Engineers Not as grindy as I was led to believe...

TL;DR: Engineering really isn't that bad, and the difference it makes to your ship is ridiculously overpowered. It's even fun driving the rover around as fast as you dare while looking for blips on the scanner (as long as you are finding nodes regularly, and if you want to do that, read the post).

So with dodgy servers over the weekend causing issues with mission hand-ins, I decided to look at something I had so far been avoiding...Engineering.

The way people go on about it round here, I expected that removing my own eyeballs with a rusty spoon would have been more enjoyable, but I really enjoyed it! For one thing, it's nice to be in game and doing something that didn't have a deadline!

Obviously, I already had a load of mats that I'd been collecting for ages, never really knowing what they were for. This was obviously a big help. But I still didn't have many of the rare and very rare stuff, so I started looking up how to get them. I saw things like 'from hauler ships at USS (boom systems return more mats)' and I thought... "oh, god, here we go, stopping in every USS to HOPE there's a trade ship, find there isn't, fight all-comers and then cruise around for 10 mins at 30 kps to collect the mats afterwards...and yes, there is quite a bit of that, BUT, there's no need to enter all USSes.

I went to a boom system and starting scanning USSes. I very quickly realised that the ones with threat level higher than 0 aren't worth it due to time, damage, etc. But every three or four is a 'degraded emissions' or 'aftermath of battle', which is basically a load of mats floating in space waiting to be collected. That went quite well, I got some conductive components and some other useful ones for levelling. Then started looking at the elemental (planet searching) requirements. And again I read some guides, again most saying 'this is just necessary, deal with it!', and I expected a nightmare. Again I found the whole exercise to be both easy, fun and rewarding. I tried a big scar in a planet's surface first, as I had seen in a video that the rockier the landscape appeared, the more 'nodes' would be revealed. Unfortunately, my first experience was mildly frustrating, because of this bad advice! I found various man made tech, cargo, skimmers, a security grid, some automated miners on the first planet, but NO NODES! I knew that I must have landed in the wrong place (and probably on the wrong planet), so I came back to the ever helpful google, and found a couple of people who had been looking for selenium (I was too, at the time), had said to land near craters. So I went to a nice HMC world with lots of craters, picked the densest cluster of one large and 3 smaller crates that I could find and landed my ship right in between all of them, so I was surrounded by craters. I was 'almost' able to go from node to node with each one in detection range of another, or if not, there was a signal on the scanner pointing to the next. I collected 38 selenium on Deciat 6B (iirc?) in about an hour and really enjoyed it. I enjoyed driving the rover too. I can see myself levelling engineers to 5 pretty quick, I enjoy this gameplay. The key here being that if you are looking for element nodes on planets, land near as many craters as possible.

Perhaps again it's a matter of perspective. Because people have decided that they have to do it NAO(!) that's why they find it a grind.

Anyway, net result of all that fun grinding for me, was that now I have two large stage 3 efficient beams on my FAS, which are SO efficient that I don't ever need to stop firing with 4 pips to weapons. I got really lucky on the rolls, I got huge bonuses to power draw and heat draw on both within three attempts (which was lucky cos I had mats for exactly 6 attempts and got lucky on the third time each!). Then I did my distributor, weapons focused and gained 15% to recharge and capacity of weapons (this is actually why I never need to stop firing my beams), not bad for stage 1. Then I did my powerplant, and got 22% increased overall power from a stage one mod for only a little extra heat and draw. I did my thrusters too and was lucky with the roll for another very good stage 1 mod. I haven't tested it yet, but I got like a 20% increase to multiplier, this ship is getting OP rapidly and I don't even have anything over stage 3 yet! Most only stage 1!

Off to get some manganese today to get Farseer to do me a stage 5 FSD, exactly what this tank needs. MOAR JUMP RAANGE!

To be honest, I think these engineering mods are a little bit 'too' effective. I've only unlocked stage 3 beams, and I already have a weapon that does more damage (to shields, but slightly less to hull) than a base model, with about 30% less heat and power draw. I don't even need stage 5, I can already fire as long as I want to with the accompanying weapons focused distributor.

Signed: A happy chappie.

P.S. Tip of the day for engineering...I delayed unlocking Felicity Farseer til almost last, because I wasn't that bothered about going to Maia to get meta-alloys. Bad mistake. Felicity Farseer has the most important stage one mods, some good stage 3s and the obligatory stage 5 FSD, and was the fastest (sic: easiest) to level for me. Interestingly, all her elemental materials can be found on neighbouring planets. There is a planet with 10% selenium, another with 10% manganese right near her station (Deciat 4 and 5 I think, the binary planets). Deciat (while my home system for a long time, before engineering) is actually a REALLY good system for planetary materials.

