Not a fan of the supercruise.

I never played the game before supercruise was invented so I have no idea how people got about before then, and it does seem essential, but I'm not a fan of how its implemented at the minute.

I know it was added very late due to player feedback, which is great, so because of that much more unfinished and hastily knocked together and still very much a work in progress, but it does seem to me the worst part of the game.

I dont like how little control you have over the exit. No matter where you stop you always seem to end up in the same place. It makes it very samey. And waiting around for matchmaking to set up isnt ideal either.

I would like it to be more dynamic and seamless, where you exit is where you exit if you get what I mean, exit close you exit close, exit far you exit far.

Hyperspace, I dont like how when the count down kicks in your controls freeze. I would like that to be more dynamic and seamless aswell.

Technical limitations maybe preventing this but I hope a better solution is figured out.

Other than that though very happy with the progress thats being made.
 
I never played the game before supercruise was invented so I have no idea how people got about before then, and it does seem essential, but I'm not a fan of how its implemented at the minute.

I know it was added very late due to player feedback, which is great, so because of that much more unfinished and hastily knocked together and still very much a work in progress, but it does seem to me the worst part of the game.

I dont like how little control you have over the exit. No matter where you stop you always seem to end up in the same place. It makes it very samey. And waiting around for matchmaking to set up isnt ideal either.

I would like it to be more dynamic and seamless, where you exit is where you exit if you get what I mean, exit close you exit close, exit far you exit far.

Hyperspace, I dont like how when the count down kicks in your controls freeze. I would like that to be more dynamic and seamless aswell.

Technical limitations maybe preventing this but I hope a better solution is figured out.

Other than that though very happy with the progress thats being made.

You can exit closer to your target as seen here http://youtu.be/5oU22ZtV12c

I cannot replicate it often though so I'm not sure quite how it works.
 
Ideally as things like instance generating and such get fine tuned, the transition from one state of travel to another will get tweaked to be more and more seamless. Super cruise itself has a number of things that are planned for it, such as being able to see other players and do your own interdictions, gravity factors, etc. so it's not a final version at all. And hyperspace is the same way, at some point it will feel less like a flashy zoning, and more like you are going from point A to point B very quickly. I don't think you'll have much control over the jump itself, but I get what you're saying about the sudden control freeze. Maybe they can change it to allow continued movement, with a loss of hyperspace lock if you move too much away, and this will retain the feeling of immersion.

It's a good critique, just parts of the problem is within the net code that's still being refined.
 

Jenner

I wish I was English like my hero Tj.
I just wish I knew how the new super cruise HUD was supposed to work. From what I can tell it's pretty useless, but maybe I'm missing something basic.
 
basically keep your speed at 10% of what the distance is

example: jump into arellus prime and head for beagle 2

distance is approx 1000 ls, so accelerate towards it

by the time the distance left is around 350 ls your speed will be around 35.

now decelerate a bit so your speed is 10% of distance left

keep an eye on the new panel on the left and both lines will go into the blue at about the same time, you may need to speed up a bit towards the end.

when both in blue exit supercruise,

i haven't overshot once it pb2
 
Its not about overshooting or anything, or struggling with how it works, its the actual feature, how it works, the design.

Like for example yesterday I disengaged at 1,000km and the next time I disengaged at 50km, both times it drops me in the exact same spot. Infact 90% of the time I come out of supercruise i'm in exactly the same place, spacestation in view a little to the left.

It gets a bit repetitive.

At the minute exiting supercruise is like a cutscene you watch while it loads up the matchmaking and then sticks you in a server at a predetermined spawn point. Where as I would like it to be not random, or fixed, but be where you exit you end up.

If this is a limitation due to multiplayer or something maybe single player could be more dynamic, or if its a technical limitation then I dont know if theres a better way to do it somehow.
 
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At the minute exiting supercruise is like a cutscene you watch while it loads up the matchmaking and then sticks you in a server at a predetermined spawn point. Where as I would like it to be not random, or fixed, but be where you exit you end up.

If this is a limitation due to multiplayer or something maybe single player could be more dynamic, or if its a technical limitation then I dont know if theres a better way to do it somehow.

Yeah exiting supercruise is a bit of a letdown at the moment but I'm sure I've seen it mentioned somewhere that its just a placeholder 'effect' for now and that it'll eventually be a seamless transition - not a cutscene to a predefined exit point as it seems to be at the moment.

I assume in singleplayer mode that seamless transition would be easier to implement as there shouldn't be a match-making delay as you exit. Not sure if it'll be as smooth in MP though.

If there's one gripe I have about the game at the moment its the FSD to normal flight mode transition. Hopefully it'll improve as development continues.
 
I love supercruise but not the current implementation. Alpha/PB1 was just a tad too long-winded but the mechanics felt OK - PB2 feels too fast and somehow wrong. Not that I have trouble overshooting or anything - I've got the hang of the new control strategy - I just don't like it. However I'm sure that things will continue to be balanced and eventually an ideal point will be reached.

