No solution? No fun

Ok, I know this is meant to be open for different play styles, but I've tried and it simply isn't worth it. Unless someone has some good advice on how to avoid being interdicted over and over and over and o... well, you get the idea, I'm uninstalling and waiting for Star Citizen. I'm good with some degree of danger, but I have been interdicted nearly every flight regardless of destination. I've been obliterated by Players more times than I care to count, and for what? I just wanted to have a fun space commerce sim. I'm ok with the pirate thing, but there is little risk to them. This seems to be simply a target-rich environment with minimal cost.

....


<sigh>
 
There are literally billions of places to go (with thousands of inhabited systems) just go somewhere where pirates aren't...

or

Get better at running away, high waking out means you cannot be mass locked & is therefor often quicker than trying to low wake, plus you have the advantage of it being more difficult for a would be pirate to track you.
 
Ok, I know this is meant to be open for different play styles, but I've tried and it simply isn't worth it. Unless someone has some good advice on how to avoid being interdicted over and over and over and o... well, you get the idea, I'm uninstalling and waiting for Star Citizen. I'm good with some degree of danger, but I have been interdicted nearly every flight regardless of destination. I've been obliterated by Players more times than I care to count, and for what? I just wanted to have a fun space commerce sim. I'm ok with the pirate thing, but there is little risk to them. This seems to be simply a target-rich environment with minimal cost.

....


<sigh>

Elite is definitely not a commerce sim. Not even close. Even if you could ignore the really simple trading gameplay (courier gameplay) there is only one way you can ignore the combat in Elite - get out of the bubble and go exploring. I do not experience a nuisance from interdictions unless I have stacked loads of missions or I fail to evade an interdiction then low wake - and get caught again by the same NPC. Besides that, without trading there is no pirating so I guess the bottom line is - if interdiction gameplay isn't fun than neither will trading be fun unless FD address crime and punishment to the level that some systems are so safe you could fly in a ship made of canopy glass.
 
I'm with you on the interdiction thing, not really had too much of an issue with players though. For trading, I normally find myself in the Cemiess region of the bubble and I rarely encounter players there. If things are different for you then I guess you could play solo? I used to get interdicted a ridiculous amount by NPCs but when I left the faction I was pledged to it dropped off considerably. If you're trading, I would consider leaving your faction if you are part of one. Apart from that, not a lot you can really do. I'm currently trading in a corvette which seems to shake off interdictions OK. If you're worried about losing your interdiction, just submit and start the jump again ASAP. Maybe stick on some chaff pods for breaking target lock, you can fire them when charging FSD but it activates hardpoints if you're not already charging so just remember to retract after firing. Become more proficient at dodging interdictions if your ship is agile enough, it pays off.
 
go somewhere else. galaxy is big, even the small inhabited bubble is big, and 100+ ly from sol, away from any powerplay headquarter, hotzone or rare good hub you will have a hard time meeting anyone.

are you sure you are really interdicted by players? players have a CMDR in front of their name.

for npc interdictions ... there are ways not to get interdicted, but the best thing is to get a little bit into combat and shoot them on your trading runs imho.
 
There are literally billions of places to go (with thousands of inhabited systems) just go somewhere where pirates aren't...

or

Get better at running away, high waking out means you cannot be mass locked & is therefor often quicker than trying to low wake, plus you have the advantage of it being more difficult for a would be pirate to track you.

I second this, high wake if you're not in your destination system as mass lock doesn't affect it.
 
Ah yes, SC, the game where when you leave your ship, someone steals your ride, or the future game where teams of roving CMDRs will just outright carjack you.
Hope you have LTI on your game assets.
 
You'll be interdicted by NPCs more if you are aligned to a power, or if you have expensive cargo or are running missions. Oh, and anarchy systems attract a few more interdictions than average. Otherwise you can play for hours without trouble from NPCs, and player interaction varies by location and can be avoided in solo/group.
It's interesting that you want to uninstall and play another game though. Best of luck, I hope that that works out for you.
 
Yeah, knew I'd get at least one. Thanks for the civil and mainly constructive advise and suggestions. I'll look into some, but not sure about the future of this game for me. Btw, for the record I think I stated I wasn't opposed to interdiction and general risk of attack, but when it's nearly every jump, or at least once every mission? Just overwhelmed with the nuisance. Seems more like trying to run cargo ONLY along the eastern coast of Africa.
 
If you are being interdicted by players ("CMDR" in front of their names, hollow square icon in the radar), then just go to less populated areas. There's not enough players to fill all the systems in the bubble. Plenty of places where you can have good trade routes without seeing another person in weeks.

If you are being interdicted by NPCs, then the frequency can be affected by the number of missions you carry. If you're just trading, then don't carry missions. When you are interdicted, submit to the interdiction by throttling down to zero. By submitting your FSD cooldown is faster than losing an interdiction mini-game. Once you drop out of supercruise, put 4 pips into engine and 2 into shield and boost, boost, chaff, and boost some more while your FSD is cooling down and recharging. Target a nearby system and jump there (high wake). As mentioned above, high waking is not mass disrupted, so your FSD drive will charge at normal rate. If you need to return to the system, most likely the NPC will not be there, unless it's a mission specific NPC.

