No Man's Sky - Opinion - Game of the Year 2017!

Status
Thread Closed: Not open for further replies.
Wow, I am really enjoying NMS in its latest flavor, spiced with a few key mods to really make it shine. The game is simply the best "past time" enjoyable gaming experience right now on my SSDs. Hello Games really hit it out of the park with their updates and the latest flavor offers direction, consequence, and multitudes of opportunity as I make my footprint in the NMS universe. I am also playing a permadeath run at nearly 25 hrs in game with a tight 29 slot hauler, growing base, and influence rising with the Gek race. Missions underway, and new discoveries including crafting high credit sale pieces such as explosives or circuit boards. Firing up is easy/simple and with VoiceAttack and my Steam controller, the experience is great! I have barely scratched the galaxy I am in, and feel there is much more to do/find/explore. great stuff!

Every morning with an hour before starting work, its an enjoyable past-time to jump in, do some stuff, then log out and await next day's return.
 
I played it for about an hour when it first launched and, like many people, was hugely disappointed with it. But I'm really pleased to hear that it's improved. Not enough to return to it mind you ... I feel I got a sense for what's at the heart of the game and realised very quickly that it wasn't for me. Glad you're enjoying it tho!
 
Yea, I had it too since first launch, and indeed there was not much content to it other than ability to fly from planet to planet. Now however, there is much more. Recommend if you have it to try it again. Once you start a new Base, things really open up in the game far beyond what was in the original offering. Granted its not ED, and not expected; however, its a great "past time" game that is truly "fun" to play. An hour of time, and it feels satisfying for a great game experience during that hour of play....
 
They screwed up big time with SM interviews and pretty bare bones release but I have to say - HG worked hard and dramatically improved the game for free with out any DLC/Expansion . At first I was VERY upset bout this game but now after Atlas update I really like it and I`m coming back playing every now and then. Hope the trend will continue.
 

Mu77ley

Volunteer Moderator
Yea, I had it too since first launch, and indeed there was not much content to it other than ability to fly from planet to planet. Now however, there is much more. Recommend if you have it to try it again. Once you start a new Base, things really open up in the game far beyond what was in the original offering. Granted its not ED, and not expected; however, its a great "past time" game that is truly "fun" to play. An hour of time, and it feels satisfying for a great game experience during that hour of play....

Unfortunately I have absolutely zero interest in "base building" as a gameplay mechanic, and exploration is off the cards as every single planet is already inundated with those stupid sentinel things which means you never actually feel like your the first person to see something.

Shame, because I absolutely love the art style of NMS.
 
Was an early adopter via GOG, and loved my initial experiences with the game (with a few caveats). It nailed the planet exploration feeling, but not much else.

Then during the 'troubles', i found mods fixed many of the most annoying aspects, and so building a perfectly modded NMS became a thing to do for me. The trouble was each new update that came out often broke most of the mods, so really since then i had been constantly 'fighting' to 'build' the kind of NMS experience i enjoyed the most, and that was not always possible as some mods got forgotten about by their creators etc.

So really this game always has been one of huge potential, and i got a few hundred hours of fun out of it, but currently, even after The Atlas update, i've not been back. I figure once all the free updates have come, i will get back into it, find the mods and start to build the potentially awesome NMS game i wanted from the start.

For now it is just too much like hard work to mod it to be ok for me to want to play it, i need the dust of creation and updates to settle down a bit :)

I think NMS could learn a lot from ED (in relation to 'flight sim handling' etc), and likewise so could ED (say in relation to procedural planet generation etc).
 
Was an early adopter via GOG, and loved my initial experiences with the game (with a few caveats). It nailed the planet exploration feeling, but not much else.

Then during the 'troubles', i found mods fixed many of the most annoying aspects, and so building a perfectly modded NMS became a thing to do for me. The trouble was each new update that came out often broke most of the mods, so really since then i had been constantly 'fighting' to 'build' the kind of NMS experience i enjoyed the most, and that was not always possible as some mods got forgotten about by their creators etc.

So really this game always has been one of huge potential, and i got a few hundred hours of fun out of it, but currently, even after The Atlas update, i've not been back. I figure once all the free updates have come, i will get back into it, find the mods and start to build the potentially awesome NMS game i wanted from the start.

For now it is just too much like hard work to mod it to be ok for me to want to play it, i need the dust of creation and updates to settle down a bit :)

I think NMS could learn a lot from ED (in relation to 'flight sim handling' etc), and likewise so could ED (say in relation to procedural planet generation etc).

