So I have been reading on the forums about the fact that Distress Signals used to exist in the game and it got me thinking.
Why was such a thing ever removed? It honestly makes very little sense on why something that would absolutely exist in reality would be removed from a sim. Furthermore, the potential game depth and design that it could create would be amazing. I can think of a few possibilities for the use of distress signal.
Run out of fuel > Activate distress signal
Ship damaged > Activate distress signal
Pirate activates distress signal (fake)
These are just a few ideas and I am sure others here could think of design elements of the distress signal that simply enhances the multiplayer aspect of the game.
Why was such a thing ever removed? It honestly makes very little sense on why something that would absolutely exist in reality would be removed from a sim. Furthermore, the potential game depth and design that it could create would be amazing. I can think of a few possibilities for the use of distress signal.
Run out of fuel > Activate distress signal
- Good Samaritan follows distress signals, find you, refuel
- Opportunist finds you, requires trade or payment for refuel
- Pirate finds you, holds your life ransom, can then refuel you, leave you be, or shoot you down
Ship damaged > Activate distress signal
- Good Samaritan
- Opportunist
- Pirate
Pirate activates distress signal (fake)
- Someone follows the signal and is met with surprise
These are just a few ideas and I am sure others here could think of design elements of the distress signal that simply enhances the multiplayer aspect of the game.