Non combat fit unengineered Clipper, and it's anti pirate capabilities.

After betatesting mining, and how coremining works I considered using a clipper again, since the 2c2 hardpoints are all you need for core mining.

So I went on in live, rushed to jameson and bought a clipper. Since it is going to be mining fit.

Gave it all A rated stuff.
Defense is just Class 7 bi-weaves,
3x A rated shield boosters
Military compsoite.

rest will be needed for mining stuff.

So what I did for testing was flying around dropping into a weapon fire SS, I had a Vulture and 2 others as opps. And well my shields were dropping in mere seconds. So I justed boosted off.

In the end it made me wonder if I even can properly defend myself in such a ship at all during mining vs a typical wing of 2 or 3 pirates. Or if my only choice is to boost off and away and or running circles until system security arrives. At least, it seemed to be pointless in the unengineered one to not having suffer damage in an encounter. but maybe having spent ages in either small and nimble ships, or supershielded fortresses that were engineered made me just not know how to clipper anymore.

So the question is.
Is such a ship just doomed to not being able to hold the current ground? Because speeding away may interfere with the current mining location and thats not good if it makes you lose a core location when pirates may appear right in that situation. And when running is my only options, why even bring weapons at all? At least in that test the remaining 2L hardly can wreck these ships fast enough to not see my shields drop (as this took like 15seconds).
Do I have valid choices outside of engienering and running away?
 
Fighting more than 1 NPC at a time in an unengineered ship just generally does not work without losing shields. (within reasonable context of ship vs. ship and NPC combat rank)

I can fly my Clipper unengineered in a conflict zone without ever losing my shields by using just a bit of caution, because there's always a bunch of allies to draw the fire if fighting too many at once. (That and its raw speed of 441 with A-rated unengineered thrusters allows to dance around the CZ)
 
Fighting more than 1 NPC at a time in an unengineered ship just generally does not work without losing shields. (within reasonable context of ship vs. ship and NPC combat rank)

I can fly my Clipper unengineered in a conflict zone without ever losing my shields by using just a bit of caution, because there's always a bunch of allies to draw the fire if fighting too many at once. (That and its raw speed of 441 with A-rated unengineered thrusters allows to dance around the CZ)

combat rank of the vulture was master. In CZ's yes theres always the option to speed away and return, but there you have the location pretty much fixed, so you know where to return to, but we cannot set beacons so CZ like combat behavior would mostlikely make me lose the mining location I was.
 
It's really easy to forget how bad stock shields are.

-20% thermal resist and just 60% boost from utility for barely 300MJ of effective shielding!

An engineered, three-booster high-cap build would give you almost 1700MJ of absolute shielding (that's 5x more shield, just because of engineering)

A resistant bi-weave variant would give you 3x more shield that recovers to full in just 90 seconds.

Engineering is a huge advantage, especially if you're trying to do something else instead of combat. When I'm materials gathering in a CZ or Hazrez I can't dogfight and cargo scoop simultaneously; beam turrets and huge shields is the solution because I'm not there to fight.
 
It's really easy to forget how bad stock shields are.

-20% thermal resist and just 60% boost from utility for barely 300MJ of effective shielding!

An engineered, three-booster high-cap build would give you almost 1700MJ of absolute shielding (that's 5x more shield, just because of engineering)

A resistant bi-weave variant would give you 3x more shield that recovers to full in just 90 seconds.

Engineering is a huge advantage, especially if you're trying to do something else instead of combat. When I'm materials gathering in a CZ or Hazrez I can't dogfight and cargo scoop simultaneously; beam turrets and huge shields is the solution because I'm not there to fight.

I wonder how many people arestill playing non horizons and how they survie this madness or do they have different npc encounters than we horizon users have?
 
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