No Oculus Mode in 3D menu

So I hope this thread is in the right place, if not, my apologies.
I am unable to use the motion tracking on the oculus rift. moving my head around in the game brings it to life for me, I don't think I could play any other way. In my original graphics card, a 660 it worked just fine, but I recently upgraded.

I have narrowed the problem down to the 3d option in the graphics menu. I am unable to select oculus because it doesn't show as an option. This lead me to another forum post mentioning that I needed the oculus runtime running, it is. At this point, I am stumped.

I already tried to install 0.8.0 and use this fella's advice, https://www.youtube.com/watch?v=uhelziQvK0A, no beans though, so I reverted to 0.6.1

My system specs are a nvidia 970 and an oculus dk2, the run time is version 0.6.1.

Any help or advice at this point would be appreciated. I'd like to get back into the game now that I have a break from college.
:cool:
 
Your choices are to wait for Oculus Driver 1.3 on Monday... or to go 0.8 and download the Steam VR add on.

If I were you I'd just wait for Monday. I had to get the SteamVR wrapper myself and it feel quite a bit of a downgrade, especially if you are like me and it took a bit of work to get the headset working smoothly.

I don't want to sound anti-cynical but I reckon the way 1.3 will work with the new patch is going to be... wonderful, and I'll be getting the sort of performance I was getting before, but without any of the hoops I had to jump through.
 
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You've probably already read the bad news..

https://forums.frontier.co.uk/showthread.php?t=239789

The Oculus drivers also mirrors the display onto your monitor. So much for my non-cynical attitude <sigh>

You might as well go ahead and use the SteamVR solution. Maybe some time in the future those of us with less uber-powerful machines will be allowed to switch off the mirror and get the computer to concentrate on the images we can see when we are wearing a helmet.
 
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You've probably already read the bad news..

https://forums.frontier.co.uk/showthread.php?t=239789

The Oculus drivers also mirrors the display onto your monitor. So much for my non-cynical attitude <sigh>

You might as well go ahead and use the SteamVR solution. Maybe some time in the future those of us with less uber-powerful machines will be allowed to switch off the mirror and get the computer to concentrate on the images we can see when we are wearing a helmet.
Except that the mirrored image doesn't actually take any processing power. All it does is take a copy of the pre distorted image and sends it to the view port, which is completely inconsequential compared to the effort needed to render the frame or do the distortion. So if you are getting bad frame rates, something is mis configured, it is not the extra view.
 
Except that the mirrored image doesn't actually take any processing power. All it does is take a copy of the pre distorted image and sends it to the view port, which is completely inconsequential compared to the effort needed to render the frame or do the distortion. So if you are getting bad frame rates, something is mis configured, it is not the extra view.

What I'd really like is an option to switch the mirror off. If I had that then I could check for myself if it had any effect on my framerate.
 
Except that the mirrored image doesn't actually take any processing power. All it does is take a copy of the pre distorted image and sends it to the view port, which is completely inconsequential compared to the effort needed to render the frame or do the distortion. So if you are getting bad frame rates, something is mis configured, it is not the extra view.

I spent last reading the Steam VR forums, so many complaints about the mirrored window screwing up performance in various titles. Looks like we'll be able to ditch it come Monday.
Sorry to cross quote.
 
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