No time compression in the game....try travel at the speed of light

Space Fan

Banned
Maximum time compression at C - you will cross the universe in an instant, due to your local time being standard, but the length contraction of the passing universe being 'infinite'. It is called a proper velocity. It is faster than the speed of light, but doesn't violate the C max principle in any reference frame.

(on your return, of course, you will be an 'infinite' (not a mathematically defined number) - but let's say, a very long time in the future. So there is no point in the journey if it is a 'mission'.
 
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Space Fan

Banned
Or in simpler terms......you go WHOOOOOOOOOOSSSSHHHHH ;)

No, from the starship's point of view, you just keep accelerating. All feels normal. It might take a year to reach near-light speed though, but you could do it at g accelerations (no discomfort)
 
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Maximum time compression at C - you will cross the universe in an instant, due to your local time being standard, but the length contraction of the passing universe being 'infinite'. It is called a proper velocity. It is faster than the speed of light, but doesn't violate the C max principle in any reference frame.

(on your return, of course, you will be an 'infinite' (not a mathematically defined number) - but let's say, a very long time in the future. So there is no point in the journey if it is a 'mission'.


Infinity a mathematicians way of cheating. Thanks for the explanation, I even think I might understand that....
 
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Space Fan

Banned
Infinity a mathematicians way of cheating. Thanks for the explanation, I even think I might understand that....

No, us (!) mathematicians are very clear - it is not a number - it is a number you can approach. Photons (your lasers) actually travel at C. They have no concept of time. They cross the entire universe in an instant (if they could carry a clock with them.)
 
FTL in ED is sort of like the big bang inflationary epoch when space expanded faster than the speed of light. But instead of inflation pushing things apart, we are in a compressed pocket of space time that "shortens" the distance between two points. So that normal speed in our frame of reference result in large apparent speeds outside of our compressed bubble. Thus we can effectively exceed c and bypass the tedium of the universal speed limit. It's all very convenient and awesome, and yes we should thank FD for giving us such an amazing FTL mechanic.
 

Space Fan

Banned
It is called incremental frameshift drive - quite simple. All explained in my new book OUT SOON :)

(sticky for a review copy)
 
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Time compression in the game,, Aarrrrgggghhh never lol,,, with the right ship / outfitting we can cover 40+ ly in around 10 secs or so ,, would never want anything brought into the game that made the galaxy feel less vast,, because thats what it is, and the fact that the distances, and yhe time to cover them is a daunting prospect to many Cmdr's is exactly the feeling that even the thought of travelling the galaxy should create,,, but hey,, even with a half tidy ship you can easily cover 1000 ly in an hour,, thats only 26 hours to the core,, to Sadge,, and some Cmdrs have done it far faster ,,,,, so anything that makes travelling the galaxy easier,, no thanks ;-)
 
Anything that is not 1x speed for time is effectively impossible in any kind of a multiplayer game. No pauses, time compression. Impossible to sync that among everyone.
 
So... what's your point? Feel free to correct me if I'm missing something here, but it seems like you don't understand how space-time dilation works and/or you don't understand that ED is a video game that needs a way to get people around systems and the galaxy in a timely enough way to play in them, but sometimes still be a bit of a challenge to overcome.

Yes, feeling free; you missed something. Many people wanted the jumps/time compressions that were in Elite and Frontier and there have been a lot of moans around compression and jumps in differing threads since December.

I just thought it was a cool video that shows how quickly we're actually travelling and that we have some serious compression of time and velocity is huge in the GAME.

We know it's a game, the fact you have to load it is a big clue, unless of course we are all avatars in a another game and we are playing at playing in a game playing a game :p
 
Of course warp drives don't involve FTL travel because they warp space so that the distsnce is smaller rather than accelerating above speed of light.
 

This is exactly why I defend FDEV every time I hear someone complaining about Super Cruise! People is just too ignorant on the distances!! And SC is the most elegant, efficient and sensible solution to it! I really love how well made and thought of that was to keep the proportions!

But looking at the numbers on your dashboard, is not the same than understanding them. People should make more effort to understand what 500 ls means in terms of both, space, and time!

Repped. Thanks for sharing!
 
I agree. I like that they go around the issue with FSD jumps and supercruise instead of breaking known physics with equal to or faster than light travel. Even approaching the speed of light would make the game impractical to play. Single player included, as it would change the layout of systems and the galaxy too dramatically.

...

On the other hand, when we get to where we're going, it might well have since changed from what it looked like from where we were anyway, because of the amount of time it took light to travel there.

Long story short, they have to make these kinds of compromises to make a playable game.
 
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Of course warp drives don't involve FTL travel because they warp space so that the distsnce is smaller rather than accelerating above speed of light.

This! With our frameshift drives we don't go faster than light, we "skip" some space...
 
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