Horizons No jump with jaques station ?

Ok, i was planning to jump with jaques station to beagle point, but as someone says it is not possible, why ?
Someone says that it was too easy doing this without putting in the huge effort to get there.
I understand this point of view,but it is like putting invisible wall to prevent me going where i want to go :/
So i need to have a very good reason in gameplay/roleplay terms explaining this ingame !
In a game like ED, doing this is completely unrealistic as possible !
Doing this is firing yourself a bullet in the foot...
 
Nobody's preventing you from going anywhere. You're free to go to BP any time.

And no, you don't need to be given a reason. You may want it, but you don't need it. It would be nice if FD gave us an official statement e.g. on GalNet, but you (or I) have absolutely no entitlement to that.

As for realism - the game is not realistic in any way. The jump itself is unrealistic, you'd need a lot of wiggling to keep this within the lore.

But I'll give you a few reasons within terms of the game:
- Jaques doesn't like freeloaders. But as far as we currently assume, unlike a certain Vogon commander, he probably won't just dump you out of an airlock without your suit - he'll let you keep your ship.
- Jumping this kind of distance is borderline at the very best. Any gram of additional matter on board of the station may compromise his chances of reaching his goal.
- That jump is risky. Remember what happened to Starship One?
- In terms of Gameplay: after the jump, you would be stranded at BP, with only one station within 65,000 ly and no way of getting back. I'd guess that one of the reasons for denying hitchhikers from FD's point of view is to prevent a few thousand CMDRs pestering support to pretty please[1] give them a way to return to the bubble...

[1]that was sarcasm
 
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Ok, i was planning to jump with jaques station to beagle point, but as someone says it is not possible, why ?
Someone says that it was too easy doing this without putting in the huge effort to get there.
I understand this point of view,but it is like putting invisible wall to prevent me going where i want to go :/
So i need to have a very good reason in gameplay/roleplay terms explaining this ingame !
In a game like ED, doing this is completely unrealistic as possible !
Doing this is firing yourself a bullet in the foot...
Because if it was possible to do so, all the griefers in their corvettes and anacondas will jump with the station to Beagle point just to kill explorers who have spent months making their way there

Id rather not be ganked, thank you very much
 
Because if it was possible to do so, all the griefers in their corvettes and anacondas will jump with the station to Beagle point

Hmmm.... that, on the other hand, would make me petition FD to permit them to go along. One way only, of course. And move (or remove) a few of the systems along the way, to make the return journey a bit more challenging :D.
 
Hmmm.... that, on the other hand, would make me petition FD to permit them to go along. One way only, of course. And move (or remove) a few of the systems along the way, to make the return journey a bit more challenging :D.
Oh. Didnt think of it like that ;)
 
Ok, i was planning to jump with jaques station to beagle point, but as someone says it is not possible, why ?
Someone says that it was too easy doing this without putting in the huge effort to get there.
I understand this point of view,but it is like putting invisible wall to prevent me going where i want to go :/
So i need to have a very good reason in gameplay/roleplay terms explaining this ingame !
In a game like ED, doing this is completely unrealistic as possible !
Doing this is firing yourself a bullet in the foot...

No walls, just you have to make the effort as everyone else does.

Gameplay/roleplay. Jaques is lowering his mass to make the FSD jump. It's as in-fitting with the lore as it can be.

As for bullets in foot lets take a hypothetical example. I'm a new(ish) player who joined the CG and is currently docked at Jaques in a hauler or something like that. I didn't keep up with the news and now I'm at Beagle point and I can't even self destruct back to civilisation because the last station I docked at is Jaques. Either I re-set save, quit the game forever or spam Frontier with support tickets. Either way it's a very bad idea.

Edit: Also who says he's going to make it, by all means leave your ships there and watch his FSD fail like Starship one and smear your character over time and space. :p
 
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I'm a new(ish) player who joined the CG and is currently docked at Jaques in a hauler or something like that. I didn't keep up with the news and now I'm at Beagle point and I can't even self destruct back to civilisation because the last station I docked at is Jaques. Either I re-set save, quit the game forever or spam Frontier with support tickets.

Or Jacques starts selling high-rated FSDs and fuel scoops :D
 
Ok, i was planning to jump with jaques station to beagle point, but as someone says it is not possible, why ?
Someone says that it was too easy doing this without putting in the huge effort to get there.
I understand this point of view,but it is like putting invisible wall to prevent me going where i want to go :/
So i need to have a very good reason in gameplay/roleplay terms explaining this ingame !
In a game like ED, doing this is completely unrealistic as possible !
Doing this is firing yourself a bullet in the foot...

One good reason is that the incredible length of the jump would reduce any organic being to jelly or at least fry their brain.

