I am old and feeble minded, but I can usually remember the prices I paid for things the last time I went to the shops in town, at least for a while.
I don't understand why my super duper ship's computer can't remember the prices of commodities in System XYZ the last time I was there. Of course, if my last visit was ages ago, the data I have on my ship might be almost useless, as the prices will have changed and/or the availability/desirability of various commodities will have changed. They might have changed a lot, or not at all.
I am not interested in using something like Thrudd's Thingy. I regard this as basically a cheat, because (as I understand it) I can get stacks of information about places I have never even visited. The only legitimate way for this to happen in my view is to purchase the data in game, in a nearby system, but that feature of the game seems to be almost useless at the moment. Why not present the prices of things in the target system when the data was gathered whether the data was purchased or picked up by me when I last went there? Oh, and include a time stamp so I know how old the data is.
I suppose I could manage a personal Thrudd-type database, but it seems painfully obvious that my space ship's computer should be able to manage that without even breaking into a sweat. I have lots of room on my hard disk for the necessary data files.
UB
I don't understand why my super duper ship's computer can't remember the prices of commodities in System XYZ the last time I was there. Of course, if my last visit was ages ago, the data I have on my ship might be almost useless, as the prices will have changed and/or the availability/desirability of various commodities will have changed. They might have changed a lot, or not at all.
I am not interested in using something like Thrudd's Thingy. I regard this as basically a cheat, because (as I understand it) I can get stacks of information about places I have never even visited. The only legitimate way for this to happen in my view is to purchase the data in game, in a nearby system, but that feature of the game seems to be almost useless at the moment. Why not present the prices of things in the target system when the data was gathered whether the data was purchased or picked up by me when I last went there? Oh, and include a time stamp so I know how old the data is.
I suppose I could manage a personal Thrudd-type database, but it seems painfully obvious that my space ship's computer should be able to manage that without even breaking into a sweat. I have lots of room on my hard disk for the necessary data files.
UB
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