Using the 2% as a starting point, 2% of 65Kly is 1.3Kly. That 2% could be the difference between success or failure. You must also remember Jaques is a Cyborg. He may well be able to manage his Station on his own if there is nobody else on board, and he can shut down (or put into standby) all of the systems that are not required to make his journey possible (such as the main Life Support and the Docking Hall). Using the aircraft carrier as a starting point, one that has a full complement of equipment and crew is going to be VERY different from one that merely has a skeleton crew to move her to a safe harbour (even if they are identical ships); range, weight, required resources, and so on.
We also may not know what jump range Jaques Station has. I assume that, on the various routes to Beagle Point, there will be a minimum jump range required to make it possible to get there. What if Jaques Station can just make those jumps, but the weight of even 1 extraneous ship puts his jump range 0.01% on the wrong side of the minimum jump range?
Jaques may also be weighing up the risks of taking his Station into the unknown. On his own, he may well prepared to do things that he would not do if there were other people on the Station with him. If all he has to lose is his Station and his own life he might feel it worth trying, but if he were risking the lives of others (regardless of whether they were volunteers of the same mind) he might shy away from that choice. In Real Life single people (those who do not have any family commitments) are more likely to take risks that family people would avoid.
There are thousands of people on Jaques station and he specifically LIKES having them along for the ride, booting pilots out of the station before the jump goes against FDs own ED lore....
"You Don't Know Jaques
Jaques is a barman, a property owner and a cyborg. Back in the year 3200, Jaques had been running the same bar in the same starport for an inhumanly long period of time. His tale was recounted in the “Stories of Life on the Frontier” booklet included with 1993’s Frontier: Elite II, wherein we learn Jaques owns half the starport and plans on taking it on a voyage across the galaxy just as soon as he buys the rest.
"I guess it will take me about another fifty years to buy up the rest of this place and another ten to fit it out with enough drive engines. I think I'll do what Augustus Brenquith did and fly off into the unknown and explore new systems. But I like people as well, so in sixty or so years time there will be an invitation going out: anyone who wants to come along can join me on a long trip.”
22 years after David Massey wrote the short story “All That Glisters...” in Stories of Life on the Frontier, Jaques is doing just that. It took a little longer than expected (the old Coriolis Station wasn’t robust enough to take the drives he wanted…) but he got there in the end. You’re welcome to join him for the ride next week.
Jaques Station is a custom mobile Orbis starport you’ll find in Elite: Dangerous 1.1. Modified to support drives, Jaques Station will jump to a new system from time to time as Jaques sets off on his course away from human space. His roaming starport will make a useful base for explorers, but if you're docked when he jumps you'll be taken with him.
Jaques Station will also sell a special and rare trade good, so check the markets if you can catch him. GalNet will be updated with news of the starport’s route next week, and will continue to keep track of his movements as Jaques journeys across the galaxy."
So, FD are leaving players behind for meta reasons NOT in game reasons.
Thats from newsletter #61