Sorry for the essay, I just wanted to get some encouraging words out there for those like me that may be putting it off. The difference it makes to your ship is more than you are expecting, and it's not as grindy as people say. Go! Engineer something today! :D
 
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TL;DR: Engineering really isn't that bad, and the difference it makes to your ship is ridiculously overpowered. It's even fun driving the rover around as fast as you dare while looking for blips on the scanner (as long as you are finding nodes regularly, and if you want to do that, read the post).

So with dodgy servers over the weekend causing issues with mission hand-ins, I decided to look at something I had so far been avoiding...Engineering.

The way people go on about it round here, I expected that removing my own eyeballs with a rusty spoon would have been more enjoyable, but I really enjoyed it! For one thing, it's nice to be in game and doing something that didn't have a deadline!

Obviously, I already had a load of mats that I'd been collecting for ages, never really knowing what they were for. This was obviously a big help. But I still didn't have many of the rare and very rare stuff, so I started looking up how to get them. I saw things like 'from hauler ships at USS (boom systems return more mats)' and I thought... "oh, god, here we go, stopping in every USS to HOPE there's a trade ship, find there isn't, fight all-comers and then cruise around for 10 mins at 30 kps to collect the mats afterwards...and yes, there is quite a bit of that, BUT, there's no need to enter all USSes.

I went to a boom system and starting scanning USSes. I very quickly realised that the ones with threat level higher than 0 aren't worth it due to time, damage, etc. But every three or four is a 'degraded emissions' or 'aftermath of battle', which is basically a load of mats floating in space waiting to be collected. That went quite well, I got some conductive components and some other useful ones for levelling. Then started looking at the elemental (planet searching) requirements. And again I read some guides, again most saying 'this is just necessary, deal with it!', and I expected a nightmare. Again I found the whole exercise to be both easy, fun and rewarding. I tried a big scar in a planet's surface first, as I had seen in a video that the rockier the landscape appeared, the more 'nodes' would be revealed. Unfortunately, my first experience was mildly frustrating, because of this bad advice! I found various man made tech, cargo, skimmers, a security grid, some automated miners on the first planet, but NO NODES! I knew that I must have landed in the wrong place (and probably on the wrong planet), so I came back to the ever helpful google, and found a couple of people who had been looking for selenium (I was too, at the time), had said to land near craters. So I went to a nice HMC world with lots of craters, picked the densest cluster of one large and 3 smaller crates that I could find and landed my ship right in between all of them, so I was surrounded by craters. I was 'almost' able to go from node to node with each one in detection range of another, or if not, there was a signal on the scanner pointing to the next. I collected 38 selenium on Deciat 6B (iirc?) in about an hour and really enjoyed it. I enjoyed driving the rover too. I can see myself levelling engineers to 5 pretty quick, I enjoy this gameplay. The key here being that if you are looking for element nodes on planets, land near as many craters as possible.

Perhaps again it's a matter of perspective. Because people have decided that they have to do it NAO(!) that's why they find it a grind.

Anyway, net result of all that fun grinding for me, was that now I have two large stage 3 efficient beams on my FAS, which are SO efficient that I don't ever need to stop firing with 4 pips to weapons. I got really lucky on the rolls, I got huge bonuses to power draw and heat draw on both within three attempts (which was lucky cos I had mats for exactly 6 attempts and got lucky on the third time each!). Then I did my distributor, weapons focused and gained 15% to recharge and capacity of weapons (this is actually why I never need to stop firing my beams), not bad for stage 1. Then I did my powerplant, and got 22% increased overall power from a stage one mod for only a little extra heat and draw. I did my thrusters too and was lucky with the roll for another very good stage 1 mod. I haven't tested it yet, but I got like a 20% increase to multiplier, this ship is getting OP rapidly and I don't even have anything over stage 3 yet! Most only stage 1!

Off to get some manganese today to get Farseer to do me a stage 5 FSD, exactly what this tank needs. MOAR JUMP RAANGE!

To be honest, I think these engineering mods are a little bit 'too' effective. I've only unlocked stage 3 beams, and I already have a weapon that does more damage (to shields, but slightly less to hull) than a base model, with about 30% less heat and power draw. I don't even need stage 5, I can already fire as long as I want to with the accompanying weapons focused distributor.

Signed: A happy chappie.

