No More Bugs and Nerfing things in the game - leave it alone

Don't release an upgrade or product with bugs in it, test test and retest and test again, every senario, keep the players happy and the forum empty of a million grind complaints.

No more bugs and fix those that are broken soon as, make this your priority not to get the next update out quickly.

Make the game stable without bugs and it will sell itself. Its what players want more than endless updates of new features.

Its great having new features and ED is an amazing game, however everytime you bring out an update or add on, it creates a huge list of bugs to fix. Test test test test and test again and when its stable bring it out, the players will wait and accept this.

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Stop nerfing everything in the game from missions to other stuff within a short time of adding it, this is becoming frustrating to say the least, let players play the game and stop treating us like MICE in a maze, we are you're customer base. Granted, add content but leave it alone so players can enjoy it such as missions on the boards to allow players to get somewhere in the game instead of massive grind which you seem to love more than anything to keep players connected. Stop it and leave things alone when you add them.

Rant over.
 
You're telling FDev to balance the game and iron out bugs, and then demanding they stop patching exploits?

While I will certainly agree that FDev's bug fixing and general support of the game has substantially waned over the past few months (perhaps due to the recent release of a certain, high-profile game), and their sudden disinterest in maintaining the game has cost them a lot of rep amongst the community; expecting a game to be completely devoid of bugs is unrealistic. Even the AAA titles have bugs (ever played Dragon Age 3? Good god!)

Only time will tell if FDev return to allocating Elite the resources it needs to remain a stable and enjoyable game, but if they don't, it won't be because they don't know how; it will be because they chose not to.
 
Only time will tell if FDev return to allocating Elite the resources it needs to remain a stable and enjoyable game, but if they don't, it won't be because they don't know how; it will be because they chose not to.
Its a shame that F-Dev don't realise that they're sitting on a gold mine whose shafts frequently collapse due to their buggy-ness, When my friends ask me what games I play, I always say ED in VR (fantastic), yes it is my go to game, but I only play it for a hour or so before parking it due to the persistent bugs, clunky UI's, buggy UI's, and the annoyance of having to look things up in VR, headset off/on is a bloody chore, especially so with trading, so... the game could be vastly improved without doing much, fix bugs, improve UI's, balance mission rewards, and remove sadistic game play.

Oh and whilst I have a captive audience :)), F-Dev, if you're willing to spend valuable Dev time on the GHASTLY canopy strip lights why not monetise their time sensibly, make the canopy and cockpit lighting a pay for item, please give us the option to switch these darned distracting lights off and yes I'm willing to pay for that option.
 
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I think the issue here is the priority on which they nerf, patch, and update the game:

Currently, right now, that order is:
#1. NERF
#2. UPDATE
#3. PATCH.

When, it really needs to be:
#1. PATCH
#2. NERF
#3. UPDATE

And yes, I am correct in my "Current", since during 3.0 Beta, I posted screenshots of bugs to them that they have never fixed.

Look at your modules panel, see that little triangle with '!' in it, if your not over extended on your power, that's NOT supposed to be there, and I reported on that back in 3.0 BETA with the above mentioned screenshots. Again I reported it, but you see it there, don't you.... that's called a 6 month old BUG looking you right in the face.

Yet, I recently quit because missions I was running got nerfed within a few days of my showing up and them being posted online. (and when I mean nerfed, those missions were GONE, tho I did find lower, (by a lot) missions elsewhere, but I got disgusted and left.)

And then updates, but what was in the last few?
https://forums.frontier.co.uk/showthread.php/401680-3-0-Open-Beta-Patch-Notes

3.0: (had to go back to beta, this stuff wasn't listed under 3.0?)
  • Crime: C&P, and we all found out the mess that was.
  • Wing Missions: Just more of the same, with just a BIGGER delivery number.
  • Added the Chieftain and 1 multicrew seat
  • Galaxy Map features that you can still get better data from EDDB.
  • Moar Grinding in Engineers that everyone gets to do, not just min/maxers.
  • Tech Brokers, but that opened the door for even MORE grinding.
  • Galnet Audio,.... sigh, well, you can call it a feature, but is it content? Least you can't GRIND it.
  • Megaship Interactions that turned out to be Meh, after the 'ohh, pretty' wore off, and you realized that C&P was going to ruin your afternoon doing it.
  • Surface Materials, just moved some rocks around, whoop.
  • QoL stuff that's nice and all, but on the whole, not new content.
Now, let's look at how they used to do this:
https://forums.frontier.co.uk/showthread.php/204119-Horizons-2-0-Beta-Change-Log
2.0 beta patch notes: (And this is the short version....)
  • Planetary Landings, which included orbital and suborbital flight modes, SRVs, and a *HUGE* list of SRV related thingys.
  • Planet Rendering updates
  • Surface Skimmers (4)
  • Surface Settlements
  • Surface Points of Interest
  • Synthesis Including AFM, FSD boost, SRV refuel, repair and ammo
  • Synthesis Quality bonuses.
  • Planetary Missions
  • A bunch of GUI updates
  • VR support
  • Huge list of fixes
  • Audio overhaul
One of these lists is not like the other.

One might say that it's "unfair to compare 2.0 to 3.0", I say "How so? this is a MAJOR NUMBER REVISION!" Otherwise, it should have been listed as 2.5. Honestly, it really looks like a 2.5 then a 3.0 when you see what 2.0 looks like in full.

You might say, "Hey, what about all the stuff later this year?" I say, "Then we should be on 2.6, not 3.1, and later this year, it should be 3.0 if it is that good", but I guess the marketing department at Frontier at least works, doesn't it?

Need another example?

A skimmer crash bug that would get the player killed was introduced when they were trying to nerf a mission, (I think introduced in 2.2?) with an exploit involving skimmer ramming didn't get fixed until 2.4.

So a NERF was ok to fix quickly, but that same NERF created a bug that wasn't fixed until 2 sub-revisions (and some 6 months) later.

PRIORITIES!, right?

And I lost 4 total days of game play because I got wrecked by that bug and had to wait 2 days for them to fix my account. (2 instances, twice, taking 2 days each to fix, thank you very much Frontier support.)

So, yes, more grind, more nerfs, less updates, and lots of bugs, and the order is all mixed up, and no sign of this changing anytime soon.

No wonder people are fed up with it.
 
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