Ships No FDS fans out there?

The Dropship is a very fine, tough ship and one of the few with real character, that grows dear on you. Granted, the jumprange could be better (maybe the cargo space too), but don't they dare to touch the rest - I would hate them for such a crime! (I guess you can tell I'm one of the Dropship fans ;)
 
I'm in too ; )
I like a lot this ship, I'm glad that from 1.3 we can saw more of them in the right side!

Like you i think the jump could be better and even more now with the PP we move a lot & juste a little more maneuvrable like a Conda...
My Otoroshi is ready to help Federal systems!
 
I too, love my Dropship. I had a couple of PVP encounters (im helping stop a possible PP expansion) this evening with Vulture pilots, who soon realised that a CMDR piloted Dropship, is a very different opponent to a NPC pilot.

I carry two Medium Beam lasers, 2 Medium Cannons, 1 Large Cannon (all three fire at the same time - love the sound), Chaff, SCB,, plus a whole bunch of other stuff. Ramming is also a viable tactic if you have a few hull re-enforcements. Smaller ships, can and will outrun you though.
 
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I've been (and still are) very much an ASP fan- It's all about the jump range and cargo- I trade rares, so make tons of cash in the ASP. HOWEVER* I just bought a Drop Ship today and I have to say, after all the negative stuff I've read for a year about how lousy this ship is, I think you're all wrong.

I set it up with entirely A rated everything because there's no point in trying to improve that jump range- nothing improves it..... I set it up with one 3, and two 2 turret Beams, and the rest Multi cannons. I went and found some trouble, and this thing kicks ass. Those turret beams on the sides?!?! They never leave the target! I get almost constant hits while even slowly turning. (very handy with this multi-bad-guy wings thing when you got one on each side)

The Jump Range makes it almost useless as a trader though, so I'll be going back to my ASP for trading. But just for killing in local systems, I'm enjoying it tremendously.
 
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@ Vladimar yes the ASP is a good choice to make Rares trading. Your Drop with 3 Beam Turret in power it's ok but you overheating a lot, no?
My 1st Fit on this Ship was 4 Beam T Class2 & 1 Canon Class3 (really powerfull) small target like eagle or sidy was more easyer to kill with turret even on my 6.
But I overheated a lot, so I changed for the one that i have now 2BeamG 1BeamF 2CanonG. I like play in conflict zone with it, in RES is less good...

But I still don't understund why is less maneuverable than the Conda (more more bigger)
 
I made a miner version with turrets. Its just crazy how the shields are. There is only 35mj difference between with 5a and 6a shield generator!

Im keeping two pulse turrets on the side and 1 large pulse turret in the bottom. The Mc turret is just extra and could be changed with missiles against smaller targets.

[Federal Dropship]
U: 0A Shield Booster
U: 0A Shield Booster
U: 0I Chaff Launcher
U: 0C Kill Warrant Scanner
M: 2F/T Pulse Laser
M: 2F/T Pulse Laser
L: 3F/T Pulse Laser
M: 2F/T Multi-cannon
M: 2D/F Mining Laser


BH: 1I Lightweight Alloy
RB: 6B Power Plant
TM: 6C Thrusters
FH: 5B Frame Shift Drive
EC: 5D Life Support
PC: 6A Power Distributor
SS: 4D Sensors
FS: 4C Fuel Tank (Capacity: 16)


6: 6E Cargo Rack (Capacity: 64)
5: 5A Shield Generator
5: 5E Cargo Rack (Capacity: 32)
4: 4E Cargo Rack (Capacity: 16)
3: 3A Collector Limpet Controller
3: 3A Refinery
2: 1A Prospector Limpet Controller
---
Shield: 295.70 MJ
Power : 16.65 MW retracted (72%)
20.75 MW deployed (90%)
23.10 MW available
Cargo : 112 T
Fuel : 16 T
Mass : 796.9 T empty
924.9 T full
Range : 12.54 LY unladen
11.02 LY laden
Price : 41,995,923 CR
Re-Buy: 2,099,796 CR @ 95% insurance
 
I bought me a FDS yesterday in LHS 3447, making use of the discount there (20%, so it cost about 15.4 mio credits). Want to build it as a combat ship. I've only flown it for a short time yesterday, and liked the first impression. Of course the real test will be in RES and CZ, will see how it handles there :)
 
Please note that the clipper's subsystems are also made of steel; you're not breaking them in a normal fight.