P.S. Tip of the day for engineering...I delayed unlocking Felicity Farseer til almost last, because I wasn't that bothered about going to Maia to get meta-alloys. Bad mistake. Felicity Farseer has the most important stage one mods, some good stage 3s and the obligatory stage 5 FSD, and was the fastest (sic: easiest) to level for me. Interestingly, all her elemental materials can be found on neighbouring planets. There is a planet with 10% selenium, another with 10% manganese right near her station (Deciat 4 and 5 I think, the binary planets). Deciat (while my home system for a long time, before engineering) is actually a REALLY good system for planetary materials.

Sorry for the essay, I just wanted to get some encouraging words out there for those like me that may be putting it off. The difference it makes to your ship is more than you are expecting, and it's not as grindy as people say. Go! Engineer something today! :D

There are certain aspects of engineering which are very grindy - getting modular terminals for Marco Qwent is pretty bad, as are the mining requirements for Selene Jean and Bill Turner (at least for someone like me who utterly hates mining). Also, there are a few materials and data which are a royal pain to get. But those are the exceptions, not the rule, and for the most part I find the engineering process to be enjoyable.
 
My hat is off to you OP.
SOOO tired of the whining. I like "the grind" just because it gives me something to focus on and kill some time.
The only thing ever irked me a bit was the 5000 ly out requirement, and even that got me doing something new.
While I didn't like it, it confirmed once and for all that exploring just ain't for me. And after years of wondering is nice to have confirmation.

And oh my god. .... The dreaded Modular Terminals. ..... I've probably thrown out hundreds of them.
When I needed them I went to station where I always got them in past in missions, and within like 2 hours I had the 25 I needed.

And if/when it's no longer fun, I assure you I'll go play another game rather than cry about it in public
 
The Grind exists purely in the Mind.

You got it one there, i don't know about anyone else but i have never grinded in ED but then again i don't spend endless hours in a CZ or a RES. Probably says a lot about the mentality of gamers today more than anything and it makes me laugh uncontrollably if i'm honest.
 
Rep, OP.

Finding and collecting mats and upgrading ships is fine with me. Never felt it like a chore - and I like palpable results of my actions, which all of the mentioned provide.
 
I'm pretty much ok with Engineers, but there are a few mats that could be easier to find. High Grade SS, for example, should appear anywhere with the same consistency as in deep space. Those are the only ones I've actually had to "grind" for since they almost never show up on a trip from A to B, basically "forcing" me to go out of my way to sit in deep space and wait for them to spawn. It kinda sucks since I've needed hundreds of Proto Radiolic Alloys to lightweight all my weapons to a reasonable level (Proto Light Alloys and Conductive Ceramics show up elsewhere, so they aren't so bad).

Still, the rewards have been worth it. :D
 
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Deleted member 115407

D
Rep, OP.

As Rankaze said above, some of the grind seems unnecessary at times. Qwent is a really good example. By the time I got to him I had 12W in game, had done literally everything except long-range exploring, and in great quantities. Part of that everything included extensive BGS work. And yet, there I was, grinding out rank with Sirius, so I could get my permit, so I could try to find 25 modular terminals (luckily, a wingmate had them for me when I was ready).

I stopped off yesterday to get a G3 Low Emissions PP from Qwent. Only mod I ever bought from that guy. On the plus side, he is centrally located, which makes him useful for a quick mod.

However, despite the occasional grind, I find unlocking and using the engineers to be quite enjoyable, and they really do encourage you to try everything. As far as mats and mods go, by the time you are waist deep in the engineers you usually have so much mats and data that you don't know what to do with it. I'm constantly having to dump stuff to make room for other stuff.

People who complain about the grind (usually who refuse to participate at all) are generally just being stubborn. They can't be bothered to break their playstyle, even if doing so for a short time is to their benefit. God forbid you should have to crawl out of that D-rated exploraconda and go play pew pew for an hour or two. I even complained about the Palin trip... until I did the Palin trip. Took a passenger and made tons of scratch on the mission and explo data, got my name on some nice systems, and really enjoyed orbiting some of the worlds I found. After all that time complaining about exploration, it's a month later and I'm back out there.

In the end, most of the engineers is only as grindy as you make it.
 
Yeh, so I now have tons of manganese. :) Thanks for the rep guys, I'm again very pleased with my progress, my heavily armored FAS now does 24ly jumps, boosts to 500kps, and (almost) never has to stop firing. Win, win, win. I didn't have any trouble getting my ship into this state, it took me two days inlcuding unlocking about 9 of the engineers.

