No shaders use this combination Error

So this is a weird Error I'm getting and it seems to happen when I add 2 or more Flexicolors. I've tested all my other maps and they seem to work fine. I only have a BC, RN and NM maps applied to my object. Its when I add 2 or more flexicolor maps is when I start getting the error. I have two materials for my object so I can have two
seperate UV maps.

this is how I have the naming setup and if it helps I'm using Blender.

Materialname_1
-material name_1_BC
-material name_1_RN
material name_1_NM
material name_1_F1

Materialname_2
material name_2_BC
material name_2_RN
material name_2_NM
material name_2_F2
material name_2_F3
 
Try the following:

in M1 add two full black textures in the same pixel dimensions with suffix _F2 and _F3
and in M2 do the same and add a _F1


By doing so the shader knows what to do on all 3 color controls in both materials, this should solve it.

To make sure it's not something else, check if _RN and _NM have the same pixel sizes respectively.
(though in this case it would normally give a different error message)

cheers,
ArtificialArtist
 
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