Not a moan at the game more a moan at the fact it feels like i've completed the game...

It doesn't matter what you write on the subject of Elite Dangerous someone will always disagree but as I was sat in the cockpit having just logged in I just thought actually what is there to do now?

I've got Billions of credits there's no money sink despite me asking for one every year since the game has been created.

I have all the engineers unlocked

I have Elite Exploration and even with the new stuff in why would I bother? theres some nice sights but nothing is going to match flying down canyons between two colliding planets period.

Mining great now I can blow a rock up, and make yet more money that just accumulates and never goes away.

Combat gets repetitive very quickly and with engineered ships like slaughtering babies with a chainsaw...

When the best content in the game is player driven and involves role playing and setting these incidents up, and ok there are always going to be events that couldn't be set up but it's not like I can log in at any moment and find a PwP convoy happening..

Trading is next to useless there are lets say 300 commodities of which i've traded maybe 20. There is definitely commodities on that list that have never seen the inside of my hold. Not because of price or morals but because they don't make as much profit as selling some slaves from one system to the system next door.

There's no trade routes in the game just a random selection of stations next to each other where you can take slaves one way and progenitor cells the other for a 12ly trip and 6000cr a round trip per ton.

The rest of the commodities are just there for show and maybe the occasional mission.

Not only does this spoil trade, it ruins bothering going to many stations. If there were actual trade routes between the frontier and the bubble you could set up pirate zones, safe routes through bringing the resources from the edge to the center.

I also hate the everything is handed to you mentality at the moment here take 1.6 million credits a ton for void opals. I like the mining rush idea thats nice and something that's been talked about for a while. However it should have been one system and when they're gone they're gone just like a real life gold rush...

Engineers should have more involvement in the game it'd be better to do missions as well as gather materials to 'win the trust' so to speak...

And what is the point of Permit locked systems not the ones they've roped off for development but the ones you can actually get now in the bubble such as Van Maans star. you work the missions to get the permit and basically its the same as any other star system there's no perks or anything to getting the permit...

Then you have a lack of opposition. Empire, Federation you can be a King Admiral. You can rank in both to the max? if the lore is correct and these two sides hate each other this should be impossible you should start getting from one if you work for the other..

TL:DR
There's F all to do in Elite Dangerous for long term players
 
Last edited:
Yup I've been playing since Alpha there is really nothing new to do in the game. I've reset three times lol.. You could give me some suggestions then? what is there to do in the game for long term players?
 
Actually not a bad idea :D However I'm doing Elite in Trading and Combat without ever leaving the system I initially jump too.

The system I chose was Dongkum and there are two stations industrial and agricultural and with the occasional civil war perfectly possible

However this comes under player driven content and I know a lot of this game is 'blazing your own trail'

But every trail ends somewhere and I just feel i've got to the end of most of them :)

Like I say I absolutely love the game. I attend any event I can get to because the community is amazing.
 
Trading is next to useless there are lets say 300 commodities of which i've traded maybe 20. There is definitely commodities on that list that have never seen the inside of my hold. Not because of price or morals but because they don't make as much profit as selling some slaves from one system to the system next door.

There's no trade routes in the game just a random selection of stations next to each other where you can take slaves one way and progenitor cells the other for a 12ly trip and 6000cr a round trip per ton.
There's some really interesting stuff in the trade system - and 3.3 looks to have added quite a bit more, which I haven't had time to analyse properly yet - where the right combination of BGS states can make particular trade goods which are normally low profit be extremely high profit on particular trips.

The problem is that you need quite a bit more data to figure out how the system works and then use that profitably than EDDB or similar needs to just tell you "go from A to B with these goods". So there's no in-game benefit to figuring out the underlying rules and theory. (I'm doing it anyway, because I don't need the money)

(Similarly rares loops. Used to be a neat thing in the early days ... nowadays basically obsolete)
 
Simon,

You've probably got the most time under your belt in this game than anyone else I know. And I know what you mean, you feel like you've done everything and nothing seems to give you a sense of purpose. I got round this by getting involved with Operation IDA and the Anti - Xeno - Initiaitve so I felt I was contributing to saving the galaxy in some small way. At this point, they would probably want the long time players to group up and get involved in powerplay and it's high level Faction v Faction system but we both know that functionality doesn't really work as intended. For most single player games, you're looking at maybe getting a 30 to 40 hours gameplay experience; for most of us old alpha player's' we've probably put in almost 2000 hours (yours is probably a lot more). I don't think there's a company in the world that can generate that level of content to keep us happy.

