It doesn't matter what you write on the subject of Elite Dangerous someone will always disagree but as I was sat in the cockpit having just logged in I just thought actually what is there to do now?
I've got Billions of credits there's no money sink despite me asking for one every year since the game has been created.
I have all the engineers unlocked
I have Elite Exploration and even with the new stuff in why would I bother? theres some nice sights but nothing is going to match flying down canyons between two colliding planets period.
Mining great now I can blow a rock up, and make yet more money that just accumulates and never goes away.
Combat gets repetitive very quickly and with engineered ships like slaughtering babies with a chainsaw...
When the best content in the game is player driven and involves role playing and setting these incidents up, and ok there are always going to be events that couldn't be set up but it's not like I can log in at any moment and find a PwP convoy happening..
Trading is next to useless there are lets say 300 commodities of which i've traded maybe 20. There is definitely commodities on that list that have never seen the inside of my hold. Not because of price or morals but because they don't make as much profit as selling some slaves from one system to the system next door.
There's no trade routes in the game just a random selection of stations next to each other where you can take slaves one way and progenitor cells the other for a 12ly trip and 6000cr a round trip per ton.
The rest of the commodities are just there for show and maybe the occasional mission.
Not only does this spoil trade, it ruins bothering going to many stations. If there were actual trade routes between the frontier and the bubble you could set up pirate zones, safe routes through bringing the resources from the edge to the center.
I also hate the everything is handed to you mentality at the moment here take 1.6 million credits a ton for void opals. I like the mining rush idea thats nice and something that's been talked about for a while. However it should have been one system and when they're gone they're gone just like a real life gold rush...
Engineers should have more involvement in the game it'd be better to do missions as well as gather materials to 'win the trust' so to speak...
And what is the point of Permit locked systems not the ones they've roped off for development but the ones you can actually get now in the bubble such as Van Maans star. you work the missions to get the permit and basically its the same as any other star system there's no perks or anything to getting the permit...
Then you have a lack of opposition. Empire, Federation you can be a King Admiral. You can rank in both to the max? if the lore is correct and these two sides hate each other this should be impossible you should start getting from one if you work for the other..
TL
R
There's F all to do in Elite Dangerous for long term players
I've got Billions of credits there's no money sink despite me asking for one every year since the game has been created.
I have all the engineers unlocked
I have Elite Exploration and even with the new stuff in why would I bother? theres some nice sights but nothing is going to match flying down canyons between two colliding planets period.
Mining great now I can blow a rock up, and make yet more money that just accumulates and never goes away.
Combat gets repetitive very quickly and with engineered ships like slaughtering babies with a chainsaw...
When the best content in the game is player driven and involves role playing and setting these incidents up, and ok there are always going to be events that couldn't be set up but it's not like I can log in at any moment and find a PwP convoy happening..
Trading is next to useless there are lets say 300 commodities of which i've traded maybe 20. There is definitely commodities on that list that have never seen the inside of my hold. Not because of price or morals but because they don't make as much profit as selling some slaves from one system to the system next door.
There's no trade routes in the game just a random selection of stations next to each other where you can take slaves one way and progenitor cells the other for a 12ly trip and 6000cr a round trip per ton.
The rest of the commodities are just there for show and maybe the occasional mission.
Not only does this spoil trade, it ruins bothering going to many stations. If there were actual trade routes between the frontier and the bubble you could set up pirate zones, safe routes through bringing the resources from the edge to the center.
I also hate the everything is handed to you mentality at the moment here take 1.6 million credits a ton for void opals. I like the mining rush idea thats nice and something that's been talked about for a while. However it should have been one system and when they're gone they're gone just like a real life gold rush...
Engineers should have more involvement in the game it'd be better to do missions as well as gather materials to 'win the trust' so to speak...
And what is the point of Permit locked systems not the ones they've roped off for development but the ones you can actually get now in the bubble such as Van Maans star. you work the missions to get the permit and basically its the same as any other star system there's no perks or anything to getting the permit...
Then you have a lack of opposition. Empire, Federation you can be a King Admiral. You can rank in both to the max? if the lore is correct and these two sides hate each other this should be impossible you should start getting from one if you work for the other..
TL
There's F all to do in Elite Dangerous for long term players
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