Not Even A Vulture Anymore...

Preface:

I got a Steam card as a bonus from work. And-

The Dark Side Has Cookies.

Bought Horizons. Still evaluating, but it is pretty. The flight displays are well though out and done. I have been practicing planetary flight in a Sidewinder, and Adder, because they are cheap to lose. So far, no losses. This part of the game has been well thought out and done. It's a lot like landing at the old starport/planet maps in Traveller.

Main Story:

I've had my Vulture in storage since summer. I bought it sharply discounted, and found it a wonderful ship to fly. As I am primarily an explorer, I parked it during the last half of the year, as I was out sniffing about. As many of you recall, I play in Solo, with NPC's for my opposition. Ten million credits of combat ship was lying around in a docking bay, unused. That's a lot of rebuys for my little ships.

Also, as many may recall, I'm a mad ship collector. Not quite Jay Leno, but thirty ships is a bit much.

Horizons beckoned. I thought I would dust off Vicky The Vulture, and go after my frenemies, the Seppaku System Posse, and see if Vicky was still viable. If she was, I would keep her.

Two hours of terror and frustration later, I had my answer. :(

Low-skill sim pilots like myself are at a grave disadvantage in Horizons. The NPC's, while manageable by the upper end of the skill distribution curve, were shredding me even in the simplest PvE combats.

I was spending ten times the rebuy, to live about 10-20 seconds longer than Orson The Eagle. NPC interdictions are often in teams, and with nasty weapons and tactics. Even humble Nav Beacon encounters were far, far more hazardous for me.

Feel free to laugh at me. One must know one's limitations. It's a lot less hurtful to lose Cr 50,000, than Cr 500,000.

And, the Eagle is still a joy to fly. From now on, those silly impulses to explore Salvageable Wreckage will go to a re-constituted Orson The Eagle (who will, admittedly, die fast).

Now, I have 10 MCr more in cash for rebuys for my other ships, after cashing out Vicky. Many of the discounted modules made their way to other ships, to lower total operational and rebuy costs.

The process of flying about the inhabited galaxy to cash out bookmarks has been assigned to Gladys The Cobra 3, and her 400+ m/s escape speed. Seymour The Adder is the new Dune Buggy ship. Alison the Asp is reserved exclusively to long-range exploring. I'm not risking a 1 MCr rebuy inside inhabited space.

NB: I'ts useless to fit out small ships with more than "D" sensors, and life support. You die just as fast, and you gain jump range, and normal space speed over "C" and "A" rated gear.

Enjoy your youth, oh immortal ones. :(
 
It's definitely true that it's preferable to train up in a smaller, cheaper ship. It's good to have the freedom to lose your ship as many times as it's needed to get better.

And some pilots will happily remain in an Eagle or Viper or Cobra.

But there's no need to limit yourself once you build up a nice bank balance. Certainly don't restrict yourself to D class upgrades, either.

I fitted a Sidewinder and Eagle with A class modules and they're much more capable. If you want speed, agility and jump range then I would still recommend A class thrusters, FSD and biweave shields.

But a bounty hunter needs to be efficient. D class sensors reduce your scanning range, meaning more time is spent getting close to targets before you even know they're wanted. The extra weight of A class sensors pays for itself in time.

The great thing about this game is it really does give you the choice to pick whichever ship you like (within reason) and whatever outfitting suites you.

That said, I reiterate, once you get enough practice in and earn a nice chunk of credits, you shouldn't restrict yourself. The A class Vulture will make you a better pilot by default. It'll give you access to power and strength you've never had before. And it is the easiest combat ship to fly, except the Eagle (but it's faster, stronger, more hardy, more powerful and much more durable).

You do risk more. But the Vulture easily pays for its own rebuy and it makes doing so effortless compared to the Eagle, Viper or Cobra etc.

It sounds like you're approaching things in a sensible way, though.
 
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Whisper sweet nothings in Alison's left lobe and let her take you on some long-range smuggling missions. She will make you very rich very quickly. Three smuggling sorties or so and you'll be able to afford a shiny new Python to put in your garage and admire.

Yes, I said admire. Once bought, treat Alison right and she'll make sure you have enough credits to outfit your Python to combat-ready in no time whatsoever. Once you got Monty the Python up and running the NPC's will finally learn some respect.