Another good reason is that it gives people a chance to throw a tantrum and throw their toys from the playpen because they can't go along. [sulk]


(Only teasing there) [wink]
 
Because if it was possible to do so, all the griefers in their corvettes and anacondas will jump with the station to Beagle point just to kill explorers who have spent months making their way there

Id rather not be ganked, thank you very much

Being killed by another player is not greifing unless its done with verbal abuse or exploiting the game in order to cause harm
 
attacking a player who has a ship that they cannot fight back or even flee in before destruction is griefing. the pkers do that. they are not interested in roleplay. they do not have any role in the game since someone that crazy would never have been allowed to leave a secure mental hospital, let alone get a ship and start building money to get an overpowered ship to go on a murder spree. and there would not be that many of them out there. if they really went crazy in space most likely they would do something stupid like fly into a star to see if they are immortal. not plan to go where there are players to ruin their real life day, and game experience, by destroying them over and over with no chance even to fight or flee or recoup the loss. eventually with no chance to recoup losses the credits run out and you have no rebuy. the griefers dont care.

and when the players go to solo to avoid the griefers, the griefers try to claim its not griefing to only go after players in far less powerful ships (but oh no, not players in similar ships in case god forbd the pker griefer might actually LOSE for once...). and then they say solo and groups should be banned to force the players back to open to be easily destroyed (im not sure what ganking is maybe that same thing). its exactly like a bully demanding that his victims front door or house is removed so the victim has no safe place. they dont bother with verbal abuse mainly because they are loling to their pals on skype or voice or something about how they took down this poor loser - whose only crime was wanting to play elite in a different way than hunting down new players and players in less powerful ships like its an arcade game.

so i think you are wrong. griefing is not just attacking someone while giving them verbal abuse. i can see a pirate doing that to try and intimidate a trader into dropping cargo in hope of avoiding having to fight the trader. its doubtful a griefer will because as i said hes usually in voice to his wing mates laughing about how he is ruining possibly weeks of effort playing by another player with no danger to himself.
 
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attacking a player who has a ship that they cannot fight back or even flee in before destruction is griefing. the pkers do that. they are not interested in roleplay. they do not have any role in the game since someone that crazy would never have been allowed to leave a secure mental hospital, let alone get a ship and start building money to get an overpowered ship to go on a murder spree. and there would not be that many of them out there. if they really went crazy in space most likely they would do something stupid like fly into a star to see if they are immortal. not plan to go where there are players to ruin their real life day, and game experience, by destroying them over and over with no chance even to fight or flee or recoup the loss. eventually with no chance to recoup losses the credits run out and you have no rebuy. the griefers dont care.

and when the players go to solo to avoid the griefers, the griefers try to claim its not griefing to only go after players in far less powerful ships (but oh no, not players in similar ships in case god forbd the pker griefer might actually LOSE for once...). and then they say solo and groups should be banned to force the players back to open to be easily destroyed (im not sure what ganking is maybe that same thing). its exactly like a bully demanding that his victims front door or house is removed so the victim has no safe place. they dont bother with verbal abuse mainly because they are loling to their pals on skype or voice or something about how they took down this poor loser - whose only crime was wanting to play elite in a different way than hunting down new players and players in less powerful ships like its an arcade game.

so i think you are wrong. griefing is not just attacking someone while giving them verbal abuse. i can see a pirate doing that to try and intimidate a trader into dropping cargo in hope of avoiding having to fight the trader. its doubtful a griefer will because as i said hes usually in voice to his wing mates laughing about how he is ruining possibly weeks of effort playing by another player with no danger to himself.
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Unless abuse of systems or the player then its not greifing.
Greifing is a serious probleme and is by all acounts cyberbullying.

But sins killing randoms in elite is not against the games rules then its not a probleme.
unless of course the attacker does it over and over and over again with the goal of harming the other.

Random murder is rude , but not against the rules.
FD have been very clear on that.
 
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Being killed by another player is not greifing unless its done with verbal abuse or exploiting the game in order to cause harm
*shrugs*
Its griefing in my books. Not necessarily according to the proper definition. Attacking unwanted and unarmed exploration ships for 'the lols' creates a lot of grief for the explorer who has travelled for weeks, maybe months to get to Beagle just to be destroyed upon jumping into the system, especially if that person has taken a free trip with Jaques station all the way there.
 
*shrugs*
Its griefing in my books. Not necessarily according to the proper definition. Attacking unwanted and unarmed exploration ships for 'the lols' creates a lot of grief for the explorer who has travelled for weeks, maybe months to get to Beagle just to be destroyed upon jumping into the system, especially if that person has taken a free trip with Jaques station all the way there.

Of course it's grieving, your interpretation is quite correct.

Ignorantly hiding behind "FD say" or "the official response is" does not excuse such actions. This type of player knows exactly what they're doing. The whole aim is to deliberately spoil other players gaming experience. Just attention seekers, who will eventually move on, unfortunately just to be replaced by another attention seeking "look at me" wanna be's. For them it starts in the playground and they never leave.
 
