Horizons No more blue spots for surface POIs?

Not sure if this is a bug or if it's the "make things harder" comment in the changelog, but there seems to be no indication that we're flying over POIs. Intentional or not?
 
Yes, I'm keeping my altitude above 3 km. I've even found POIs in my SRV and taken off to see if they'll show up. They're not. Maybe it's a setting thing?
 
I've noticed this as well since 2.1 went live.

Don't recall having any problems in Beta 6 though only visited a handful in that build but know for a fact it was working fine in Beta 4, though I was using the default HUD colour scheme for the Beta, and using a custom one for my live client.

Since 2.1 went live I've flown down to at least 4 different planets, flown dozens of KM along the surface with scanner range at maximum and seen no POI markers relayed on the scanner. Landed ship and often there has been a few generic minerals in close proximity.

One planet I even found a crashed wreckage with a intel package on it. Collected the intel, and noticed a ton of mineral signatures close by. Called my ship down that landed nearby and took off, flew above 2km and still nothing on scanner even at max range.



Either custom HUD colour schemes are now breaking surface POIs from displaying on the scanner, or something has borked. GPU died on me a few weeks back so using a old GPU and having to scale back my setting to low/medium levels but I doubt that would be the cause as they were displaying fine at the same low/medium settings in Beta 4.
 
Last edited:
I've noticed this as well since 2.1 went live.

Don't recall having any problems in Beta 6 though only visited a handful in that build but know for a fact it was working fine in Beta 4, though I was using the default HUD colour scheme for the Beta, and using a custom one for my live client.

Since 2.1 went live I've flow down to at least 4 different planets, flown dozens of KM along the surface with scanner range at maximum and seen no POI markers relayed on the scanner. Landed ship and often there has been a few generic minerals in close proximity.

One planet I even found a crashed wreckage with a intel package on it. Collected the intel, and noticed a ton of mineral signatures close by. Called my ship down that landed nearby and took off, flew above 2km and still nothing on scanner even at max range.



Either custom HUD colour schemes are now breaking surface POIs from displaying on the scanner, or something has borked. GPU died on me a few weeks back so using a old GPU and having to scale back my setting to low/medium levels but I doubt that would be the cause as they were displaying fine at the same low/medium settings in Beta 4.

You've described my experience exactly, I'm using the default HUD colors (chiefly because of the blue faced contacts) and I've got a Nvidia gtx 980 ti, so everythings' at ultra...
 
You've described my experience exactly, I'm using the default HUD colors (chiefly because of the blue faced contacts) and I've got a Nvidia gtx 980 ti, so everythings' at ultra...

Just a heads up that they fixed the contacts being tied to HUD colour scheme in something like Beta 4/5 or so.

So you can have your cake AND eat it too now! ;)

Example:

2016-05-27_02-26-01.jpg



As for the actual POI issue, no idea what could be causing it then. Though there seems to be all kinds of bugs creeping out of the woodworks since 2.1 went live that didn't seem to exist in Beta 5/6.
 
Last edited:
You've described my experience exactly, I'm using the default HUD colors (chiefly because of the blue faced contacts) and I've got a Nvidia gtx 980 ti, so everythings' at ultra...

Perhaps a dumb question, but often overlooked... Do you have your scanner resolution ZOOMED OUT all the way? I'm using the same video card and I see the Purple POI circles on the scanner when zoomed out all the way for the widest scan radius, and flying between 2km and 4km above the surface.

Basically no different in this regard than how it looked in 2.0.
 
Last edited:
Just a heads up that they fixed the contacts being tied to HUD colour scheme in something like Beta 4/5 or so.

So you can have your cake AND eat it too now! ;)
....

Awesome Sauce! Thank you!

- - - - - Additional Content Posted / Auto Merge - - - - -

Perhaps a dumb question, but often overlooked... Do you have your scanner resolution ZOOMED OUT all the way? I'm using the same video card and I see the Purple POI circles on the scanner when zoomed out all the way for the widest scan radius, and flying between 2km and 4km above the surface.

Basically no different in this regard than how it looked in 2.0.

Yeah, sometimes it's the simple things, but I have tried fiddling with everything I can think of, including scanner zoom.

It seems that some folks are have no problems while others are having no luck. One thing that might be affecting it, I'm in the Pleiades sector, outside of the bubble.
 
Awesome Sauce! Thank you!

- - - - - Additional Content Posted / Auto Merge - - - - -



Yeah, sometimes it's the simple things, but I have tried fiddling with everything I can think of, including scanner zoom.

It seems that some folks are have no problems while others are having no luck. One thing that might be affecting it, I'm in the Pleiades sector, outside of the bubble.

They said that no more POIs outside of inhabited space with some rare exceptions... From your description I get that they may just hide them from the ship scanner. :S
 
They said that no more POIs outside of inhabited space with some rare exceptions... From your description I get that they may just hide them from the ship scanner. :S

Ah, I missed that change if they have masked POIs outside of inhabited space. That may explain it as my planet trips on the live server were all outside of the bubble, and all my beta trips when it was working were within the bubble.

I definitely found a crashed wreck with intel outside of the bubble whilst exploring in my SRV, didn't show up as a POI on scanner and couldn't even see it visually when in my ship (But I put that down to my lower quality settings)... so potential cloak of invisibility it is then?
 
Last edited:
I am in Soontil which is outside the bubble, not too far that unregistered settlement and such is unreasonable, but the same could be said for the Seven sisters
 
Ah, I missed that change if they have masked POIs outside of inhabited space. That may explain it as my planet trips on the live server were all outside of the bubble, and all my beta trips when it was working were within the bubble.

I definitely found a crashed wreck with intel outside of the bubble whilst exploring in my SRV, didn't show up as a POI on scanner and couldn't even see it visually when in my ship (But I put that down to my lower quality settings)... so potential cloak of invisibility it is then?

Good to know!

That would explain why some of us, myself included are seeing the POI targets and others are not. I'm an "Inside the Bubble" kind of guy, so doesn't look like I am going to see much of a downside from this change.
 
Ah, I missed that change if they have masked POIs outside of inhabited space. That may explain it as my planet trips on the live server were all outside of the bubble, and all my beta trips when it was working were within the bubble.

I definitely found a crashed wreck with intel outside of the bubble whilst exploring in my SRV, didn't show up as a POI on scanner and couldn't even see it visually when in my ship (But I put that down to my lower quality settings)... so potential cloak of invisibility it is then?


Well, if that's true, it doesn't make any sense, scanners that only work in inhabited space? What's the physics behind that? Like the same physics that creates the wobble when you point your nose at the ground in a vacuum, but near a planet.

I was under the impression that they weren't going to generate POIs that don't make sense, like tea canisters 30,000 lys from Sol. I think suppressing the Blue Dots is an error, but FD has made stranger decisions.
 
Last edited:
Well, if that's true, it doesn't make any sense, scanners that only work in inhabited space? What's the physics behind that? Like the same physics that creates the wobble when you point your nose at the ground in a vacuum, but near a planet.

I was under the impression that they weren't going to generate POIs that don't make sense, like tea canisters 30,000 lys from Sol. I think suppressing the Blue Dots is an error, but FD has made stranger decisions.

Least amount of effort investment for acceptable return.

They'll probably tackle it properly in 8-12 months time.
 
The update notes say (not word for word here) the probability of finding POIs is reduced for distant locations, so on that basis some will find them and others won't. I don't think it has to do with masking of the scanner.
 
Back
Top Bottom