When in combat with an NPC, they always face you and try to boost over, under or to the side of you to get behind. This almost always leads to the commander constantly pulling back on the joystick in large ships. It isn't fun. It is realistic that the NPC is trying to get behind you, but if it isn't fun, it isn't good. I'm not saying it is hard, but the combat is incredibly boring. Why? I am always looking at the scanner at that red triangle and waiting for him to come into view, only to boost over my head again.
We need varyation. High, and I mean high, ranked NPCs should do this "on your six" attack pattern, but lower level NPCs should move around in non coordinated moves and generally just shooting at you. More variation = good. It isn't fun when you need to shift your anaconda into reverse, turn flight assist off and fire at them whilst floating backwards at high speeds.
What do you think? And no, I'm not whining. I have simply observed the NPCs and their attacks are generally the same.
We need varyation. High, and I mean high, ranked NPCs should do this "on your six" attack pattern, but lower level NPCs should move around in non coordinated moves and generally just shooting at you. More variation = good. It isn't fun when you need to shift your anaconda into reverse, turn flight assist off and fire at them whilst floating backwards at high speeds.
What do you think? And no, I'm not whining. I have simply observed the NPCs and their attacks are generally the same.