Nicer guards

This is probably a little tongue in cheek, at least the second part.

First, how about a timer or something to report back to a guard for a security scan? I accidentally blew past one while zero-G skipping across a port (because that's really fun), and the whole base went hostile, killed me, and then fined me for 100k credits. If I had just 5 seconds to turn around and get scanned, it all could have been avoided.

Also, and this is the tongue in cheek part, the guards are quite rude. I'm just walking by and they're throwing all kinds of bad cop comments at me like a very confrontational, "try that again". I'm literally just walking by, busting my hump delivering packages to their people. I'm not "trying" anything. I have a great rep with the factions and a clean record. Would it kill them to throw out some good vibes to us upstanding citizens?
 
First time I ever went to a settlement I also got gunned down for being mid-air when requested for a scan! It's an unkind introduction to Odysset to be sure.

I haven't noticed the bad cop attitude somehow, perhaps because I'm avoiding them religiously since my first run-in. I actually noticed something opposite to that in Odyssey: Odyssey missions often send nicer messages when you fail a mission than standard missions do. Standard mission providers are all oles all the time.
 
I once accidentally bumped the grenade key while a kilometer from the base. Despite being unseen, everyone knew it was me and started shooting the second I entered line of sight.
 
I once accidentally bumped the grenade key while a kilometer from the base. Despite being unseen, everyone knew it was me and started shooting the second I entered line of sight.
I ended up unmapping the grenade key and pretending they don't exist, because I kept going to settlements and, instead of 'talking' to that person to collect that package or 'interacting' with that container to key in the code, I kept accidentally lobbing grenades at everything at point blank range.
 
This is probably a little tongue in cheek, at least the second part.

First, how about a timer or something to report back to a guard for a security scan? I accidentally blew past one while zero-G skipping across a port (because that's really fun), and the whole base went hostile, killed me, and then fined me for 100k credits. If I had just 5 seconds to turn around and get scanned, it all could have been avoided.

Also, and this is the tongue in cheek part, the guards are quite rude. I'm just walking by and they're throwing all kinds of bad cop comments at me like a very confrontational, "try that again". I'm literally just walking by, busting my hump delivering packages to their people. I'm not "trying" anything. I have a great rep with the factions and a clean record. Would it kill them to throw out some good vibes to us upstanding citizens?
Where in ED do we encounter upstanding citizens?
 
Where in ED do we encounter upstanding citizens?
You're looking at one now! I'm a honest spacefarer, doing honest courier work to finance my explorations. I've never stolen anything or killed anyone, so far. No illegal mission or anything. 😁

I once accidentally bumped the grenade key while a kilometer from the base. Despite being unseen, everyone knew it was me and started shooting the second I entered line of sight.
The only time I've used grenades were in the training mission and I gave up on them then. They must be made of rubber because they bounce all over the place.

Yeah, wouldn't it be great if some of the effort that being spent in...other...areas had gone towards making a more credible world?
There's definitely a lot of room for refinement here. I'm trying to be optimistic that the devs will work this out over time.
 
They really should tolerate movement more. Especially in that second when they issue the scan warning. I can't react to it THAT fast.
 
As long as I am not jumping I can generally stop fast enough perhaps because I use the throttle of my HOTAS for walking/running speed so I just have to twitch it back to the middle.
 
I once accidentally bumped the grenade key while a kilometer from the base. Despite being unseen, everyone knew it was me and started shooting the second I entered line of sight.
A mate and I were looting a settlement. Typically, I would cut open, step back and he would step forward to grab stuff. This one time, he dropped a live grenade at his feet. f course I took damage and my HUD showed him as hostile.

It was a bit like that Band of Brothers scene attacking the battery, where one of the characters fumbles a grenade in a trench.
 
More in general, it would be nice if everybody wouldn't just immediately aggro whenever they detect some infraction. Instead it would be nicer if they went the Elder Scrolls town guard way: The security guard catches you and demands that you give up what you stole and pay a fine, or turn yourself in (same as with turning yourself in using the contacts menu), rather than immediately just starting shooting and alerting the entire base. You then have the choice to either comply or run away, and only then would the guards aggro on you.

Same when flying a ship: If system security scans you and detects something illegal, they could demand you to turn yourself in, or at least give up your illegal cargo and pay a fine, rather than immediately start shooting.

But I suppose this would require some amount of development.
 
More in general, it would be nice if everybody wouldn't just immediately aggro whenever they detect some infraction. Instead it would be nicer if they went the Elder Scrolls town guard way: The security guard catches you and demands that you give up what you stole and pay a fine, or turn yourself in (same as with turning yourself in using the contacts menu), rather than immediately just starting shooting and alerting the entire base. You then have the choice to either comply or run away, and only then would the guards aggro on you.

Same when flying a ship: If system security scans you and detects something illegal, they could demand you to turn yourself in, or at least give up your illegal cargo and pay a fine, rather than immediately start shooting.

But I suppose this would require some amount of development.
It would also require a nicer society where traffic violations are not likely to end in death.
 
It would also require a nicer society where traffic violations are not likely to end in death.
This is the level of effort put into the game right.

The ship thing is understandable. It would take a lot of effort to code tugs that would come into the dock, free stuck ships (maybe even let players take missions for that), have a semi reactive ATC that would delay (have any ATC at all :rolleyes:). So the easy solution is PEW-PEW-PEW BLAM!. Personally though, I'd love to see that in the game.

On Foot, there's not a lot of effort required for a few more routines and a counter (they pretty much already do that for violating a restricted zone and drawing weapons). They could then even have different attitudes for different societies or levels of access; bit more work but it's really mostly lines of code that doesn't need new assets or functions.

People like to roll their eyes at "immershun" but it's the details that makes the difference between a good game and another game that also is another of dozens of glorified spreadsheets.
 
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