Alison, she's a goldmine - You just gotta let her spread her wings!
 
Vicky the Vulture with class A everything and big gimballed beam lasers is a tough customer, you should be able to take anything down in solo 1 vs 1 with some practise, when fighting bigger ships I use the directional thrusters to help stay behind them, also select the power plant subsystem for an easier kill, if your shields die put 4 pips to the engines and leg it, it can outrun most ships. :)
 
You have go change tactics slightly in horizons. My ferdy needed a little rebalancing due to the scb changes.

One tip, do a hazardous res site. It has the advantage that you don't have to engage and noone will engage you, so you can nurse your ship back to full shields before you take on the next one. This way, with a bit of patience, you can rack up kills for a long time and make a decent return.

You also need the best A rated modules.
 
I learned about the tougher NPCs by the loss of my Python ~ 3M rebuy. But now i have adapted ^^
 
Interesting. I had left my Vulture in the dock and not played for quite a long time. I'd never really flown the Vulture much having done most of my fighting in a Viper, and before that an Eagle. The Vulture was pretty much built with the sale of the Viper and a little extra, so it was far from A spec. But I found it about on par with the fully equipped Viper. When I started some hunting again I found the NPCs were certainly pulling some new tricks but the Vulture held its own, and as I was able to improve the modules it became very strong.

With Horizons launch I jumped in the free Viper 4 and fitted it out - I also didn't want to crash my best ship! I didn't like the Viper 4 at all and soon sold it, happily returning to my Vulture. Now I got an Asp, so I'm going to leave combat behind a while and go exploring :D But the Vulture is still ready to go at a moments notice.
 
the difference between a D class vulture and an A class vulture is vast. I usually don't buy a ship until I have enough to also outfit it with mostly B class weapons and modules at least. Believe it or not, I don't think you are a low skill pilot, I think you only need to do a little research into how to properly outfit a ship. It's not quite as straight forward as it may seem either, but definitely worth the effort. I remember when I finally went bounty hunting with a really properly outfitted ship my "skill level" improved mightily, but actually had nothing to do with my skill level at all. my advice, don't go looking for a fight if you don't have shield cell banks, even after the nerf, they're still indispensable.
 
For me, the new NPCs are better. It always was totally ridiculous that you could take down an Anaconda in a viper or Cobra. Before it was like shooting fish in a barrel, now it's a little more like playing poker - what hand have you got? What hand have they got? What can you pull to get away with this? - it ain't space invaders!


The difference is that now you need to make a very, very quick threat assessment when you enter combat. Do you aim for victory, or escape? KNOW your ship - can you turn more quickly then they can? - how fast can you boost away? It isn't "safe" any more to assume you can pick a fight and get out of it, and you must always have an escape route planned out (IE a high wake target set).


I got in a scrap with 2 Sidewinders and an Orca the other day (assassination mission, don't judge!). Boosted out of range whilst my shields recharged after the initial battering, and watched the Orca turn to give chase.... Rather faster than his Escorts could keep up (silly, silly man!). When my shields were back to 100 percent (and his were still recharging at about half strength) I turned and burned up to him, shooting like crazy at his power planet. His PP look a battering down to 70 percent (goodbye weapons/shields?) and he was suddenly a LOT less dangerous,and very much on his own. Now, personally, if I were him, i'd have made like a tree at this point (taking a battering, can't defend, FSD online - JUMP!) he didn't, so I got my Mission credit. Just as he burst the 'Winders caught up, and rapidly naffed off when they saw they were now due a serious rollicking from their boss and probably not going to get paid. I was winding up my FSD at this point, since i'd got my scalp, no shields and a slightly battered ship by now. I wasn't going to take risks for the piffling bounty on these guy's heads.


I few minutes later I dropped into a USS - saw it was full of pirates and security response was down. I didn't even deploy hardpoints, I turned, burned, Chaffed and naffed (off). I didn't even stop to see exactly what ships they have because the time taken to scan through them would have cost me my shields.


My point is that the Vulture is still a great ship for the price - just don't expect to take out Elite Anacondas in them with impunity any more. Know what you are and what you're proposing to fight and don't wait until you're up the proverbial creek before you decide that you have urgent business elsewhere. If you're slightly overreached yourself you can usually rescue the situation with chaff, Boosting and high-wake jumps. Provided you do it early enough. These days if you wait for your hull to be a 10 percent before you jump out, you'll probably die before you can charge the FSD.