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destroying other players as part of the game (to do with powerplay, or because you are a pirate and they decided to fight and you won, or lost for that matter, or in conflict zones or as a bounty hunter, or because they were a pirate and attacked you) is fine. but deliberately going only after players who have NO HOPE of fighting back just because they are players is just griefing, and its evidence pointing to something far more sinister - a mental attitude that enjoys harming others. bullying, sadism its all the same thing.

if there was only one other player in the game and that other player had a sidewinder with no weapons and the griefer was surrounded by npc corvettes attacking them, they would still kill the sidewinder first just 'for the lulz'. and keep doing it. they also tend to fly in wings of overpowered craft and they NEVER take on any opponent of the same strength. they ALWAYS go after the weak. thats bullying if it happens in real life. yes pvp is allowed, but its not the reason for elite: dangerous' existence. its not the focus of the game. and if these people truly wanted pvp they would play arena, but the fact they might lose in arena is why they dont play it.

but the short version is, if they dont have a valid reason to destroy a player (not attack: pirates may attack another player but they are after cargo not senseless murder) and do it anyway, they are griefers.
 
There is a very simple reason why Jaques Station is not carrying any passengers. It is the same reason our ships have variable jump ranges. Changes in mass. Jaques has got to load up with the supplies HE needs, and his station may well be pushed to its' limits. Carrying even one passenger (and the resources that passenger may need) might mean that he either cannot make the jumps, or might not have enough fuel to get back (assuming he wants to return at some time).

I was thinking as to why he did not scoop the fuel, rather then put in a request. It is fairly obvious, really. Our ships are designed to travel through the depths of space, at all points from near to stars all the way down to a planet surface. Amongst other things, that means the ability to manage extremes in temperature. However, this may not be possible for a Station. In the Real World stations manage the heat either by rotating, or by having their orbit pass behind the Earth. Jaques Station does rotate (and, when in orbit around planets, use the shadow to help manage the heat), but probably cannot handle the temperatures if it were close enough to a star to be able to scoop fuel. Ships are also fairly agile (even a T9!) compared to Jaques Station. It may be too large to have sufficient manoeuvrability to avoid a possible solar flare.
 
destroying other players as part of the game (to do with powerplay, or because you are a pirate and they decided to fight and you won, or lost for that matter, or in conflict zones or as a bounty hunter, or because they were a pirate and attacked you) is fine. but deliberately going only after players who have NO HOPE of fighting back just because they are players is just griefing, and its evidence pointing to something far more sinister - a mental attitude that enjoys harming others. bullying, sadism its all the same thing.

if there was only one other player in the game and that other player had a sidewinder with no weapons and the griefer was surrounded by npc corvettes attacking them, they would still kill the sidewinder first just 'for the lulz'. and keep doing it. they also tend to fly in wings of overpowered craft and they NEVER take on any opponent of the same strength. they ALWAYS go after the weak. thats bullying if it happens in real life. yes pvp is allowed, but its not the reason for elite: dangerous' existence. its not the focus of the game. and if these people truly wanted pvp they would play arena, but the fact they might lose in arena is why they dont play it.

but the short version is, if they dont have a valid reason to destroy a player (not attack: pirates may attack another player but they are after cargo not senseless murder) and do it anyway, they are griefers.
I can agree that if no ingame purpose was there , true it is greifing.
But what about if a player role plays as a psycho , or wants to kill every player who deals in say slaves. that would be hard to define if the player is role playing or just picking on foes.

My personal opinion is that as long as there is a lore justification for why the player did something its fine.
I have let a lot of potential targets of my own ethos go just out of fear of them pulling a temper tantrum.

Not that I ever greifed , I am talking about CZs , and Powerplay.

The reason I am so ''pro greif'' is because if everyone was in open I could finaly play the role of vigilante and help stop crime and murder.
Instead I just rage my war on pirats and feds
 
The "JUMP" the OP is expecting doesn't happen! The actual move occurs during server downtime.

The Devs simply go into the code and move the station in the database so that the next time the servers are started back up, it has moved to the new location.
 
The "JUMP" the OP is expecting doesn't happen! The actual move occurs during server downtime.

The Devs simply go into the code and move the station in the database so that the next time the servers are started back up, it has moved to the new location.

True, but in the past any Player ships that were docked there went along for the ride. This time that will not happen.
 
they arent playing a psycho thats just an excuse. there arent that many psychos, and of those there are almost zero would ever get past pilot license application screenings, let alone interviews and training. killing slavers is an in game role. im anti slavery, but i dont attack slavers, since its legal some places. i just dont deal in them. but i can understand someone being an escaped slave or something going on a crusade.

forcing everyone in open so you can be a vigilante is also giving in to the griefers unfortunately. and is no consolation to someone having to rebuy but having lost months of exploration data. even less if they keep being killed until they have not enough credits to rebuy. vigilante or police after the deed is no consolation, for an expensive death for no reason at all. this alone is why the jump would have no passengers i think.
 
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