[Noob Question] Is there any chance to discover something on landable planets? (beside geological or biological sites)

Hello everyone, I'd would like to start some exploration and I would like to have some more info about landable planets

Is there any chance to discover something (I mean, not biological or geological sites) on landable planets?

I mean like crashed ships, thargoids and guardian stuff or maybe something else! Did ever happened to you?

In case, I have just to use the FSS or it would require a surface scanner?

Thank you!
 
There's a chance, but it's not terribly high. Guardian ruins have popped up in some unlikely places before. Generally speaking as planets are so huge it's very hard to find anything unless you already have a clue as to its location, although people have used the "yoghurt" technique of turning all graphics settings down to minimum to pick out sites before (and there have also been sites which caused a client crash when someone approached due to a misnamed file, which was a big clue there was something there to look at once it had been fixed.) Thargoid sites can be spotted from orbit even by my weary eyes, but I'd be surprised if there are any of those knocking around.
 
In the top-right part of the FSS where the Biological and Geological signals resolve, it will come up with (Human), (Guardians), (Thargoid) or (Other) if there are planetary features such as abandoned settlements or crashed ships. Sometimes close-orbiting installations appear here. These are supposed to appear immediately, without waiting for anything like Geological sites to resolve. You should also see on the right hand side planetary statistics a yellow 'Human (4)', for example, at the top of the stats under 'Locations'. You will need the DSS to map the planet to find these.

In the Bubble, it gets annoying because Conflict Zones count as (Human) which can swamp a more interesting signal. Outside the Bubble, as said above it is very rare that something new is found. If no one looked, it would be never. Good luck!
 
In the top-right part of the FSS where the Biological and Geological signals resolve, it will come up with (Human), (Guardians), (Thargoid) or (Other) if there are planetary features such as abandoned settlements or crashed ships. Sometimes close-orbiting installations appear here. These are supposed to appear immediately, without waiting for anything like Geological sites to resolve. You should also see on the right hand side planetary statistics a yellow 'Human (4)', for example, at the top of the stats under 'Locations'. You will need the DSS to map the planet to find these.

In the Bubble, it gets annoying because Conflict Zones count as (Human) which can swamp a more interesting signal. Outside the Bubble, as said above it is very rare that something new is found. If no one looked, it would be never. Good luck!

Thank you for the tip!
 
Another 2 tips - (1) use Elite Observatory to make your exploration much more informative, and (2) keep at least 1 heatsink, you'll need it sooner or later unless you're immune to pilot error!
As for the unusual discoveries, keep your expectations down, but your chin up. Boldly go where ... etc, and EVENTUALLY something good will happen. EDIT : probably.
 
Greetings Commander, after my years of experience in the field of exploration, I can tell you that, you can find alternative POIs even 2000Ly from the bubble on extraterrestrial surfaces, these can be from junk, a destroyed SRV, a crashed ship, a satellite. ..

You can find biological and geological signs.

Here for more challenge I recommend that you look at the codex, observe the different species and geological forms and compare the sectors of the galaxy in which none of those signs have been discovered, I am not very clear if everything that the codex says is everything there is or if there really is to discover many anomalies in different sectors that have already been discovered in other sectors. This if someone would know to confirm me if the Codex shows everything that can be found and not simply what was found I would appreciate it.


Learning how the star forge works is a matter of practice and analysis of your own expeditions, over time you will get expertise to say here there may be something or not. "And I'm not just talking about geological and biological signals" but also spatial oddities.


As a general rule, the vast majority of biological signals will be found in ####### but it is not the norm, there are signs scattered throughout the space.

I'm afraid I recommend that you adjust to deep space first, believe me, the self-destruct button can sometimes be tempting, so take care of your head! If you survive this, congratulations! YOU CAN BE A GOOD EXPLORER!

Plan a route and exploration plan, mark the steps and points that you find of interest to explore, this will help you and a lot to not go crazy.

I hope these words help you.


This message has been translated by google tr.
 
Another 2 tips - (1) use Elite Observatory to make your exploration much more informative, and (2) keep at least 1 heatsink, you'll need it sooner or later unless you're immune to pilot error!
As for the unusual discoveries, keep your expectations down, but your chin up. Boldly go where ... etc, and EVENTUALLY something good will happen. EDIT : probably.

Thaks for the tips! However I'm running the PS4 version of Elite, I thing that Elite Observatory can be only used while running the PC version :( ... or not?
 
Thaks for the tips! However I'm running the PS4 version of Elite, I thing that Elite Observatory can be only used while running the PC version :( ... or not?

I'm not sure how easy it is to use or how well it works, but it does have CAPI support which means console users can utilise it too.
 
I'm not sure how easy it is to use or how well it works, but it does have CAPI support which means console users can utilize it too.

Could you post me a link where to download it? The one I found in the related post allows downloading a Visual Studio project that has to be compiled (and I would like to avoid installing it just to compile that project).

Thank you!
 
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