Night vision?

I made a suggestion on better ship headlights a few weeks ago was rather ignored and I feel that would be a better solution to night vision.


Ship lights are about as good as the SRV lights and the SRV is tiny (not to mention the ship aught to provide better light coverage and yet its more limited in comparison to SRV practically lightning up 360 [even has toggle able light intensity the ships only have a single dim light mode]



Doubling the range of light visibility from your ship while increasing the area illuminated would be sufficient (although an increase in brightness wouldn't be frowned upon)link
 
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Just to play the devils advocate a) night vision-Doesn't seem to popular with the masses due to realism issues.. (quick thought. Lasers that heal..?) Onward.. may be useful mostly in dark side of asteroid fields. Might add for some interesting gameplay in combat situations, especially if target uses chaff and NV has a delayed fade in regeneration time. b) Brighter ship lights-Seem more visually functional but still limited by range and lack of technology future foresight. c) Increase range of terrain following radar- Better visual awareness on dark planets. Somewhat useless in asteroid fields, Limited to radar echo and unable to pick-up temperature differences, limiting user interpretation of actual object. This is a quandary!!
 
It does get pitch black in valleys and mountain ranges. What I would like to see is the ground terrain radar have a toggle to remain on at high altitudes, at the moment it only displays with the gear down or in close proximity to terrain.

This is a good idea, and its something that would certainly be available in the future, considering its available now. I do like this idea better than night vision. Maybe something that would change your huds up display to a 3d map. A scanner that maps all surfaces on your screen, including ships. Who knows, this could even take a load off your graphics card. Would be a cool mode to go into when on the dark side of planets or in asteroid fields.

Edit: Also I dont see why it should take up any extra modules. This should just be an upgraded version of your scanner, maybe something that weights more, or uses more power.

kjXpByx.jpg
 
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This is a good idea, and its something that would certainly be available in the future, considering its available now. I do like this idea better than night vision. Maybe something that would change your huds up display to a 3d map. A scanner that maps all surfaces on your screen, including ships. Who knows, this could even take a load off your graphics card. Would be a cool mode to go into when on the dark side of planets or in asteroid fields.

Edit: Also I dont see why it should take up any extra modules. This should just be an upgraded version of your scanner, maybe something that weights more, or uses more power.

http://i.imgur.com/kjXpByx.jpg

Neato idea indeed. But lets forget about module slots and leave it be simply a function of already existing planetary landing doodad in every ship.
 
What about instead of Nv / radar upgrades, your entire ships glass area (is it made of glass?) has an integrated feature like when youve targeted a ship that outlines asteroids, ground lines (like a map but 3d) and everything else like that. Would make fully blind navigating through areas a lot easier and not have the drawbacks of looking down at the radar or NV blinding you when you hit light.
 

Thinking more about it, such a feature will be absolutely necessary in the next seasons, where planets with atmosphere will be accessible. Hopefully we will have atmospheric phenomena like low clouds and heavy fog, which will be impossible to navigate without some change to the HUD.

pJtlXc4.gif
 
And destroy the silent running, let's see ......... no, i prefer to have silent running.

Night vision would lead to more interesting encounters other than just hiding... :D

[video=youtube;Pftna34TbJU]https://www.youtube.com/watch?v=Pftna34TbJU[/video]

Why just try and hide when you can pretend to be something else.
 
OP: I agree, FLIR would be very nice thing to have.

I remember I was suggesting toggle for moving through different wavelengths - it might be interesting to look at IR, radio, UV, X-ray images of the stars, nebulas and planets.
 
I used to moan about lack of night vision (not even IR, lo-light would be enough) but FD never responded so I got bored of mentioning it. To my mind this is just another example of something falling into FD's 'complexity without also adding depth' bucket and as such is likely doomed to languish their indefinitely.

Realism arguments are hilariously irrelevant; I mean, you have played this game, right..? What should be argued for is plausibility.
 
It would be great if your canopy could switch between different modes - nightvision, heat vision, topographical mesh (or whatever that might be called), different parts of the spectrum - allow you to see different phenomena/ events - track down USS's etc
 
Like I said, I wasn't specifically asking for night vision as we have it today. Just some sort of way to navigate in the dark through high tech equipment. Something more than just flashlights. Scanner seems the best way to do it. I would also maybe like to see the ability to enhance all avaliable light through the canopy. Sort of like how a cat would see at night.

All I've been saying is that darkness shouldn't be an obstacle in the 34th century.
 
But that aside and to OP and to actually seeing planetside. What sort of settings you're running with? When I fly to dark side of the planet, the view gradually adjusts to the lower light and brightens the surroundings (somewhat).

That is my experience too. I even think it is too easy at times.
I'd prefer the night side of at least some planets to be a bit darker.
Or perhaps there is some kind of night vision tech already build into our canopies?
In that case I would like it to be a separate tech we have to buy instead of it being a standard feature.
 
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Not sure if this has ever been addressed or not, but have they ever talked about adding night vision to the HUD? Flying around on the dark side of planets is really difficult at times. Seems like a thing that should be fairly obvious to add. Thermal vision, as well. This is tech that has been around since the mid 20th century.

Not a great solution but firing a laser can help you spot asteroids directly ahead before it's too late.
 
What about instead of Nv / radar upgrades, your entire ships glass area (is it made of glass?) has an integrated feature like when youve targeted a ship that outlines asteroids, ground lines (like a map but 3d) and everything else like that. Would make fully blind navigating through areas a lot easier and not have the drawbacks of looking down at the radar or NV blinding you when you hit light.

Great idea, too.

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Thinking more about it, such a feature will be absolutely necessary in the next seasons, where planets with atmosphere will be accessible. Hopefully we will have atmospheric phenomena like low clouds and heavy fog, which will be impossible to navigate without some change to the HUD.

http://i.imgur.com/pJtlXc4.gif

So, what you're saying is: Xenomorphs confirmed! :)
 
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