Not jumping in right next to the sun each time

It would be nice to jump into a system at a slightly random point a bit further away from the sun. So, instead of being right ontop of the star every time, it would be nice to have a bit or variablity, maybe a few seconds further out, or right ontop of the star like it is now.

CUrrently, jumping between systems is very repetative, and it would be nice to add in some variation so that we're not always in the same place.

Not a long distance out, but just enough so that the star appears different sizes - infact, sometimes, you shouldn't even be facing the star when you jump in (you jump in off to one side of the star)
 
This was adjusted a year or so ago. Current implementation is to always drop out with the departure system directly behind you (Facing the general direction of the next jump point) Previously it was completely random.

Distance at dropout has always varied (Depending on Star type and Radius) Briefly we had dropouts far away from the standard arrival point (If the highest mass concentration was Binarys etc) I guess Explorers complained, it was reverted back to close dropouts.
 
What I mean is that no matter the star size you are jumping into, it's ALWAYS right in front of you, huge, and in your face, practically always the same size on screen - whether it's a giant, or a little star.

I agree that the jump should keep you aligned with departure system behind you, it would be nice so that the apparent size of the star would vary a little bit when you jump in.

Sometimes you jump in you are THIS close:
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And sometimes you are a bit further out...
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And sometimes - you should jump in and the star is NOT directly infront of you - maybe you jumped and hit the side of the gravity well, and the star is off to your right...

It would just add some more variablity in the visuals....
 
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I agree that the jump should keep you aligned with departure system behind you, it would be nice so that the apparent size of the star would vary a little bit when you jump in.

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I get what you are saying, however I don't think you appreciate the sizes of these stars. Check the actual drop out distances, it varies by billions of km's depending on the radius.

We always drop at the edge of the scoop zone, there is an obvious reason for that. On dropout in VR I can definitely tell the size and feel the mass from varying types of stars.

Betelgeuse at 22x the distance from Earth to Sol

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Screenshot of Sol from the same distance.

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There was one CMDR suggesting that we should drop "closer" to the bigger stars, the point he made was to make this that experience a bit more in your face, and a bit more dangerous. He had some nice videos showing how the the difference could be and a drop at something like Betelgeuse would fill up your screen alot more than Sol for example, and this would create changes to how it looks, just like how got a small panic every time dropped into a system with white dwarfs, as there was "nothing" compared to any "normal" start, as I usually hit the exclusion zone (was before they got cones and we could boost on them).



Now why we tend to have to fly around the star is that we enter the system and end up pointing at the star and having out backs towards the star in the system we just came from. and since most travels are faster the shortest distance, the destination will be on the other side of the star.
Before as already said, we would sort of enter the system in the same spot every time, regardless of where you came from, or it was random, and in many times your next jump was behind you... so this is why many players requested the change to how it looks today.

We have also have had changes to to the distance we arrive on, as some systems with to stars orbiting each other close by, could drop you in between the stars, and you would almost burn up before managed to navigate away from this hotspot between the two stars.
 
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