Noobonic plague- Viper MK3 critical overheating!

I'm racing around a High RES site improving my pilot skills and upfitting my bounty Viper MKIII along the way. Everything going mostly swimmingly, but today and w/o warning I get a CRITICAL OVERHEATING warning and watch my shields drop to almost zero. No one shot me, no strikes nor crashes. Boosting along then suddenly..CRITICAL OVERHEATING.

Take a look below, my panel after landing- can you see anything amiss ( shield generator, beam lasers ?) which would account for the sudden overheating and immediate loss of shields ?

I limped out of the combat zone and waited for my shields to reappear, went back in.
Then it happened again. Fortunately I wasn't in a fight as i would have been toast, forthwith. Any thoughts appreciated. By the way I click the cargo hatch and the FSD 'off' when entering a RES for bounty.

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4 stock beam lazors toast yar ship like the mama's cookies forgotten in the oven... they ar bettar if ya use two multishootas in the class 2 hurdpoints. No big heat and far bettar damage to the hull.

Also ya lost shields because ya not using power priority... set 1 fer important things 2 fer shootas 3 fer cargo and 4-5 fer fuel scoop and interdictars. That means yar important modules will be always gettin' power... at least until yar power plant work.
 
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sounds like you hit silent running.

oh and those 4 beam lazors can literally freeze you with thermal vent magic.
 
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Am dumping the beams for two burst lasers and two gimballed multi-cannons on the two lower.

Am running all 'A' core components;
3A power plant
3A thrusters
3A power distributor
3A FSD

Trying this on for size, I think I have it set up to fire lasers on trigger one/ fire group one, and trigger one fire group 2 for the multi-cannons, yes ? I want both weapons to fire from trigger one, just not simultaneously..


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edit* also can't dismiss what znort said about silent running.

Aye, this may be happen'd as well.

Fer the firing groups, me best suggestion is:

GROUP A
(1) Lazor => Class 1 (small)
(1) Lazor => Class 1 (small)

(2) Multi-Shoota => Class 2 (medium)
(2) Multi-Shoota => Class 2 (medium)


This mean ya be firing with lazors FIRST at shields, ONCE the shield is down, THEN ya start firing shootas to chew the hull -> and no need to swith between differant groups which may cause ya to lose time and/or perfect time to hit broadside of yar enemy boat. Ya can also fire shootas at shields, if yar lazors overheat... in general:

LAZORS -> thermal damage -> do bettar vs. shields [100% damage against shields which have low thermal resistance and higher kinetic resistance]

SHOOTAS -> kinetic damage -> do bettar vs. hull [damage against hull scales, i.e. small shoota vs. big boat does little damage, depending on ship size and armour hardness, so the biggar the bettar]

Ya can fire all 4 fer short times (quick alpha damage strike) if yar 'nemy banks or try to escape.

^^the above work for NPCs (PvP Capt'ns 'ave equal resistances vs. kinetic/thermal so it's same using lazors/shootas 99% of cases but size of shoota still count, so always bettar to 'ave top output damage to chew hull and/or avoid to remain with no ammo when yar enamy shields 're gone)
 
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Roger that

Aye, this may be happen'd as well.

Fer the firing groups, me best suggestion is:

GROUP A
(1) Lazor => Class 1 (small)
(1) Lazor => Class 1 (small)

(2) Multi-Shoota => Class 2 (medium)
(2) Multi-Shoota => Class 2 (medium)


This mean ya be firing with lazors FIRST at shields, ONCE the shield is down, THEN ya start firing shootas to chew the hull -> and no need to swith between differant groups which may cause ya to lose time and/or perfect time to hit broadside of yar enemy boat. Ya can also fire shootas at shields, if yar lazors overheat... in general:

LAZORS -> thermal damage -> do bettar vs. shields [100% damage against shields which have low thermal resistance and higher kinetic resistance]

SHOOTAS -> kinetic damage -> do bettar vs. hull [damage against hull scales, i.e. small shoota vs. big boat does little damage, depending on ship size and armour hardness, so the biggar the bettar]

Ya can fire all 4 fer short times (quick alpha damage strike) if yar 'nemy banks or try to escape.

^^the above work for NPCs (PvP Capt'ns 'ave equal resistances vs. kinetic/thermal so it's same using lazors/shootas 99% of cases but size of shoota still count, so always bettar to 'ave top output damage to chew hull and/or avoid to remain with no ammo when yar enamy shields 're gone)
 
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