In other words, I know what you mean. It's case of backing off a little until you find your next thing,
 
Simon,

You've probably got the most time under your belt in this game than anyone else I know. And I know what you mean, you feel like you've done everything and nothing seems to give you a sense of purpose. I got round this by getting involved with Operation IDA and the Anti - Xeno - Initiaitve so I felt I was contributing to saving the galaxy in some small way. At this point, they would probably want the long time players to group up and get involved in powerplay and it's high level Faction v Faction system but we both know that functionality doesn't really work as intended. For most single player games, you're looking at maybe getting a 30 to 40 hours gameplay experience; for most of us old alpha player's' we've probably put in almost 2000 hours (yours is probably a lot more). I don't think there's a company in the world that can generate that level of content to keep us happy.

In other words, I know what you mean. It's case of backing off a little until you find your next thing,


Yeah i've done some rescuing of people and I may try reparing one of the burnt out stations at some point.. Thing is I've backed off for a while and yeah I'm not being negative towards the game per say and I like the idea of a more dynamic trade market.

As for the BGS stuff I've done more of that than I care to remember XD it's a strange beast and no I haven't got the new one down yet still we've won and lost Dongkum several times over the years and expanded it too so yeah there is fun there if you've never done that.
 
Hm. Perhaps just kill your save or buy an alt account for a fresh start and this time play it without trying to get anything there is in the game. Like, just doing what you want and what you think is fun and just don't care about making progress.
I'm doing that since I started playing over three years ago. I mean, I'm also filthy rich and all, that's just a matter of play time I guess, but I really couldn't care less about achieving ranks or collecting ships or unlocking engineers just for the sake of unlocking them. I play the game like kind of a life simulation.
 
To be fair that's pretty much how i've played and its not like a rush to the top it's been 5 years but i've done these things so often over the 5 years and restarted done different things that the pathways are getting less and less. It's becoming hard to role play anymore. It's more akin to having a choose your own adventure novel and finishing all the various endings and waiting for the next book to come out really :)
 
To be fair that's pretty much how i've played and its not like a rush to the top it's been 5 years but i've done these things so often over the 5 years and restarted done different things that the pathways are getting less and less. It's becoming hard to role play anymore. It's more akin to having a choose your own adventure novel and finishing all the various endings and waiting for the next book to come out really :)

Oh, okay... But well. 5 years is a long time for playing a game.
Start something awesome then. Plan an expedition or a player group planning to take over the bubble. Open up a flight academy where you teach new players how to fly their anacondas after they made millions by wing missions or mining within a few days... Something like that.
 
It doesn't matter what you write on the subject of Elite Dangerous someone will always disagree but as I was sat in the cockpit having just logged in I just thought actually what is there to do now?

I've got Billions of credits there's no money sink despite me asking for one every year since the game has been created.

I have all the engineers unlocked

I have Elite Exploration and even with the new stuff in why would I bother? theres some nice sights but nothing is going to match flying down canyons between two colliding planets period.

Mining great now I can blow a rock up, and make yet more money that just accumulates and never goes away.

Combat gets repetitive very quickly and with engineered ships like slaughtering babies with a chainsaw...

When the best content in the game is player driven and involves role playing and setting these incidents up, and ok there are always going to be events that couldn't be set up but it's not like I can log in at any moment and find a PwP convoy happening..

Trading is next to useless there are lets say 300 commodities of which i've traded maybe 20. There is definitely commodities on that list that have never seen the inside of my hold. Not because of price or morals but because they don't make as much profit as selling some slaves from one system to the system next door.

There's no trade routes in the game just a random selection of stations next to each other where you can take slaves one way and progenitor cells the other for a 12ly trip and 6000cr a round trip per ton.

The rest of the commodities are just there for show and maybe the occasional mission.

