No Kerbs on Elevated Paths

Hello :) I have a small suggestion: It would be awesome to have the ability to turn off Kerbs on elevated Paths, this way we could seemlessly integrate them in our Theming :D
 

Vampiro

Volunteer Moderator
I would definatly +1 this as it would be really helpfull.

I remember Bo replied to this one time stating the the request was noted. So they either didn't have time for it (yet) or it might be more difficult then what we think :eek:
 
Yep, +1! [up]

On the subject of elevated paths, I'd like to be able to put path-side things (bins, benches) that can be on or just off the path on the ground also off of elevated paths -- yeah, that means they could be left hanging in the air, but this would allow them to be off-path in elevated buildings.
 
I know this thread is from awhile ago, but I'm still hoping this is something that can be added some day soon. Kerbs on raised path are one of my bigger pet peeves. You make a nice bridge or deck but your paths won't work lining up exactly with it for whatever reason, so you use flat panels to create the path surface. then you have to see these ugly kerbs poking through destroying the illusion.

PLEASE can this be added? It, along with removing the path edge markers from at least one of the natural paths seem to be fairly simple tweaks from this point of view.

I'd also love a recolorable version...it's impossible to recreate something like The Yellow Brick Road without having to resort to attempting to line up small pieces of scenery to conform to the terrain when a simple recolorable path would easily suffice,
 
. . . You make a nice bridge or deck but your paths won't work lining up exactly with it for whatever reason, so you use flat panels to create the path surface. then you have to see these ugly kerbs poking through destroying the illusion. PLEASE can this be added? It, along with removing the path edge markers from at least one of the natural paths seem to be fairly simple tweaks from this point of view . . .

Yep, these two seem like things that could be easily implemented and would improve QoL for a lot of us. Much as I'd love flexicolored paths/queues (still miss them from RCT3P), that'd probably be more difficult to do -- it'd be great though! [up]
 
Yep, these two seem like things that could be easily implemented and would improve QoL for a lot of us. Much as I'd love flexicolored paths/queues (still miss them from RCT3P), that'd probably be more difficult to do -- it'd be great though! [up]

I would love the option to Recolor even just the railings and curbs on paths as well as let the railings be interchangeable
 
I'd also love a recolorable version...it's impossible to recreate something like The Yellow Brick Road without having to resort to attempting to line up small pieces of scenery to conform to the terrain when a simple recolorable path would easily suffice,

Oh yes please!!!! Or just give me a yellow brick road!

Seriously, I love the paths we have, but a few more choices would be wonderful, including a recolorable one (if that is even possible)
 
I have spent HOURS fiddling with getting the terrain height juuuuuuuuuuuust right so I can have raised areas without the kerbs. This would stop that nonsense for good.
 
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