Ty, makes it easier. Will try it out tonight.
FXAA may be old, buy my eyes say it improves the visuals under almost all conditions. I didn't notice anything just flying through space, but in stations, outside stations - particularly at jump-in distances, in a RES, and etc., everything just looked less shimmery/twinkley. Even ships at a few km away looked solid instead of like little blinky things. Everything also looked just a bit dimmer and softer, but I can live with that. I used SMAA on my 2560x1440 monitor, at 1.5 or even 2.0 SS, because it still removed jaggies from cockpit struts and just improved the overall look (better than FXAA). But I think FXAA works better if VR with a Rift.Ditch the FXAA. It's a really low quality form of anti-aliasing.
I can only manage 1.3 HMD quality, with or w/o AA. I don't know about the texture issue - I tried looking for differences with or w/o AA enabled and I couldn't spot anything.Setting the HMD quality to 1.5 is all you need to do - the Oculus runtime is supersampling (SSAA) when you set this attribute. You don't want to pass it texture information that has been pre-processed.
You might want to try deaturating the HUD colors if they are a little too bright, but keep the overall color theme. I might prefer some blue text, but I can't get past the color changes to other HUD elements.Text is easily legible with the default HUD colors. (Can't get used to those blue, teal or green VR-friendly color schemes, although legibility is even better then.)
Edit: do portraits suffer much from your proposed change?
Not at all, it only affects the primary HUD color [up]
-<GraphicsConfig>
<GUIColour>
<Default>
<LocalisationName>Standard</LocalisationName>
<MatrixRed>0.04, 0.25, -0.29</MatrixRed>
<MatrixGreen>0, 0.25, 1</MatrixGreen>
<MatrixBlue>0.4, -0.08, -0.5</MatrixBlue>
</Default>
</GUIColour>
</GraphicsConfig>
<systemdrive>:\Users\<username>\AppData\Local\Frontier Developments\Elite Dangerous\Options\Graphics\GraphicsConfigurationOverride.xml
@Cliché:
I don't know whether I'm imagining things, but I thought FXAA made the edges really less shimmering and softer than the MSAA I'm using right know. Problem is, I used the FXAA with HMD-quality 1.5, and now I'm using MSAA with SteamVR SS 1.5, which equals HMD quality 1.33 (more or less). I'll try my current SS setting with FXAA tonight and report back.
Funny thing is, on a normal monitor with 1920x1080 res, I can't stand FXAA because it makes the whole image blurrier. In VR though, it doesn't feel that blurry, but smoother overall, especially at the edges and corners... I really have to test it out with the current Steam SS setting to exclude that the effect came from the higher SS setting.
Thanks for the Tip with the UI/HUD btw.
Personally I use FXAA - I find that it helps reduce the shimmer effect and jaggies in the cockpit, even with Super Sampling.
As for the tutorials being a good place to test game performance - I would say no. Same as if your out in black away from populated space.
SS at 1.25 and HMD quality 1.5 seems extremely high - you cannot be maintaining good frames with those settings and must be relying heavily on reprojection to get a smooth experience.
I don't remember FXAA being blurry on a monitor - it just didn't remove the jaggies as well as SMAA (the other settings are for AMD iirc). But it may be different for different equipment and resolutions. But yeah, SMAA doesn't do much for me in VR, even if it is the default VR Ultra setting.
But further testing today, I think FXAA might actually look better in VR (Rift)
Agree. I've found FXAA be the best with ED/VR as it is fairly light on resources (compared to SMAA). While using FXAA can also go into the Nvidia control panel 3D settings and select "enhance application setting" and then choose 2x or 4x. There is then a noticeable improvement with aliasing without much of a performance hit. Compare in the start up screen (with the SRV), particularly at the rear of the ship on the right.
Not at all, it only affects the primary HUD color [up]
While it doesn't change portraits, saying it only affects HUD colours isn't exactly true. Selection screens for paint jobs and engine / weapon colours in outfitting are messed up...
In what way ?