I'm sure as I learn to min max, and get the engineer ranks up I too will be frustrated about the frequency of rare items. But hey, you don't want to accomplish all your goals in one day, there should be something to strive for, something to keep us scannign USSes, whatever else we happen to be doing (yeh, like, in the Dophin, when you forget your're not in the FAS, and you have a passenger who doesn't like hull damage...er, yes, sorry about that, little meteor shower, nothign to worry about. I kind of like the rain, don't you?). ;)

PvE combat for me now has taken on a different level, I can destroy one target in a wing before the others even turn around, done wonders for my confidence as I strut round the galaxy now. lol. Pretty sweet this engineering bit. I'll keep this updated, let's see if I get frustrated any time soon, I'm actually off to look for something a bit harder tonight, 'Improvised components' for leveling Cheung and doing a G5 shield, but I'm already set up at the nav point of a civil unrest system ready for when the wife falls asleep. lol.
 
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Deleted member 115407

D
Yeh, so I now have tons of manganese. :) Thanks for the rep guys, I'm again very pleased with my progress, my heavily armored FAS now does 24ly jumps, boosts to 500kps, and (almost) never has to stop firing. Win, win, win. I didn't have any trouble getting my ship into this state, it took me two days inlcuding unlocking about 9 of the engineers.

I'm sure as I learn to min max, and get the engineer ranks up I too will be frustrated about the frequency of rare items. But hey, you don't want to accomplish all your goals in one day, there should be something to strive for, something to keep us scannign USSes, whatever else we happen to be doing (yeh, like, in the Dophin, when you forget your're not in the FAS, and you have a passenger who doesn't like hull damage...er, yes, sorry about that, little meteor shower, nothign to worry about. I kind of like the rain, don't you?). ;)

PvE combat for me now has taken on a different level, I can destroy one target in a wing before the others even turn around, done wonders for my confidence as I strut round the galaxy now. lol. Pretty sweet this engineering bit. I'll keep this updated, let's see if I get frustrated any time soon, I'm actually off to look for something a bit harder tonight, 'Improvised components' for leveling Cheung and doing a G5 shield, but I'm already set up at the nav point of a civil unrest system ready for when the wife falls asleep. lol.

lol - Enjoy your god-mode, OP :D
 
Yeah, it isn't bad if you are doing grade 3 rolls.

Spent an hour and a half last night looking for Proto Heat Radiators and got none. Fun and engaging!
 
I personally find engineering extremely fun. I think many of the most vocal complaints about the "grind" come from players who get entirely focused on the end goal of having a perfect ship and forget to enjoy the journey.
 
Yeah, it isn't bad if you are doing grade 3 rolls.

Spent an hour and a half last night looking for Proto Heat Radiators and got none. Fun and engaging!

To be fair, this post is right, up to grade 4 are pretty easy to obtain, the grade 5 recipes and a few of the unlocks are borderline cruel and unusual, but so they should be. I didn't find any Improvised Components last night that I was looking for, despite being sure that I would, but I did get several other things that I was very happy to get, and also learned that my lightly engineered DBE can take on a Master Vulture (it hurt, but I won), which was satisfying and got the adrenalin going. He dropped me a chemical distillery, which was EXACTLY what I needed at that moment, as I was heading to Farseer. RNGesus does sometimes throw you a bone. One of my G3 efficient beam laser mods god-rolled as well, so again I'm very happy with my night's engineering.

It is important to enjoy the journey, that's it, BUT, I can see why PvPers would baulk at having to do all this PvE to be competitive. Luckily I don't think the success of this game hinges on its PvP balance, but I feel there should be some mats reward for PvP activities.

Oh, and engineering tip for today? Collection limpets! I felt like a king after destroying that vulture, parking in the middle of all the mats and sending a minion to collect them all for me while I poured a cold one. That's the life. :)
 
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The only thing I hated was also 5000 Ly trip. Felt sick doing that, forced. Made a trip to Thor's Eye. Beautifull. Made self-distruct disgusted...

I should have known better!!! With all those exploration data I could unlock permits and gain reputation at engineers, and avoid so much grind!!! Now, sometimes I even go to the dark to contemplate and enjoy this magnificent game.
 
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They point is, that it is NOW not that grindy. It was hell on release. Now i actually really enjoy it. It his the sweet spot between getting things done in passing and requiring dedicated effort. All i am missing is access to all blueprints in game.
 
This is a good point (above^), I took a loooong break and came back to this game a month or so ago, I have a lot of hours in base game, but very few in horizons so far.

I'm not really looking forward to mining much, but I reckon I can combine getting Cheung his gold, and get 500 tons of mining done for Selene Jean (hull upgrades will make my FAS... INVINCIBLE!!) lol.

Any suggestions where I can mine some gold near laksak?
 
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