As with the RCT series, it would be handy to have a "no entry" feature for editable signs, which guests wouldn't pass once ticked.
but we can already make no entry signs and place the barriers/kerbs.
but we can already make no entry signs and place the barriers/kerbs.
Yes, but guests will just walk through/past them.
Yes, but guests will just walk through/past them.
Yes, but guests will just walk through/past them.
[my opinion throughout]right after the 1.8 update people walked thru them but in the last few days they’ve been working....well for me at least.
Why add something to the game that is already in game?What the "no entry" feature would be most useful for is signs for ride exits and staff-only areas.
If you have two adjacent different-themed areas each with entrances that you want the guests to use, and you want to put a staffroom between them for the staff of both areas, then you need a way to prevent guests from using the staffroom paths as a shortcut. And I've watched guest walk up exit paths, hit the ride exit, then turn around. Just because some players don't see a need for this functionality doesn't change the fact that some do.. . . and if you have a staff area, the only AI that will be interacting with that area is the staff~
And I've watched guest walk up exit paths, hit the ride exit, then turn around..
If you have two adjacent different-themed areas each with entrances that you want the guests to use, and you want to put a staffroom between them for the staff of both areas
And I've watched guest walk up exit paths, hit the ride exit, then turn around.
Could you show me exactly what you're trying to do? I'm pretty sure I'm either misunderstanding or that you're trying to place a staff room in a very silly place.
If you can provide proof of that, that'd be wonderful!
As for my 1700+ guests, none of them walked to the ride exit, as I said, its not the way the AI works. They will only walk to things to interact with.
https://youtu.be/u8V6dJHFCCI
Pickpockets do..... If it's crowded enough.
And what she means is:
Area A <->"Staff Path"<->Area B.
Peeops will still walk the "staff path" that connects area A and B together but is only supposed to be used by staff.