Night vision in combat is very OP

It is basically trivial to land shots at long range while nighy vision is on during combat (even far away from planets.) Enemy ships get perfectly outlines at long range making landing shot way too easy. As is the senor and heat mechanics are rendered all but moot by the way night vision works. If some error function, blurring, or the range at which night vison picks up ship were reduced it would be a good thing.
 
Agreed, the night vision is obviating the use of stealth mode. Unless it was completely intended that way, the nv should be adjusted where it has severe limitations, such as increasingly more blurred or imprecise outlines when further past a certain range distance. And maybe a proportional difficulty to detect and show a ship depending on how close it is to 0% heat ( and maybe lower fuel/hr rate as an additional factor)
 
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Agreed, the night vision is obviating the use of stealth mode. Unless it was completely intended that way, the nv should be adjusted where it has severe limitations, such as increasingly more blurred or imprecise outlines when further past a certain range distance. And maybe a proportional difficulty to detect and show a ship depending on how close it is to 0% heat ( and maybe lower fuel/hr rate as an additional factor)

Yeah, unfortunately, making NV heat sensitive, whilst logical, would break stuff like mining to a degree.

The only proper solution to this issue would be to introduce some form of “cloaking device”...even if it’s just another module you need to fit (and engineer) that disrupts or interferes or jams the NV within a certain range.

Clicker
 
Simples.

Keep night vision OP, but using it makes your ship very very very visible to sensors. So you can use it, but target lock is a doddle, even in silent running, and missile locks are faster.
And gimbal and turret tracking is better, if possible.

Also tie it's range to sensor range.

Lore can be that your ship emits a lot of easily detected signals when using NV.
 
Simples.

Keep night vision OP, but using it makes your ship very very very visible to sensors. So you can use it, but target lock is a doddle, even in silent running, and missile locks are faster.
And gimbal and turret tracking is better, if possible.

Also tie it's range to sensor range.

Lore can be that your ship emits a lot of easily detected signals when using NV.

This works too.
 
It is basically trivial to land shots at long range while nighy vision is on during combat (even far away from planets.) Enemy ships get perfectly outlines at long range making landing shot way too easy. As is the senor and heat mechanics are rendered all but moot by the way night vision works. If some error function, blurring, or the range at which night vison picks up ship were reduced it would be a good thing.

not to mention the fact that the night vision is completely operating off of radar and not any actual night vision technology. which means night vision shouldn't be able to see Silent running ships at all.
 
not to mention the fact that the night vision is completely operating off of radar and not any actual night vision technology. which means night vision shouldn't be able to see Silent running ships at all.

Yeah, it seems like "night vision" is actually a sort of augmented reality that helps the pilot see what the sensors see. Therefore ships invisible to sensors shouldn't show up for the NV either.
 
not to mention the fact that the night vision is completely operating off of radar and not any actual night vision technology. which means night vision shouldn't be able to see Silent running ships at all.

It makes sense that "night vision" operates off of active radar instead of any form of visible or non-visible light amplification. Considering that we can use night vision see terrain that is not emitting on the electromagnetic spectrum (or reflecting in some cases), it would make sense that the "night vision" in-game would use the same principles as terrain following radar (albeit on a larger scale). For detecting other ships, it shouldn't really matter if the ship that is being lit up by radar or not is in silent running, as all this does is minimize the emissions the ship gives off. While silent running would have a small effect, it would be nowhere near as large as the effect of the geometry and material composition of the ship being illuminated. Since we do not know the what materials our ships are made of, we will ignore this and focus on the shape of the ships. If you look at any ship in ED, you will notice that there are A LOT of fine details and protrusions sticking out of the surfaces of the paneling. Each additional seam protrusion on the ship WILL increase it's radar cross-section (they will also show up on night vision and make the ship appear slightly brighter at a distance), so you would be hard-pressed to say that the ships in ED are optimized for stealth.

Now, as for normal sensors, these would be passive sensors. They do not actively give off EM emissions, rather they absorb the emissions given off by other objects (such as other ships). If a ship stops emitting on the EM spectrum (i.e. activates silent running) it will disappear from passive sensors. Conversely, if a ship were to start putting out more EM emissions (i.e. activate night vision) it should become more visible to passive sensors. In this respect, I really like the fix that CMDR Cosmic Spacehead proposed:

Keep night vision OP, but using it makes your ship very very very visible to sensors. So you can use it, but target lock is a doddle, even in silent running, and missile locks are faster.
And gimbal and turret tracking is better, if possible.

Also tie it's range to sensor range.

Lore can be that your ship emits a lot of easily detected signals when using NV.

The main advantages to this solution are that:
  • It does not reduce the functionality of night vision outside of combat (keeps everyone else happy)
  • It adds another layer to the detection and evasion mechanics (think giant laser shooting submarines in space)
  • It has a basis in established science (I like this cuz I'm a bit of a nerd)
I wholeheartedly endorse Cozmic's solution here. +1 from me.
 
I totally agree, OP. I used to build for stealth, but Frontier just slammed the door in my face.

Perhaps it is time to add a cloaking device to the game, impervious to NV. Have it distort stars like the Klingon BOP in ST3, but not too much - something a trained eye can detect with some effort.
 
NV is not recommended on NPC Combat at settlements. I have try to take down an NPC 90 mtrs away and he turned his back to me. Instantly he turned around and shot at me while
he couldn't see me. That's the proof I think that NV on ground is useless.
 
NV is not recommended on NPC Combat at settlements. I have try to take down an NPC 90 mtrs away and he turned his back to me. Instantly he turned around and shot at me while
he couldn't see me. That's the proof I think that NV on ground is useless.
That's a hell of a necro. Also, try a audio masked gun.
 
NV is not recommended on NPC Combat at settlements. I have try to take down an NPC 90 mtrs away and he turned his back to me. Instantly he turned around and shot at me while
he couldn't see me. That's the proof I think that NV on ground is useless.
Even better the thread was about night vision in ships as Odyssey was still two years in the future when the post before yours was written.
 
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