Agreed that the exit from SC feels very arbitrary at the moment. The drop back to normal flight at 1,000 km feels like an unnecessary change from the old 200km (it only speeds things up by a few seconds). The end of SC mechanic needs something more - a way of fine tuning so you can, with practice, appear relatively close to a station - say just outside the docking request perimeter of 7.5 km. Alternatively a careless exit might leave you 30-50 km away.

Docking (when the traffic controller and the station both co-operate :)) is pretty darn good and with practice you can land very quickly and efficiently, but you have to focus. Dropping out of SC at a station or other specific target needs something like this to introduce some skill into the process.

Part of the delight and point of this game is that it is skill-based and requires practice. With no levels, exp points, perks etc our only way to progress is a combination of gameplay and personal skills development. We ARE our avatars and it makes sense to me that every part of the game should include something skill and/or reputation critical.
 
basically keep your speed at 10% of what the distance is

example: jump into arellus prime and head for beagle 2

distance is approx 1000 ls, so accelerate towards it

by the time the distance left is around 350 ls your speed will be around 35.

now decelerate a bit so your speed is 10% of distance left

keep an eye on the new panel on the left and both lines will go into the blue at about the same time, you may need to speed up a bit towards the end.

when both in blue exit supercruise,

i haven't overshot once it pb2

This is exactly how I've been doing it... in fact if you leave your throttle alone after you find the sweet spot the distance to mass pretty much does it for you.

I essentially go as fast as possible until about 150ls to target location, then I slow down so that by the time I hit 100ls to target I am doing 10c at 90ls 9c etc...
 
Supercruise is an annoyance. Its the equivalent of walking everywhere in Elder Scrolls when youd rather be doing something else.

Geez... I couldn't disagree with this statement more.

I sincerely hope that there won't be any 'fast-travelling' horse-pucky in this game. "Walking there" is kind of the whole point of Elite:D. And seriously, supercruise is very fast... you just have to learn how to pilot it.
 
Personally I absolutely love supercruising round systems. Although I would agree that the current iteration is a little trickier than PB1, after a bit of practice, I've pretty much got it nailed now.

Supercruising will really come into its own when you'll be able to see other players, chase and interdict them. Also all the scanning mechanics are yet to be incorporated into the game and hunting down exo planets and POI's will be great with the full freedom of movement that supercruising gives you.

Aside from needing a bit of tweaking and some polish, I think it's a cracking addition to the game.

I'm adaptable, how about you? :)
 
Its too slow with a lack of control. Sometimes you pick speed right up like nothing... other times you spend 5 boring minutes traveling what you tbought would be quick hop and a skip.

Come final I want to spend majority of my time doing something other than baby sitting some blue bars in the lower left.

The "Slow Down" doesnt even seem to be linked to your ships current speed. The closer you get to your destination the lower you need to have your throttle otherwise you risk not being able to slow down at all. But its not like you can jam the throttle up and expect to go anywhere after a certain point, even though you will be told to slow down with full throttle you will be at 0 risk of missing the drop as long as you are 1k or under.

I dont have the leisure of playing a game everyday for 3 hours or more a day. And im assuming alot of current and future players dont either unless they are retired.

I dont want Space Truck Simulator.
 
I find SC to be a pointless in-game mechanic that is cool for the first half a dozen trips and then becomes a repetitive, frustrating pain in the sensitives. My hope/expectation was that eventually you'd just have auto-pilot and be essentially a spectator as the ship piloted you to within a set distance of the space-station.

Sadly though SC apparently represents some sacred cow aspect of the ED gameplay 'experience' and so we'll be enjoying it's inaccurate, unnecessary and tedious charms for some time yet.

Ho hum.
 
Supercruise is an annoyance. Its the equivalent of walking everywhere in Elder Scrolls when youd rather be doing something else.
That was actually the joy of Elder Scrolls. I still take a stroll in Skyrim every now and then for the simple enjoyment of it. Add in a couple of mods of realistic needs (clothes and campfires to keep you warm, boiled water to drink...) and it only gets better.

There are lots of space "simulators" where you simply switch from one limited "room" to the next and there's little or no travel or real sense of "space" involved. I'm happy that Elite is aiming for a "realer" experience.
 
I find SC to be a pointless in-game mechanic that is cool for the first half a dozen trips and then becomes a repetitive, frustrating pain in the sensitives.
The place where you need the SC is the exploration aspect of the game. You really don't want to just jump from one hot spot to the next for a quick look-around when it comes to exploration.

I do see the point that if you are simply heading for the local spaceport and then to the next system to do the same that it may seem a bit of a dull experience, though. But without it, you would not really feel like you are travelling vast distances, would you?
 
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