IP Protocol
IPv4
Date & Time of Occurrence
All the g time
Frequency
1
VR?
None / N/A
Location
Any combat situation
Ship/SRV?
N/A
Ship Type
Combat
Commander Name
Ember McLaughlin
Description
Having gotten into the habit of flying combat with smaller ships to get more fun out of the game, I'm finding more and more NPCs that completely break every and all combat by simply using their shield-cell banks endlessly, with no evident regard for ammo count, heat management or power genenration. This doesn't exactly bother me when the ships involved are Anaconda's, Clippers or other larger targets with a bigger hitbox and more power generation, but I find it _extremely_ annoying when I'm fighting Eagles, Cobra IIIs or Vipers and their shields simply endlessly replenish, while I am carrying a limited amount of ammunition and it's difficult enough to get a solid hit on the narrow side of a Cobra or otherwise do not have the damage output to break through ENDLESSLY RECHARGING SHIELDS!
Please, for the love of all that is holy and mighty, PLEASE stop NPCs from doing this. It simply doesn't make _sense_ that I'm fully confident in atacking an Elite Anaconda with nothing but my dual-cannon Vulture, but that I will not attack anything small simply because IT WILL ABSORB MORE DAMAGE THAN ANY GODDAMN ANACONDA EVER WILL.
Pardon my language, but this is getting on my for a month or two now and only seems to have gotten more egregious with the new Update.
Steps to Reproduce
- Initiate small-ship to small-ship combat with a limited-ammo or slow-to-fire weapon; Plasma cannons, Cannons, etc.
Additional files?
IPv4
Date & Time of Occurrence
All the g time
Frequency
1
VR?
None / N/A
Location
Any combat situation
Ship/SRV?
N/A
Ship Type
Combat
Commander Name
Ember McLaughlin
Description
Having gotten into the habit of flying combat with smaller ships to get more fun out of the game, I'm finding more and more NPCs that completely break every and all combat by simply using their shield-cell banks endlessly, with no evident regard for ammo count, heat management or power genenration. This doesn't exactly bother me when the ships involved are Anaconda's, Clippers or other larger targets with a bigger hitbox and more power generation, but I find it _extremely_ annoying when I'm fighting Eagles, Cobra IIIs or Vipers and their shields simply endlessly replenish, while I am carrying a limited amount of ammunition and it's difficult enough to get a solid hit on the narrow side of a Cobra or otherwise do not have the damage output to break through ENDLESSLY RECHARGING SHIELDS!
Please, for the love of all that is holy and mighty, PLEASE stop NPCs from doing this. It simply doesn't make _sense_ that I'm fully confident in atacking an Elite Anaconda with nothing but my dual-cannon Vulture, but that I will not attack anything small simply because IT WILL ABSORB MORE DAMAGE THAN ANY GODDAMN ANACONDA EVER WILL.
Pardon my language, but this is getting on my for a month or two now and only seems to have gotten more egregious with the new Update.
Steps to Reproduce
- Initiate small-ship to small-ship combat with a limited-ammo or slow-to-fire weapon; Plasma cannons, Cannons, etc.
Additional files?