A large part of NMS is accessibility. Flight sim handling would go against almost every other design decision
 
Every morning with an hour before starting work, its an enjoyable past-time to jump in, do some stuff, then log out and await next day's return.
I really like it too, and it's actually most fun at start, playing survival mode and build up to the point where you can build a base. It's a lot of work to get there, but at the point when I have the base and can build most things and solved all the employees' missions, then it's just trying to make money and buy a big cruiser, that's when I tend to lose interest. I started over a couple of times, just because the challenge of the first couple weeks is the best.
 
Yea, I do not see "flight sim..." in NMS. Its simply a fun sandbox game set in a vast universe of opportunity/discovery. The base building is only a single aspect, while acquiring/flying a ship, walking around on planets, caves, underwater...., inside giant freighters/space stations..., missions, ranking, etc, etc... NMS has it. Granted its not at a level as found in SC or even ED, but its not meant to be. If anything NMS is the reality in a game now, that all hope for in both SC and ED fantasy discussions. For those who have it and were turned off by the launch fiasco, try it now with latest updates (what do you have to lose?). For modding, NMS now only needs a few mods. In the past, I required a mod manager to keep track of it all (I was a heavy NMS mod consumer myself), but today, I run NMS with only 10 mods plus reshade, and it looks/sounds great!

All in all, if you bought it back in the "old days" give it a shot now, if anything simply for some fun. And to add to the fun challenge, try a run with permadeath mode! Of course though if you get many hours in and then do something dumb and die..... hopefully that will not be my fate for some time?!
 
Wow, I am really enjoying NMS in its latest flavor, spiced with a few key mods to really make it shine. The game is simply the best "past time" enjoyable gaming experience right now on my SSDs. Hello Games really hit it out of the park with their updates and the latest flavor offers direction, consequence, and multitudes of opportunity as I make my footprint in the NMS universe. I am also playing a permadeath run at nearly 25 hrs in game with a tight 29 slot hauler, growing base, and influence rising with the Gek race. Missions underway, and new discoveries including crafting high credit sale pieces such as explosives or circuit boards. Firing up is easy/simple and with VoiceAttack and my Steam controller, the experience is great! I have barely scratched the galaxy I am in, and feel there is much more to do/find/explore. great stuff!

Every morning with an hour before starting work, its an enjoyable past-time to jump in, do some stuff, then log out and await next day's return.

I eventually will buy the game, but I will give it a bit more time.
It is not completely there yet, but its definitely going in the right direction.
 
GOTY for this? Even in it's current state it belongs in the same category with all those countless early access "survival" games that flooded Steam in the last few years.
I've had few fun hours with it, but that's about as much as I could say about it.
 
GOTY? I lolled.. :D

Bought it, tried it for 30 mins, exit -> uninstall and havent touched it since.

I can say now for sure that the REAL GOTY is Divinity: Original Sin 2. ;)
 
So a very belated GOTY a year and a half later, after they partially patched it to reflect their release promises and you mod it on top of that? That does not sound like the definition of GOTY to me, but hey.
 
I lol'd at the "GOTY" too and checked it's not April 1st yet. So do personal bases still only appear to just the player? Other players if they happen to be on the same location still appear as "orbs" or such? NMS as mentioned seems to be at it's core a generic survival single player game, no real space sim at best an atmospheric and simplified flight sim in that respect. FSX also does the same where you can see the details from orbit and approach them down to the 10 cm or so level. I'd think it's the kool-aid effect of SC's misleading melodrama techdemo dreams that have so many still thinking Fdev is lagging and can do so much better when ED is already very good and bar setting.
 
Last edited:
Nope, not after the day before release lies they pulled with the content they claimed was there.

And the 60 USD price tag.

And the gameplay has hardly become more interesting and the ships are basically a hunt for ships with more "boxes" inside them to fill.

No, there are plenty better games for GOTY award.
 
I get why some players go into NMS for a few hours and then turn off.. Put simply, they're not sandbox players. There isn't a sandbox game out there that you can judge in that time, it takes many, many hours, sometimes days to see if a sandbox game has something to offer.

Still there are always those that prefer 'games' as in standard story driven.
____

Below is the type of community thing building up around NMS. It has a very good and indeed very long future of mostly friendly play. I enjoy it as much now, when I play, as I did at the start.

Community example:
[video=youtube;Czmy3v5q3Z8]https://www.youtube.com/watch?v=Czmy3v5q3Z8[/video]
 
i would say it may be the most "improved" game since launch of 2017

if they ever add the teased VR, I will buy
 
Last edited:
I find avorion to be more enjoyable tbh, the trek to the center of the galaxy/universe feels more meaningful as you increase in material type.
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom