Non-moving attractions

Something I think is completely lacking from Planet Coaster is (not sure if I'm saying is right) non-moving attractions.
These are what I'm talking about and would like to see in Planet Coaster.

Shooting galleries.
Particularly the kind with heavy theming, targets all over the place that cause humorous effects when hit. You could create different ones for different themes.

Live shows.
You could have magic shows for the fantasy area, wild West stunt shows, live jousting shows. Maybe a stage with an option to change the performance, doing so every often would increase it's attractiveness.

RC boats.
One of those attractions where there is a lake of remote controlled boats, you step up to the station with the ship's wheel and drop in a coin. I always pick the one that looked like a steamboat.

Crazy golf.
The crazier and more themed the holes the better.

Gold panning.
I've seen these gold panning attractions used in wild west and pirate areas. Never did get the hang of how to do it.

Walkaround attraction.
The kind of thing where you simply walk through an area and enjoy the thrills and spills along the way. Like the Adventurer's Club in Legoland Windsor

A maze.

Carnival games.
Like a coconut shy, ring toss, the duck fishing game, guess your weight.

Cinema.
It worked for Capt EO.

A freakshow.
But I doubt there would be PC in this day and age.

Funhouse.

Ball ponds,
one of the kids and one for adults. There was always something so therapeutic about it.

A hall of mirrors.

An arcade.

Test your strength machine.

Can you think of any more?
 
I just remembered some more i wanted to put in,

Laser quest,

One of those attractions where you can shoot fome balls at people,
Like the Timekeepers atraction at the Mellenium dome.

Play areas
like Curious George Goes To Town

Model villages,
With model sections of cites across the world .

A circus, but that might be covered by Live shows.
 
Having the ability to have walk-through attractions such as mazes, museums, aquariums etc have already been denied because of how the guest AI works..

They could technically "track" a mini golf, fun house etc so it's possible...

Spoiler Sam also said on a stream that the crane grabbers and vending machines "opened up a whole new world of possibilities that they had never thought of before" when they were launching that particular update.. so I'd say that it's literally just a case of a matter of time before carnival style games are here..
 
So it's impossible for them to walk through an attraction? Can't they change that in an update?
and how can walking attractions be impossible when the geusts walk around all the time?
 
So it's impossible for them to walk through an attraction? Can't they change that in an update?
and how can walking attractions be impossible when the geusts walk around all the time?


Correct... and no, not without significant work to the AI. There was a facebook reply in one of the groups from a Dev (Andy) who explained this. The payoff doesn't present a good enough improvement for the work they would need to put in to do it.. It presents significant challenges with the queue system, path system, way-finding, entrance and exit strategy of rides etc. On this occasion it's literally easier to say no outright than it is to say "let's look into it"...
 
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