The Dropship's biggest weakness (outside of being a flying brick for it's size) is the cargo hatch made of paper. However, like the clipper, its subsystems are rock solid when it comes to integrity.
 
Please note that the clipper's subsystems are also made of steel; you're not breaking them in a normal fight.

The Dropship's biggest weakness (outside of being a flying brick for it's size) is the cargo hatch made of paper. However, like the clipper, its subsystems are rock solid when it comes to integrity.
That weakness is easily eliminated by not having any argo space at all. My now A-rated Dropship is stacked top to bottom with modules for combat functions only and one extra fuel tank. I have no cargo space to worry about.
 
That weakness is easily eliminated by not having any argo space at all. My now A-rated Dropship is stacked top to bottom with modules for combat functions only and one extra fuel tank. I have no cargo space to worry about.

However, it's still a weakness worth noting.
 
Haha, now that you mention it...I've kept some cargo space. Spent some time in a RES, and doing some kill pirate missions yesterday, and when I was finished I took a load of gold for some extra cash. On the way home I was interdicted by a deadly Anaconda. Great I thought, some extra bounty! But I was wrong. That thing had at least one beam turret and my shield was going down so quickly I couldn't believe it. Used two or three shield cells and still lost the shield. And it seemed like almost immediately after that: "cargo hatch malfunction"...there was my gold spilling out! I then decided to break off and jump back to SC, but he followed me and interdicted me again. This time I just waited for FSD cooldown and went back to SC right away. Reached the station, and what do you know...he was after me again (without interdiction, and I hadn't seen him on the radar either on approach...that was strange). Unfortunately he didn't follow me into the no fire zone, but turned away and jumped out.

After the battle, I remembered that I didn't use my chaff. That might have helped quite a bit. And I found that my loadout (4 medium multicannons, 1 large beam laser) didn't work too well against that ship, as I couldn't take out the shield quickly enough. I think I'll switch to a more laser heavy setup.

Otherwise I liked the multicannons while fighting in the RES, they're quite effective once a target's shield is down. But it was a LOW RES, and so had few higher rank opponents.

Overall, I'm not too sure yet if I like the FDS. It really turns very slowly, and drifts extremely. I don't have A grade thrusters yet, maybe those will help.
 
I like it. It's the Fed's troopers official transport. I'll buy one by the pleasure of being an owner. But the big problem is the ranking bug. I can't go farther than midshipman. :(
 
I recently bought one and I quite like it as well. It is indeed a bit cumbersome, but I like this heavy, tanky feel. The sound is cool too in my opinion. Its lack of maneuverability can be countered somewhat with turrets and I agree with the other posters that when placed on its sides these are most effective! I use two size 2 Beam turrets now, which strip down the smaller ships rather fast. I have yet to face a Python though, and can imagine it might prove a tougher opponent.

I have a mining setup using two medium mining lasers, an A3 refinery and a size 5 Collector controller (3 limpets). I have a size 3 Cannon under the belly, but more because I love to fire it in the face of cheeky Sidewinder pirates :)
 
I use mine now for the PP, I don't have a lot cargo capacity but its Ok (52T) I don't want to fly without it!

@ Thoris, Yes better thruster will help, but if you want to fight with it go to Conflict Zone it's better ( for me )
In Conflict Zone you don't feel (less) the heavy of the ship.
 
I got two problems with the so called drop ship. Firstly, as of now we ain't dropping anywhere :)

Secondly, when we do have the option to drop down on a surface of a rocky planet, we need a full fleshed out drop ship.

That includes land vehicles, heavy battle proven like in aliens or other type of land transportation. And can we transport NPC troopers into battle areas? (I would love to do that).

I really hope that FDEV allocate some resources to flesh out the ships so when we get the FPS module we really see the ships in full glory.
 
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