Hello all, new pilot here!
All I seem to be able to find with Google about Vulture outfits are ones using 3E/G Pulse Lasers. I have these on my Vulture currently and let me tell you, going through the hull on any decent sized ship is PAINFULLY slow. My old Vulture Mk III with 2x 1E/G beam lasers and 2x 2F/G multi-cannons seemed to take out even the larger ships quicker than my Vulture currently does. My goal here is to build something that will hopefully chew up hull a little quicker while not requiring full manual aim. This Vulture fit has to be able to do bounties and war zones (PVE).
Weapons tried so far:
Admittedly the Pulse lasers are fine for taking out little ships' hull, but I could already do that with my old Viper Mk III. So here is my attempt to build a Vulture that will hopefully take out big ships more efficiently.
http://coriolis.io/outfit/vulture/2...a2b012j2h.Iw19kA==.EwBj4hGCVI==?bn=Vultron V3
Some key notes about this build:
Fuel scoop and cargo hatch are on priority 3 and the KWS on priority 2. My hope here is that the 5A power distributor will be able to maintain the beam lasers for a decent amount of time (say 5-10 seconds?). Also I hear that beam lasers work better on hull than pulse lasers (is that correct?). Still working out the best keys near WASD for subsystem target changing.
Anyone have any thoughts or suggestions? Are beam lasers simply not the way to go with the Vulture? Do I have to install a manual aim (and expensive) weapon such as the plasma accelerator or go back to using a 3C/G cannon that seems to rarely hit anything?
Any input would be much appreciated!
All I seem to be able to find with Google about Vulture outfits are ones using 3E/G Pulse Lasers. I have these on my Vulture currently and let me tell you, going through the hull on any decent sized ship is PAINFULLY slow. My old Vulture Mk III with 2x 1E/G beam lasers and 2x 2F/G multi-cannons seemed to take out even the larger ships quicker than my Vulture currently does. My goal here is to build something that will hopefully chew up hull a little quicker while not requiring full manual aim. This Vulture fit has to be able to do bounties and war zones (PVE).
Weapons tried so far:
- 3C/G Cannon - low ammo and doesn't hit targets very well, low power requirement
- 3E/G Pulse Lasers - consistent (but painfully low against hull) DPS, low power requirement
Admittedly the Pulse lasers are fine for taking out little ships' hull, but I could already do that with my old Viper Mk III. So here is my attempt to build a Vulture that will hopefully take out big ships more efficiently.
http://coriolis.io/outfit/vulture/2...a2b012j2h.Iw19kA==.EwBj4hGCVI==?bn=Vultron V3
Some key notes about this build:
- D rated thrusters and sensors
- A rated PP, PD, and FSD
- 5A shields + 0A shield booster = 465 shields
- Military bulkheads + 4D hull reinforcement = 890 armor (decent amount of time to run away if shields pop)
- Dual 3C/G beam lasers
Fuel scoop and cargo hatch are on priority 3 and the KWS on priority 2. My hope here is that the 5A power distributor will be able to maintain the beam lasers for a decent amount of time (say 5-10 seconds?). Also I hear that beam lasers work better on hull than pulse lasers (is that correct?). Still working out the best keys near WASD for subsystem target changing.
Anyone have any thoughts or suggestions? Are beam lasers simply not the way to go with the Vulture? Do I have to install a manual aim (and expensive) weapon such as the plasma accelerator or go back to using a 3C/G cannon that seems to rarely hit anything?
Any input would be much appreciated!