Ships Non-Engineered Build ideas?

How does this look for a build? Am I missing anything?
Krait Phantom Materials Quickie
This would be my basic, non engineered jobby

Materials Krait

Ive left 1x5 slot free as when you get an FSD booster thats the first thing on your team sheet!
You only need cargo for a few limpets if your doing HGE farming as this is all in the bubble and plenty of star ports.
If you want you could swap to a 5D shield and a 64 Cargo rack asfterall its easy to escape NPCs.
I would always take 2 SRVs for ground collection (crystals etc) as it saves using materials to restock fuel (which is the biggest drain).
6A fuel scoop if your off into the crystal fields or Davs (thank me later)
I normally never downgrade any modules for non exploration ships but as your not using guns you can drop the size of the PD.
This is all based on Solo mode (no muppets to deal with).

O7
 
I'll then use the FSD in my Python to do
Passenger Missions and or Exploring.
I wouldn't waste a pre-engineered FSD v1 on a Python, if your intent is passenger missions and exploring.

In my experience you'll get the most bang-for-the-buck for your v1 FSD on a DBX, AspX or Krait Phantom. You can get really high jump ranges with those, which is great for both of those activities.
 
I wouldn't waste a pre-engineered FSD v1 on a Python
Nothing on a Python is ever a waste, my main explorer says hi 😜

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O7
 
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