Noob question about on foot missions.

How do you believe I learned?
That's not actually relevant to the conversation. If you did it via trial & error with frequent 5 minute taxi rides from the prison ships after errors, then you have much more free time than I do & a much higher tolerance for boredom.

I have limited time to play & shuttle rides waste that time. It's that simple. ;)
 
you should probably go play something else - you don't seem to be enjoying this game at all :D
That's not quite true. I enjoy VR combat in space quite a bit. It's actually one of my favorite activities. I tolerate the grind because of that. The minute I find a game that provides good combat without the grind, I'll never load ED up again...
 
That's not quite true. I enjoy VR combat in space quite a bit. It's actually one of my favorite activities. I tolerate the grind because of that. The minute I find a game that provides good combat without the grind, I'll never load ED up again...
You invented the grind ... you can stop if you want 🤷‍♀️

 
That's not actually relevant to the conversation. If you did it via trial & error with frequent 5 minute taxi rides from the prison ships after errors, then you have much more free time than I do & a much higher tolerance for boredom.

I have limited time to play & shuttle rides waste that time. It's that simple. ;)
I'd guess many of us who played from alpha learned by trial and error.
Odd you consider it not relevant to the conversation, when you mentioned it...
Anything else?
 
You invented the grind ... you can stop if you want 🤷‍♀️

Okay that's not really true, but I can tell from the way this game has been developed that someone on the dev-team has a thimble full of knowledge about psychology and a bucket full of malice toward the player base. That's how we got slot machine engineering, remember that? I most definitely don't need that guy teaching me life lessons.



Grind walls are what lazy devs do to keep people playing games with poor content. An example is requiring me to build and outfit a mining ship and then requiring me to mine for several hours in order to secure armor/hull upgrades FOR COMBAT.

Mining has nothing to do with combat and in a game with the tagline "Forge your own path" it's pretty galling. As a combat pilot my own path will never include mining. That's a grind wall and there's no way I can make that fun because it just isn't.

The thing is, Elite has some really good content and the combat system is superb. At entry, it's accessible but after 5 years and thousands of hours I still don't feel like I've mastered it.

If it wasn't for all the grindy material gathering, I'd spend even more time playing, building, and fighting different combat designs.

If starfield has good ship combat I'll probably never play this game again.

PS

Did you actually read that article?

Here's the last line:

"Ultimately, the designer can’t go wrong putting the player in control of his or her own experience."


If FDev required time & effort to advance in the game, but let me choose how I spent it. There'd be no complains from me.
 
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I don't think you need to mine to build a combat ship.. Go to the crystal forests for raws, bring limpets to combat for manufactured, and scan things for encoded, take different missions and take the material rewards. If missing stuff use the material traders, even though the exchange rate is autricious.. It's only if you are in a hurry and want to bypass this natural process of the game that you have to start grinding..

The engineer unlocks are also nice as they force you to partake in different game play which serves in showing you the different aspects of the game.

Of course, all IMO..
 
The engineer unlocks are also nice as they force you to partake in different game play which serves in showing you the different aspects of the game.

Of course, all IMO..
I don't need to outfit an entire ship and mine for hours to know I don't like it. I'm also fine with trying new things on my own. I don't need the devs force-feeding me content during my recreational time.


"Ultimately, the designer can’t go wrong putting the player in control of his or her own experience."
 
I don't think you need to mine to build a combat ship..
You do actually. Selene Jean unlock for one.
Go to the crystal forests for raws,
Totally how most people play. I'm sure most players thing they do the most is shooting crystal in a crystal forest. Not trading, mining, BGS, CG, bounty hunting, PvP, PP, AX. Oh no.
bring limpets to combat for manufactured, and scan things for encoded, take different missions and take the material rewards.
Did that as a noob. Didn't have enough for a single engineering a month later.
On top of being a VERY time consuming process that is NOT related to what you do. And needing to drop at least 2 module slots for that.

Also, good luck doing it as a trader miner or AX hunter.

Or you can drop in a HGE and grind it through the power of logoffski, and get all the G5 you need in 30m. Or do robigo.
The engineer unlocks are also nice as they force you to partake in different game play which serves in showing you the different aspects of the game.
Like almost all of them when they ask for a rare commodities ? I understood the first time.
Like Jameson, who need you to be Elite in anything AND dangerous in combat ? Sure, that's totally a different aspect of the game :D Other ask for ranks. She is just the most egregious.
 
Go to the crystal forests for raws, bring limpets to combat for manufactured, and scan things for encoded, take different missions and take the material rewards. If missing stuff use the material traders, even though the exchange rate is autricious.. It's only if you are in a hurry and want to bypass this natural process of the game that you have to start grinding..
Sorry, I should have addressed this bit too.

I have a Krait set up just for harvesting materials after combat, and I take material rewards whenever I stack assassination missions.
And, I know all about the crystal "shart" forests... I hate harvesting them even more than mining! They take forever to fall in low-g. This is actually my main barrier to engineering now. If I never shoot another crystal SHART it will be too soon.

Again, that's the devs forcing me into activities I don't want to do, to advance in unrelated areas. Raw mat gathering is just a poor way to make SRV's relevant. Now that horizons has been folded into the base game, they should give raw mats as mission rewards too.
 
Like Jameson, who need you to be Elite in anything AND dangerous in combat ? Sure, that's totally a different aspect of the game :D Other ask for ranks. She is just the most egregious.
You know, I actually appreciate the slower progress to earn combat rank. I'm only Elite in combat on one account and that's fine. I'm elite in exploration and trade on both accounts and literally did it without trying or wanting to. What kind of balance is that?

I'd be fine if they tied all engineer unlocks to career rank. At least then I could do what I wanted to unlock engineers.
 
You do actually. Selene Jean unlock for one.

I forgot about the mining unlock, still like I said it forces you to discover different activities.

OK, I suppose it's a matter of taste/opinion/time available. I hear that on foot engineering is grindy too. I bought g3 suits and weapons when I found them in the concourse. My Maverick and Executioner are now at G5 with a few mods, I've started working on an Intimidator too. They also have some engineering mods, and I have the mats for the rest, still missing some unlock requirements so working on that.

It took me maybe 4-6 weeks of daily playing, but that was also learning how all this stuff works (and I do play quite a lot). Personally I'm no longer in a hurry like I was when I decided to grind the ship engineering, I just let the stuff come to me as I play the game. Next year I'll have loads of G5 suits and weapons and I don't want to cheat myself out of the game trying to get it all at once..

Lately I've discovered irregular markers and other surface POIs, they give loads of weapon schematics, and some give manufacturing instructions. I do DSS scan landable atmospheric planets and go to the ones that are on the sunny side. Between those and doing restore missions for military & industrial settlements I've really started raking in the mats that I need. If I don't feel like fighting the scavs on foot, I blast them from above with dumb fire missiles. Sometimes I also repeat a mission by not taking the mission objective or by removing the power regulator and then going 30km away and coming back. Somewhat relogski but maybe not quite, but it does save me the time to back to the station and taking the same mission again.. This is also useful to learn the layouts so that you can do them in the dark. But lately I've started taking all the restore missions and doing only the ones on the sunny side. The ones that would have had me running around in the dark I do later when it's daylight or abort and keep the power regulator.. :)

Personally I'm happy to play this way, but of course I can also understand wanting to shortcut the process due to not having time and wanting to arrive at G5 everything. Still IMO grinding is a choice and probably the wrong one for this game..
 
It's almost like no-one's discovered the materials traders. You should've tried it when they didn't exist AND you only got one material per drop, not three.
 
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