No Entry signs

Why aren't these in Planet Coaster? I liked them in RCT3 to block certain areas from guests but allow workers to pass through. Is there no way in PC to have an employee only area where guests cannot enter? I guess the only way for now would be to disconnect the off limits path from the public path but then workers couldn't even enter the area. My local park has an employee only gate that was once a public entrance but now the public entrance is at one location and where the old entrance was is now an employee only area with a security building, an administration building, and a motorized gate to let authorized vehicles in and out of the park.
 
Cant wait for stuff like this.

In general I wish guests would random around if they get lost (because they didnt bought a park map at the information booth) or just randomly.

The routing and how the 'guest brain' finds pathing etc is state of the art for a game like this but it sometimes feels a bit silly because: in previous games (like the one you name) guests will still wander around randomly even when there wasn't a path leading to wherever they wanna go. Now in Planet Coaster as soon as you delete a path (or guests get launched off the paths by a coaster) they just stand still exactly where they are waving their arms around untill the camera doesnt look at them anymore and they will just respawn at the entrance.

Me personally I dont like this a lot and would rather have them just wander around randomly, getting tired or saying: "I'm lost!". This will make peep bowling and toying with guests much more fun in general.

Especially with signs like you suggested you could really plan out where they can and cannot go.
 
Could work like a queue path. Just replace the bollards with sign posts and allow it to join to another path.

It would also need to be able to have things connect to it, obviously.
 
I've never been to a park that has one-way paths.
Staff Only would be okay of course so my mechanic can get faster to certain rides.
 
No Entry Paths were used in the older Games as "Employee only" Paths because they ignored the "no Entry". But i have been to Parks where there are "Exit only " paths. Like Ride Exits. So they do exist.
 
I honestly don't see the utility of no-entry signs for Planet Coaster. The guest AI appears smart enough to not wander into areas they shouldn't be. I haven't seen guests walking up exit ramps, wandering into construction areas lacking any open attractions, or needing to be redirected so they don't get stuck/lost away from their intended destination.

Ask yourself: Is this something I need and would actually impact the way guests use my park, or is this just a "missing feature" from an obsolete game? I say it's an obsolete game feature.

No-entry signs don't make sense in the context of how Planet Coaster works right now. If Frontier adds a backstage expansion that includes employee rest areas, supply depots, parade garages, and offices then I could see no-entry signs being useful. The implementation of the path system probably means it makes more sense for sections of path to be designated staff-only rather than placing signs.
 
I honestly don't see the utility of no-entry signs for Planet Coaster. The guest AI appears smart enough to not wander into areas they shouldn't be. I haven't seen guests walking up exit ramps, wandering into construction areas lacking any open attractions, or needing to be redirected so they don't get stuck/lost away from their intended destination.

Ask yourself: Is this something I need and would actually impact the way guests use my park, or is this just a "missing feature" from an obsolete game? I say it's an obsolete game feature.

No-entry signs don't make sense in the context of how Planet Coaster works right now. If Frontier adds a backstage expansion that includes employee rest areas, supply depots, parade garages, and offices then I could see no-entry signs being useful. The implementation of the path system probably means it makes more sense for sections of path to be designated staff-only rather than placing signs.

not quite true that there would be no utility, although i agree that mostly it's staff-only access that i want.
in high traffic areas, it is very easy to cause bottlenecks and deadlocks with guest flow.
in real parks, staff are deployed to create one way traffic areas, to facilitate flow, and the PC staff aren't available to do that, so having one-way/no-entry paths/markers/signs/whatever would create that same effect. it makes a huge difference to flow rates, and that means better economics - queuing to get through a bottleneck is completely dead time in the simulation.
 
I could see them making this like they do the "Entrance Gate" and we'd get 3 width sizes to plop down but it's a good point to mention that guests don't wonder off aimlessly in Planet Coaster like they did in previous RCT games so they'd have to add that back into the game (+maps) to make it matter.
 
A toggable/triggerable no-entry sign would be even better (railroad crossings)

The guest brain is smart and we've seen the simulations of when they frist made the pathing so surely there must be a way for us to control it to (temporarely) block something off or just block something off for good with a fence tool
 
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