Not only does this spoil trade, it ruins bothering going to many stations. If there were actual trade routes between the frontier and the bubble you could set up pirate zones, safe routes through bringing the resources from the edge to the center.

I also hate the everything is handed to you mentality at the moment here take 1.6 million credits a ton for void opals. I like the mining rush idea thats nice and something that's been talked about for a while. However it should have been one system and when they're gone they're gone just like a real life gold rush...

Engineers should have more involvement in the game it'd be better to do missions as well as gather materials to 'win the trust' so to speak...

And what is the point of Permit locked systems not the ones they've roped off for development but the ones you can actually get now in the bubble such as Van Maans star. you work the missions to get the permit and basically its the same as any other star system there's no perks or anything to getting the permit...

Then you have a lack of opposition. Empire, Federation you can be a King Admiral. You can rank in both to the max? if the lore is correct and these two sides hate each other this should be impossible you should start getting from one if you work for the other..

TL:DR
There's F all to do in Elite Dangerous for long term players

Are you Elite in CQC?
 
Just made new tread and waiting to moderator approve it. I hope they do something soon and make this amazing game interesting.
 
Scenarios and the new CZs are a bit different than your basic res grind. Check em' out.

But yeah - not a ton of soul. Definitely not like "Cheer's" where everyone knows your name. It's Commander XXX, please kill skimmers...
 
Yup I've been playing since Alpha there is really nothing new to do in the game. I've reset three times lol.. You could give me some suggestions then? what is there to do in the game for long term players?

Do something in the the social realm, it's a multi-player game after all. How about helping new players or organising an in-game event, running a squadron, etc.
 
What I'd love to see are single player (or possibly even co-op) campaign expansions with great stories, cut scenes and actors, that don't add new features to the game but rather leverage what's there to create an engaging experience that places the Commander at the centre of the story. These would be optional DLC, and any rank, credits, discoveries, faction ratings, and items gained from completing the expansion will remain on the player's account, as well as any badges of honour.

Periodically released, and with replayability factored into the design, these types of expansions would be a great way to successively add some real character to different environments in the game, bringing some much needed life to the inhabited parts of the galaxy, particularly if most of the content changes and additions were made persistent in the sandbox game. It would also potentially increase the player base, and keep the existing base interested for longer while the other development fork continues to add features and content, and improve the base game.
 
I saw your (Simon's) post on Facebook.

I certainly agree that you should have to choose your major faction (Empire, Alliance or Federation). And I find it a bit sad as a long-term player that it's just too easy to make credits. I *never* do anything to earn credits, yet my bank balance inexplicably keeps growing. I would have loved to play the Han Solo role, to have to be constantly fighting to keep my ship repaired and serviceable, to have a real challenge in the game. Pushing against an open door soon loses its appeal.

However, there is still lots of content I haven't investigated (I've only found one Lagrange cloud so far, for example), and there are lots of other interesting things to find, and stories to track down. There *is* PwP and PvP for that matter - it really is possible to (sometimes) evade destruction in Open, and it really sets your heart racing. Also (and all credit to Chris Gregory's team for this) I can genuinely spend hours exploring a single system, taking screenshots and video. It is a beautiful game.

I suspect the problem is that it's hard to balance between long-term "career" players who are willing to work for six months to earn enough to buy an Asp Explorer, and new players who bought the gane for a tenner on Steam and want to be able to jump right in and fly an Anaconda on day one. And although I feel a bit of regret that there's no imposed "learn to survive in a harsh universe" gameplay, it is a huge play area with lots of stuff to do. If you're willing to play by the ethos of the original (much harder) Elite and use your imagination, or if you're willing to set yourself some challenges (flying Flight Assist off at all times, or always playing in Open, for example), there's a lot to keep your interest.

Four years is a long time to play one game. There's nothing wrong with taking a break for a couple of months to keep it fresh.
 
There was supposed to be an Ironman mode at one point I believe - as in one death and you're save's wiped. I imagine that would be good for a lot of longer term players.

Ultimately though, if you've played a game for years and been there and done everything it has to offer, maybe it's time to try a different game? - I honestly mean that in a nice way, but players on the extreme edge of playtime are likely to always find a game somewhat lacking in novelty, unless the game is as complicated as life itself I guess.
 
Back
Top Bottom