Intro
Hi! First, i'd like to go ahead and thank the team at Frontier for making an absolutely breathtaking game. It's been long since i last played a game with this much effort poured into it! Stunning visuals, marvelous immersive potential and surprisingly fleshed out game play for a game in early access, all running at a smooth 60 fps on my outdated rig. With that out of the way, i want to hop right into the little nitpicks and details i would love to see changed!
Disclaimer: Some of these suggestions are extreme nitpicks. Proceed with caution.
Audio
I must note that i've yet to play the game with a speaker/woofer setup, so these suggestions mostly only apply to headphone use!
Hyperspace
Supercruise
UI
Starport
Visuals
Hyperspace
Supercruise
Stellar objects
first post! sorry if lists are frowned upon in suggestions, sorry if something was already mentioned elsewhere, etc
Hi! First, i'd like to go ahead and thank the team at Frontier for making an absolutely breathtaking game. It's been long since i last played a game with this much effort poured into it! Stunning visuals, marvelous immersive potential and surprisingly fleshed out game play for a game in early access, all running at a smooth 60 fps on my outdated rig. With that out of the way, i want to hop right into the little nitpicks and details i would love to see changed!
Disclaimer: Some of these suggestions are extreme nitpicks. Proceed with caution.
Audio
I must note that i've yet to play the game with a speaker/woofer setup, so these suggestions mostly only apply to headphone use!
Hyperspace
- The sound effects when entering and exiting a hyperspace jump are overwhelming, but not powerful enough. There is a large amount of noise coming at the player, especially when entering hyperspace, but overall the impression lacks power.
- In hyperspace, there is no audio indication that your ship is shaking.
- In hyperspace, objects passing by are not reflected in audio.
Supercruise
- When exiting supercruise, there is a jarring transition where suddenly the FSD engine background sound is much louder while the game is "loading".
UI
- The sound when a side UI panel is opened gets overly repetitive.
Starport
- The reverb/echo inside a starport is overwhelming. It's hard to hear what is said by the announcer.
Visuals
Hyperspace
- The visual effects that pass the viewpoint inside hyperspace appear too close to the viewpoint.
- Additionally, they are easily identified and repetitive.
- Upon exiting hyperspace, sometimes it appears as though you've travelled in a different direction than you're facing because of the blue particles.
- Upon exiting hyperspace, the entry speed is much too slow.
Supercruise
- Upon exiting supercruise, entry speed appears slow.
Stellar objects
- In a system with several stars, there is one light source. Am i missing a graphics setting for this?
- Black holes need to actually be black holes and have accretion disks and all that jazz but you know this already.
- Arches over stars are billboards with no gameplay purpose. It would be really, really cool to have to actually dodge them when fuel scooping.
- Closely orbiting stars do not "siphon" gas from eachother.
first post! sorry if lists are frowned upon in suggestions, sorry if something was already mentioned elsewhere, etc