Noob Explorer question.

I normally carry one so I can have a change of scene to break the monotony and to combine mat gathering with exploring. If you are deep exploring and need every drop of jump range then they are a small penalty in mass - on a DBX noticable, on a 'conda not much difference.

They're good for space pics.
 
I normally carry one so I can have a change of scene to break the monotony and to combine mat gathering with exploring. If you are deep exploring and need every drop of jump range then they are a small penalty in mass - on a DBX noticable, on a 'conda not much difference.

They're good for space pics.


Thanks Cmdr o7
 
For the small decrease in jump range it’s a huge benefit for pretty much everything else. Collecting materials for a jump boost can get you into systems you wouldn’t otherwise reach as well as get you out of systems you would otherwise be stuck in (should you not have those materials stored already.)

Usually having an SRV whilst exploring is simply just a good thing to have for a change of pace, being stuck in your ship on a massive voyage can be annoying after a time, no more so than when you find something interesting like an undiscovered biological site or something just plain pretty.

Even my explorer Sidewinder carries an SRV over many other much needed wanted modules.

There‘s no right or wrong though, just bear in mind once you’re out there you may have a huge detour to a station, let alone one with a shipyard or outfitting.
 
My Explorer Mk2 carries 2 SRVs in addition to an SLF. It's good to get out of your ship to stretch the legs so to speak.

Some biological sites are great to recon with the SRV.
 
I suggest you buy one. At the moment you are stuck in your pilot chair. Riding the SRV is a nice way to explore the planets in another way.
 
I carry one (only one, as at the time I was outfitting my Dolphin, the large slot hadn't been unlocked, and I haven't visited a station since). They're useful to break the montony - and to collect materials. If you carry more than one and therefore can afford to lose one (or several), they're also nice for some extreme sports - canyon jumping or geyser assisted high jumps come to mind.
 
I took one along in my DBX to Beagle Point and back. My Krait Phantom, the explorer ship I used for the portion of the DW2 trip I participated in, also has one equipped.
As previously stated, good for a change of pace, for photo ops (find a ringed moon, or a moon near a ringed giant to land on?), or for materials when out beyond the rim...
 
I am an Elite Explorer and Trader. An SRV never leave home without it. Not due to boredom, though on my round trip from Sol to Colonia I may have gone nuts without it.However, u cannot engineer your ship without planetary landing to gather materials. A planet may have geological and Fauna site that are quite interesting see. Fly high, fast and dangerously

Xmerwynd
The Ancient Mariner
 
I have two SRVs in my AspX, carried them all the way to the other side of the galactic core and then over to Colonia. It's quite a journey, best thing is to just take your time, enjoy the spectacles, explore, and just try to ignore all the things that are going on back in the bubble as you won't be going back there for a while.

I also have two AFMs, the one can repair the other, as they do take wear and tear just from use. The most annoying thing for me though was not being able to repair the power plant or hull, you really need to look after those two things so be careful about those high G landings and watch that you don't accidentally perform an emergency supercruise drop (I did this several times, some by stupidly attempting to repair the engines why in supercruise).

So my advice is to have plenty of spare capacity, you may very well need it when you're out on the other side of the galaxy.
 
I just finished a two year deep space tour in my asp, and I wouldn't want to have missed my SRV. Some of the most spectacular views were on the surface of moons and such.
 
I have two SRVs in my AspX, carried them all the way to the other side of the galactic core and then over to Colonia. It's quite a journey, best thing is to just take your time, enjoy the spectacles, explore, and just try to ignore all the things that are going on back in the bubble as you won't be going back there for a while.

I also have two AFMs, the one can repair the other, as they do take wear and tear just from use. The most annoying thing for me though was not being able to repair the power plant or hull, you really need to look after those two things so be careful about those high G landings and watch that you don't accidentally perform an emergency supercruise drop (I did this several times, some by stupidly attempting to repair the engines why in supercruise).

So my advice is to have plenty of spare capacity, you may very well need it when you're out on the other side of the galaxy.
Have you considered installing a Repair limpet controller I'm pretty sure that it can repair your hull.
 
IMHO, an SRV is a must on an explorer build. Along with repair limpets. AMFU's. A rated thrusters. Etc.

Preferably two SRV's. Even better, if you are going way out, four SRV's. The extra mass is worth it considering the inconvenience of having to make a large detour to the "nearest" facility.
 
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