No AA?

Ditch the FXAA. It's a really low quality form of anti-aliasing.
FXAA may be old, buy my eyes say it improves the visuals under almost all conditions. I didn't notice anything just flying through space, but in stations, outside stations - particularly at jump-in distances, in a RES, and etc., everything just looked less shimmery/twinkley. Even ships at a few km away looked solid instead of like little blinky things. Everything also looked just a bit dimmer and softer, but I can live with that. I used SMAA on my 2560x1440 monitor, at 1.5 or even 2.0 SS, because it still removed jaggies from cockpit struts and just improved the overall look (better than FXAA). But I think FXAA works better if VR with a Rift.


Setting the HMD quality to 1.5 is all you need to do - the Oculus runtime is supersampling (SSAA) when you set this attribute. You don't want to pass it texture information that has been pre-processed.
I can only manage 1.3 HMD quality, with or w/o AA. I don't know about the texture issue - I tried looking for differences with or w/o AA enabled and I couldn't spot anything.

Anyway, it was just a suggestion. Enable FXAA and see if things look better. You can do it on-the-fly (almost) and compare different scenes back-to-back and see if you like the effect. Maybe at higher HMD quality you don't need it. But it's such a light performance hit, that if does make things look better I think it's worth using.
 
Text is easily legible with the default HUD colors. (Can't get used to those blue, teal or green VR-friendly color schemes, although legibility is even better then.)
You might want to try deaturating the HUD colors if they are a little too bright, but keep the overall color theme. I might prefer some blue text, but I can't get past the color changes to other HUD elements.
 
@Cliché:

I don't know whether I'm imagining things, but I thought FXAA made the edges really less shimmering and softer than the MSAA I'm using right know. Problem is, I used the FXAA with HMD-quality 1.5, and now I'm using MSAA with SteamVR SS 1.5, which equals HMD quality 1.33 (more or less). I'll try my current SS setting with FXAA tonight and report back.

Funny thing is, on a normal monitor with 1920x1080 res, I can't stand FXAA because it makes the whole image blurrier. In VR though, it doesn't feel that blurry, but smoother overall, especially at the edges and corners... I really have to test it out with the current Steam SS setting to exclude that the effect came from the higher SS setting.

Thanks for the Tip with the UI/HUD btw.
 
Code:
-<GraphicsConfig> 
 <GUIColour>
    <Default>
      <LocalisationName>Standard</LocalisationName>
        <MatrixRed>0.04, 0.25, -0.29</MatrixRed>
        <MatrixGreen>0, 0.25, 1</MatrixGreen>
        <MatrixBlue>0.4, -0.08, -0.5</MatrixBlue>
    </Default>
 </GUIColour>


</GraphicsConfig>

This is a green HUD which maintains most of the portrait colours (slightly tweaked version of GMBrgs UI colours from Dr Kaii's EDProfiler)

Add it to
Code:
<systemdrive>:\Users\<username>\AppData\Local\Frontier Developments\Elite Dangerous\Options\Graphics\GraphicsConfigurationOverride.xml
and reduce ingame dashboard brightness to 0 - you'll find text is much clearer, and suffers less from crawling.

Screenshot_0001.png
 
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@Cliché:

I don't know whether I'm imagining things, but I thought FXAA made the edges really less shimmering and softer than the MSAA I'm using right know. Problem is, I used the FXAA with HMD-quality 1.5, and now I'm using MSAA with SteamVR SS 1.5, which equals HMD quality 1.33 (more or less). I'll try my current SS setting with FXAA tonight and report back.

Funny thing is, on a normal monitor with 1920x1080 res, I can't stand FXAA because it makes the whole image blurrier. In VR though, it doesn't feel that blurry, but smoother overall, especially at the edges and corners... I really have to test it out with the current Steam SS setting to exclude that the effect came from the higher SS setting.

Thanks for the Tip with the UI/HUD btw.

I don't remember FXAA being blurry on a monitor - it just didn't remove the jaggies as well as SMAA (the other settings are for AMD iirc). But it may be different for different equipment and resolutions. But yeah, SMAA doesn't do much for me in VR, even if it is the default VR Ultra setting.
 
Personally I use FXAA - I find that it helps reduce the shimmer effect and jaggies in the cockpit, even with Super Sampling.

As for the tutorials being a good place to test game performance - I would say no. Same as if your out in black away from populated space.

SS at 1.25 and HMD quality 1.5 seems extremely high - you cannot be maintaining good frames with those settings and must be relying heavily on reprojection to get a smooth experience.

I rely entirely on reprojection (I have ASW on permanently) which enables me to run really high SS - i can run 1.8 with near Ultra settings (turn off AO and knock shadows down to high) and stay above 45fps. In the beta I was able to run 2 although the difference to 1.8 is only visible under close scrutiny.

I dont get any noticeable jaggies or crawling with such high SS and very few artifacts from the reprojection. Most importantly the image is very sharp. I went back to no SS just to see what it was like the other day and I was pretty shocked lol.

Ultimately its subjective, need to find what settings you are happy with and give you the best experience.

Although there is the danger of becoming obsessed, I have spent over 18 months - since the DK2 days - fiddling with settings (and chucking a lot of money at hardware) to get to a point where I am happy.
 
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I don't remember FXAA being blurry on a monitor - it just didn't remove the jaggies as well as SMAA (the other settings are for AMD iirc). But it may be different for different equipment and resolutions. But yeah, SMAA doesn't do much for me in VR, even if it is the default VR Ultra setting.

I tried it now tonight, and I have to say, SMAA wins on a very slight margin compared to FXAA.

About changing the HUD-Colors... Uah, I just can't bring myself to do it. After over 100 hrs of flight with the standart colors, I just can't get used to anything else. As I can easily read the text, I keep the standart colors.

Edit: I have to add that either FXAA or SMAA helps with the shimmering of the edges, even when I supersample through the SteamVR settings.
 
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But further testing today, I think FXAA might actually look better in VR (Rift)

thanks for the tip! i guess this is personal preference but i tested and indeed like fxaa better. it does get rid of the shimmering and gives a very slight cartoonish look to edges and surfaces that i feel fits better with the aesthetics of the game.

Agree. I've found FXAA be the best with ED/VR as it is fairly light on resources (compared to SMAA). While using FXAA can also go into the Nvidia control panel 3D settings and select "enhance application setting" and then choose 2x or 4x. There is then a noticeable improvement with aliasing without much of a performance hit. Compare in the start up screen (with the SRV), particularly at the rear of the ship on the right.

testing this right away, thanks!
 
In what way ?

Check these screenshots I just made.

full.jpg

full.jpg


The icon for the vibrant orange paint job doesn't look orange to me and the icon for the yellow weapon colour's not yellow either. Etcetera.

Screenshots are from the 2.4 open beta but in the current game it isn't much different.
 
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