Dear forum people,
Could I borrow the use of some of your collective experience?
Every now and again (such as last night), I'll get pulled out of supercruise in my explorer by another player in an uber-combat ship, who says not a word and is already firing by the time we instance.
Whenever this happens, they seem to be using an "impulse attack, trajectory affected" weapon, of some crazy-powerful kind that kills in about five shots.
Now, while part of me is tempted to wonder what the appeal of this is (vs a clearly non-combat slanted ship, without asking for cargo etc), I'm probably better off assuming that it's down to some deep seated and ultimately tedious psychological thing, and just blocking them post-mortem while I'm re-buying.
So, my question is: have any of you found a decent tactic for surviving these boring encounters? Specifically, when you're not in your combat ship (which would provide an obvious answer!)
My tactic with NPC pirates in that situation would be to immediately submit to interdiction, and then just boost continuously away at 500 (2 pips in shields, 4 pips in engines) until I can go back to supercruise. They can't do any noticeable damage to my shields when I'm getting further away at that rate.
With these players, that tactic is totally ineffective - I'm dead before my FSD cooldown is over. I didn't have time to see what ship they were in, so I don't know whether it's just that they're fast enough that keeping up with a retreat at 500 is no problem, or whether it's to do with the whole "impulse attack" thing. Have any of you used that kind of weapon? What's the effect from the user's point of view, when attacking a fast-fleeing ship?
Depending on the answer to that, have you found any way of countering it (in a non-combat ship, long enough to get away)?
Or, for interdictions without the obvious NPC pirate/police comms message (i.e. where it's presumably a commander), is fighting the interdiction mini-game (which I never bother with for NPCs) the better bet?
Any thoughts/anecdotes gratefully and curiously received!
Cheers
Commander Salter
[Edited for auto-correct spellings!]
Could I borrow the use of some of your collective experience?
Every now and again (such as last night), I'll get pulled out of supercruise in my explorer by another player in an uber-combat ship, who says not a word and is already firing by the time we instance.
Whenever this happens, they seem to be using an "impulse attack, trajectory affected" weapon, of some crazy-powerful kind that kills in about five shots.
Now, while part of me is tempted to wonder what the appeal of this is (vs a clearly non-combat slanted ship, without asking for cargo etc), I'm probably better off assuming that it's down to some deep seated and ultimately tedious psychological thing, and just blocking them post-mortem while I'm re-buying.
So, my question is: have any of you found a decent tactic for surviving these boring encounters? Specifically, when you're not in your combat ship (which would provide an obvious answer!)
My tactic with NPC pirates in that situation would be to immediately submit to interdiction, and then just boost continuously away at 500 (2 pips in shields, 4 pips in engines) until I can go back to supercruise. They can't do any noticeable damage to my shields when I'm getting further away at that rate.
With these players, that tactic is totally ineffective - I'm dead before my FSD cooldown is over. I didn't have time to see what ship they were in, so I don't know whether it's just that they're fast enough that keeping up with a retreat at 500 is no problem, or whether it's to do with the whole "impulse attack" thing. Have any of you used that kind of weapon? What's the effect from the user's point of view, when attacking a fast-fleeing ship?
Depending on the answer to that, have you found any way of countering it (in a non-combat ship, long enough to get away)?
Or, for interdictions without the obvious NPC pirate/police comms message (i.e. where it's presumably a commander), is fighting the interdiction mini-game (which I never bother with for NPCs) the better bet?
Any thoughts/anecdotes gratefully and curiously received!
Cheers
Commander Salter
[Edited for auto-correct spellings!]
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