Does anyone know how Night Vision supposedly works? If it is purely passive, then it must rely on some sort of EM signature (normally this would be heat or very low-level light). If it is active, then the ship using NV should be giving off its own EM signature.
I'm of course tying this to the advantage NV gives players in combat, especially against "stealth ships". I doubt Frontier even considered this as a possible use for NV. I'd like to see it reworked to bring some balance.
If NV is passive, then cold ships should "disappear" from the NV silhouetting effect, but still be visible in the same way it would if NV was turned off.
If NV is active, then the ship using NV should light up like a Christmas tree, or in ED's case, a ship encased in emissive particles. This would make NV similar to active radar on a submarine.
Either way, I'd like to see this fixed. I know not everyone uses stealth as part of their PvP, but I find it fun, whether I'm the hunter or the hunted!
I'm of course tying this to the advantage NV gives players in combat, especially against "stealth ships". I doubt Frontier even considered this as a possible use for NV. I'd like to see it reworked to bring some balance.
If NV is passive, then cold ships should "disappear" from the NV silhouetting effect, but still be visible in the same way it would if NV was turned off.
If NV is active, then the ship using NV should light up like a Christmas tree, or in ED's case, a ship encased in emissive particles. This would make NV similar to active radar on a submarine.
Either way, I'd like to see this fixed. I know not everyone uses stealth as part of their PvP, but I find it fun, whether I'm the hunter or the hunted!