Even small changes to existing gameplay would be an improvement, or at least give us some variety.
- CG goods are delivered at T9s in USS placed in the target system - this allows CGs for systems with no stations.outposts e.g. colonisation.
- Mining CGs for resources that can only be mined in a unique RES - this allows for rare goods such as Baltha'Sine vacuum krill to be mined. Also the accompanying "protect the miners" CG will actually mean something.
- Rescue type CGs where escape pods or slaves are handed over to a grateful recipient rather than just sold at the market.
- Exploration CGs that only allow data from a specific region of space.
- CGs that are set up to fail without a herculean effort from the community.
All good ideas, all needing developer time to programme new mechanics into the game. All CGs are collect *thing* deliver to CG station.
Currently, we no longer get any type of global rewards. The last was the Chrome eagle, past that I have no idea, can't remember..
(Yet the global reward text is STILL left in the rewards section... "Anyone know what the global rewards are?"x1000)
We no longer get any CGs that unlock non credit rewards at tiers. I.e. station services. Again can't remember the last one..
Any set ups that create emergent gameplay. The community does a good job of pointing these out. Are quickly forgotten to be never repeated... Another BHing or Trade CG anyone?
But then again... They have added an unexpected change to how competing combat CGs interact in 2.3... So they still do changes occasionally.
And there was a good CG which was different in so much that the persistent POI was for both BH and salvage... And that's what I think they miss out on, is location dynamics. But will it get remembered?
Maybe they are waiting to do an overhaul on CGs?