No ticked cost on rides only on entrance income makes it more real

Will this game have the option to let people pay an entrance fee and have all rides for free
Here in west Europe we don't have this pay per attraction system (no lifetime guest they have to leaf the park)

the way it now is its more a fair then a theme park
 
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Most theme parks in the US are paid entrance too. Although there are some with free entrance, this model is more for carnivals/fairs/etc.

The game uses pay-per-ride because it adds a little more depth to managing your prices. The game is also not very well balanced so charging per rides makes wayyyy more profits.

However, it is possible to sustain some income with paid-entrance and free rides if your park is big enough. But it will always be more profitable to charge for both

Id like to see the devs balance pricing/economy a bit better, but not too sure if that will happen (certainly not anytime soon)
 
I prefer pay at the entrance too and have free rides except for stuff like food and gocarts or bungeejumping since those usually cost extra. And whoever charges for a bathroom in a theme park is satan [big grin] But it would be cool if it got balanced a bit for free rides and coasters but paid entrance (and food etc)
 
Will this game have the option to let people pay an entrance fee and have all rides for free
Here in west Europe we don't have this pay per attraction system (no lifetime guest they have to leaf the park)

the way it now is its more a fair then a theme park

You know that you can do that already? Not in scenarios because those are fixed, but in the challenge mode, you can opt to not charge for rides but for entrance only. Or both if you are greedy.
 
i know this but there is a problem whit the game life time guest don't go away this need to be tweaked

This is because the game would be too easy then. Realism is over rated, if you don't want to "play the management" game then you can play sandbox and charge whatever you want. But for challenge mode the idea is that charging per ride is more "management" than charging for admission. If guests left frequently you would make way more money, and the game already pays the player too much money anyway. The idea is that guests will stay in your park until they are unhappy (which is not good) so you have to keep them happy and then hope they go to an ATM before getting unhappy
 
i know this but there is a problem whit the game life time guest don't go away this need to be tweaked

No, just don't drain the peeps from money to fast. There are numerous factors which will be taken into account before a peep:
- leaves
- uses a ATM.

It has been extendedly discussed here: https://forums.planetcoaster.com/sh...or-Peeps-with-no-money?highlight=entrance+fee

edit: A park with a couple of rides (4-5) will never be self-sufficient with an fixed entrance price. You need to have a large park with a lot of guests before the refresh rate kicks in. And never close the park, this resets the flow of people coming in so the first few ingame weeks you won't get new people as old need to leave first but they only do that when they stayed long enough or completely angry because they can's afford anything.
 
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This is because the game would be too easy then. Realism is over rated, if you don't want to "play the management" game then you can play sandbox and charge whatever you want. But for challenge mode the idea is that charging per ride is more "management" than charging for admission. If guests left frequently you would make way more money, and the game already pays the player too much money anyway. The idea is that guests will stay in your park until they are unhappy (which is not good) so you have to keep them happy and then hope they go to an ATM before getting unhappy

Peeps are not only leaving when they are unhappy. Guests leave with all their money spent, even without an ATM happy as can be if the stay was enjoyable. They are fine with leaving with empty pockets. They don't get "mad" because they spent all their money and leave because they can't afford anything anymore.
 
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