go with ship customization to extreme and we'll see a lot of funny builds. We would be able to create the "perfect" explorer ship or the fastest racer with paper-thin armour, or a crazy 10 hardpoints fighter, but slow as hell.
The custom ships shouldn't make every other ship in the game obsolete. They will simply be a sort of extremely unbalanced build for a niche role.