I thanked every one, that included you, for their assistance.
I apologize if I came off as being short.
The problem is, every time someone offers you suggestions for why you are having problems, you argue that it's wrong and that something else has been going on. I don't wish to sound rude, but
you are doing stuff wrong, and that is why you are having the problems. The game is simply not as difficult as you are making it out to be.
Your claim that "once hostile, always hostile" just doesn't jibe with what I have repeatedly seen when I am in a fight in anarchy with no cops firing at the punk.
Yes, they get into that blinking as you called it, unresolved state, but when they come back into range they show as non-hostile.
Ok. Just look at your video again. At around 30 seconds the NPC attacks you, becomes red (hostile) on the scanner. You target them. They indeed fly to the extremities of your scanner, but they don't drop off, you lose lock on them because they drop a heat sink. You can see a flashing yellow unresolved signal meaning your scanner knows something is there, but not enough info to know what. That flashing unresolved signal stays on your scanner, doesn't go out of range, and at 1 minute 8 seconds it resolves again
as hostile.
If they were HOSTILE, then my voice command "PUNK" would lock them again because it is set to the "H" key which is described as following this action order for locking targets:
1. incoming missiles locked on you
2. ships that have hit you in the last few seconds
3. ships that have fired at you in the last few seconds
4. hostile ships with weapons deployed
5. hostile ships.
I have repeatedly had the "PUNK" command fail and had to bring them into the 10 degree circle in front of me and resort to the generic "LOCK" command linked to "SELECT TARGET AHEAD" to get them locked again.
And this is where (IMO), you are having the problem, which you claim is voice attack not working well. You should not use "Target Highest Threat", just "Target Next Hostile". Since you only ever have one hostile (your claim from earlier), that will always target the one red ship on your scanner. You will probably find that more effective. And certainly, using "Target Next Hostile" you don't need to have the target in front of you. In any case, pretty much as soon as the target resolved again you got a lock on them, so no big deal.
I have repeatedly had to wait for them to hit me before the turrets in FIRE AT WILL would start shooting because the trigger did nothing.
If having turrets set to fire at will is giving you a problem, don't use it. Again, unless you are in a big ship trying to fend off a wing of hostiles it's not really useful. You are trying to shoot a single hostile that you will always try to have targeted. Use targeted mode and just press the trigger for the turrets once you have them targeted.
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On another note, regarding being too far from the target. I'm going to agree with d8veh. While you may technically be in range for the weapons, you are close to the limit, and that's why even when they are firing they are not hitting. Yes, turrets are very forgiving, you don't have to try to point at the target, although that obviously depends on the hard point placement and whether the turrets can actually see the target from where they are. Try using your throttle a little more. For most of your video, you are flying slowly in reverse, getting further away from your target who is already kilometers away. Try to get closer, your weapons will be more effective.
You are free to take my remarks as attacking you. They are not. You seem to want to engage in this aspect of the game, defending yourself when you are attacked, and thats great. You seem to be getting targets that are of a manageable rank so why not, combat is supposed to be a fun part of the game. Perhaps google some Youtube videos on combat (if you haven't already), and look at how others do things, it might give you some ideas. But as I said above, sitting still while the other ship flies around you and away from you isn't the most effective tactic, even with turreted weapons.
Having watched your video many times, here is what happened:
1. You dropped into the instance with your opponent.
2. Your opponent started shooting at you, and you targeted them.
3. You shoot at your opponent, and hit them a few times. (At 44 seconds.)
4. You think your opponent boosted out of range. They did not. You are flying backwards away from your opponent at nearly 200 meters per second. However, it never actually leaves your scanner.
5. Your opponent drops a heat sink causing their temperature to drop (57 seconds) and your scanners can no longer resolve it. It becomes flashing yellow. It never drops off the scanner, it is there, flashing and jumping up and down. When its temperature rises again it resolves again immediately as hostile (1 min 7 sec).
6. You lock onto the target again, and proceed with the scan. You are still flying backwards, increasing the distance between you and your target. You say that you are shooting at your target and "probably hitting him" (around 1 min 30 sec). You are not hitting him, look at the target hologram in the HUD, at no point does a weapons strike show up. (This is why you got no bounty, you only actually hit your target once, and that was at 44 seconds, nearly one minute before the target is destroyed. That is not going to be enough to be awarded the bounty.)
7. The police destroy the target. You don't see debris because it's a small ship, over three kilometers away and you are also looking directly into a star.
So to be clear, it's nothing to do with scanning or not, there would have been a bounty regardless of you getting the scan with the KWS because the NPC was wanted in that system. You didn't get the bounty because you didn't hit the ship with your weapons within the last 10 (or so) seconds of the fight.
Like I said, you are making a number of mistakes that are causing you to be less effective at combat, and then wondering what is going wrong. I / we are trying to point you in the right direction, it's up to you whether you want to take / try that advice. It's not personal, and I am certainly not trying to write a 'git gud' post, just making technical suggestions that might make you more effective.
I really do wish you the best of luck. It can be a fun game, and there's no requirement to be a fighter ace. I am certainly not. However, a few changes to your approach can certainly make you a better pilot, and net you a few bounties in the process if that's what you want to do.