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or at least once every mission?

Yep, missions increase the rate of NPC interdictions. Just learn to run away effectively and they'll just be minor annoyances. Sort of like random spawns in a fantasy MMO.
 
Ok, I know this is meant to be open for different play styles, but I've tried and it simply isn't worth it. Unless someone has some good advice on how to avoid being interdicted over and over and over and o... well, you get the idea, I'm uninstalling and waiting for Star Citizen. I'm good with some degree of danger, but I have been interdicted nearly every flight regardless of destination. I've been obliterated by Players more times than I care to count, and for what? I just wanted to have a fun space commerce sim. I'm ok with the pirate thing, but there is little risk to them. This seems to be simply a target-rich environment with minimal cost.

....


<sigh>
Where were you flying around, considered departing that location?
Perhaps the OP should download and try "Elite: Not-So-Dangerous" or "Elite: Perfectly Safe."
Yet...it is Elite: perfectly safe, for said people interdicting those that can't fight back so...yeah clearly there's more then one misunderstanding if there are any.
 
Yeah, knew I'd get at least one. Thanks for the civil and mainly constructive advise and suggestions. I'll look into some, but not sure about the future of this game for me. Btw, for the record I think I stated I wasn't opposed to interdiction and general risk of attack, but when it's nearly every jump, or at least once every mission? Just overwhelmed with the nuisance. Seems more like trying to run cargo ONLY along the eastern coast of Africa.

I realy hope that 2.1 bring some new content to the game and fix some things like interdictions and missions. In contrary, the game will be forgeted im my steam library.
 
In 1.5yrs I've had NO pirate players and just the 1 Griefer pertaining to be who were actually bad players in Code (supposedly player Pirates LOL) in which I lost 1 Asp by a player luring me in my Wing to his mates. I laughed as I blew up as I really did not see the point in what they did. I played along the 2nd time to catch up to the luring Wingman and the same happened again. Totally no coms from the griefer and therefore no "code of conduct" as a Pirate. I simply BLOCKED that lurer as I knew his name. It has never happened since and I always fly in OPEN.
My advice is do CGs and Smuggling in SOLO until you're well away from any such idiots. I rarely see players in space now and I'm in Empire near my secret HiTech Homebase of 5 ships ;)
 
Go exploring, in 99,999999% of the Galaxy no NPC will every show up.

I do wonder tough what factors play a role in how much you get interdicted in the Bubble. I can always see people complaining about getting interdicted all the time yet I barley get interdicted at all unless I have some missions going on that makes you attractiv to NPCs.
 
Yeah, knew I'd get at least one. Thanks for the civil and mainly constructive advise and suggestions. I'll look into some, but not sure about the future of this game for me. Btw, for the record I think I stated I wasn't opposed to interdiction and general risk of attack, but when it's nearly every jump, or at least once every mission? Just overwhelmed with the nuisance. Seems more like trying to run cargo ONLY along the eastern coast of Africa.

Remember that every mission you take increases the risk of you getting interdicted by an NPC this is even more the case if you are taking on any of the missions where you have to hold onto cargo or data for a time before meeting a contact or while smuggling. Stacking missions also stacks the odds against you too...
 
I'm now triple Elite and have only ever played in Open. I have only died twice to other players, both times against a wing.

I've been interdicted many, many times; if it's NPC it dies usually, if it's a player I just high-wake out.

I don't consider myself to be a very good combat pilot so I'm not sure why others are finding it so hard?
 
Once you learn the mechanics, dying is entirely optional. Learn the mechanics. Live. Every. Time.


The problem is exactly that. When you finally learn the mechanics, comes a new update and break it. And worst, the game becomes evermore less fun.
 
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I just wanted to have a fun space commerce sim.
<sigh>

Why play in Open? Seriously. Why?

NPCs are still a nuisance in Solo/PGs, but not difficult to deal with. The space commerce sim is there if you want it. Just Not. In. Open.
 
Ok, are we talking about NPC interdictions or player interdictions?

Are you pledged to a specific faction in PowerPlay?

If you want to escape player interdictions, at least until you want to handle them, leave open play. But then again, player interdictions are rare unless you play in open in a hot spot. Leave that hotspot, and player pirates won't bother looking for prey any more. Might be different with PP - never tried.

As for NPC interdictions - those will depend on your local reputation (you get interdicted more often if you're hostile to a local faction), whether you carry any missions and to some extent how much cargo you carry.

Honestly, I don't know how to handle player interdictions - there are 'honest' pirates who just want to talk and a percentage of your cargo, although they might encourage your continued presence by disabling specific modules of your ship, should you choose to resist or flee. And then there are other people who simply want to kill other players. Only a few of them, but those can be a real problem.

With NPC interdictions, though - once you learn how to handle them, you won't die any more. Either simply run, or use them for gas money. At least for the time being. The Mistress of Minions (the chief AI developer) has promised some changes in that respect for 2.1.
 
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