Remember.... There is nothing to stop you starting to charge the FSD and then aborting it if things suddenly change. Like Authority vessels showing up or your shields popping back up that rebalances the fight.
 
Vicky the Vulture with class A everything and big gimballed beam lasers is a tough customer, you should be able to take anything down in solo 1 vs 1 with some practise, when fighting bigger ships I use the directional thrusters to help stay behind them, also select the power plant subsystem for an easier kill, if your shields die put 4 pips to the engines and leg it, it can outrun most ships. :)

A class everything and big beams on a Vulture is IMPOSSIBLE. I tried it yesterday (bought a Vulture for the fun of it) and the power plant output is a nightmare. Trying to balance the power with viable modules is like chasing bubbles in wallpaper.
 
I made a post about this, being interdicted, Elite Cobra, no problemo, right?
I start chewing through it's shields, flawless.
I land my fist hit on the hull... 3 more Elite of which one a fully souped up Conda drop in.
2 seconds, and a shiny fireball as result.

These interventions are a cash sink, I believe.
These were made so you CANNOT survive.
No matter what you do.

Once, and I have top thrusters on my Vulture, note, I tried to run from such invasion.
Full energy to engines, boost boost boo... a frikken dropship did not just keep up, IT GAINED ON ME, blasting it's massive weapons.
Needless to say... BOOOM.
Another 800KCR for insurance.

Yep, they hurt plenty, for sure.
 
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Coriolis.io (or edshipyard) is your best friend in a Vulture. With it you can get the perfect loadout, optimising the power situation so you run hot (over 100%) but with modules turned off (by priority or manually) when you don't need them.
 
A class everything and big beams on a Vulture is IMPOSSIBLE. I tried it yesterday (bought a Vulture for the fun of it) and the power plant output is a nightmare. Trying to balance the power with viable modules is like chasing bubbles in wallpaper.

Put frame shift drive, cargo bay, and anything you don't need in combat to number 2, even flares if you have them, there is just enough to do it, class A + 2 class 3 gimballed beam laser.

You have to put the guns away to fire chaffes. :D

Screenshot_0002.jpg
 
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Don't use 2 beam lasers on a vulture, that's way too much power draw, in fact using 2 of ANYTHING on a vulture in my opinion is a bad idea. I always mix energy and kinetic, currently use 1 fixed beam laser and 1 gimballed canon, very good for taking down big ships.
 
Put frame shift drive, cargo bay, and anything you don't need in combat to number 2, even flares if you have them, there is just enough to do it, class A + 2 class 3 gimballed beam laser.

You have to put the guns away to fire chaffes. :D

You don't have a SCB on that ship.
 
Well, having written all that. Had some jerks in an FDL start on my in my Asp Scout.

Amazingly enough, I took a battering but won. Admittedly it is a pretty kick-:):):):) scout, but even so.
 
Don't use 2 beam lasers on a vulture, that's way too much power draw, in fact using 2 of ANYTHING on a vulture in my opinion is a bad idea. I always mix energy and kinetic, currently use 1 fixed beam laser and 1 gimballed canon, very good for taking down big ships.

I agree, C3 beam and C3 frag here, mine is decked out for fighting only, no cargo hold, extra hull armor gives it 500 shields and 1000 armour and almost 400 boost speed will live with most ships on a fire fight or escapes well to, if needed
 
Vicky the Vulture and her two C3 beams can take out anything in 90 seconds, no having to dock to refill ammo means more dough, plus the harder you punch the more likely a npc or human is going to try and run, the faster you can unload energy into something the better.

Just stay away from a pythons fangs. :D

[video=youtube_share;xdpcTp6vGmA]https://youtu.be/xdpcTp6vGmA[/video]
 
Put frame shift drive, cargo bay, and anything you don't need in combat to number 2, even flares if you have them, there is just enough to do it, class A + 2 class 3 gimballed beam laser.

You have to put the guns away to fire chaffes. :D

View attachment 91624


I would dump the docking computer too, its not needed on a small ship and will give you room for somethnig else :)
 
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