Not liking where this DLC is heading...

Finally, someone that understands a sustainable business model. Bravo!

Folks dont understand todays business model. In the past, a game would be developed, released, and then generally abandoned (maybe a few expansions depending on how initial sales did). Of course we all want free stuff, but the large team making this content still need to receive paychecks and the company cannot write those checks if they do not have a stream of income beyond the initial sales. These DLCs and eventualy expansion packs allow the team to continue to evolve the game for possibly years to come.

$10 US is nothing. I just spent that amount going out to lunch today. I have no issue handing $10 over to Frontier for additional content and the ability to continue to evolve the game.

Exactly, especally if you compare it to some of the DLC prices in other games... (The new hats included in the DLC? In another game that would be DLC in of itself, when I last played TF2 a cheap hat was about $5.00 US.... And that's assuming it wasn't a Loot crate exclusive...)
 
I actually like the path we're going down right now with the game, in regards of no UGC. I spent hours upon hours of finding UGC for Rollercoaster Tycoon 3, and some of that content actually broke my game and I would have to search for it and remove it. Or some creators would upload it incorrectly which caused more issues for the game.

Besides custom tracked rides, tracked cars, and flats, you can almost do anything you want that your imagination can bring forth in the game. The building editor in the game is a bit tricky and mind numbing at times, and I hope that they fix it or add something extra to make building a bit easier.

As regards to UGC, my thoughts on it is... it will come, but in time. I assume that once the game is entirely finished as in regards of content- free updates, DLCs and expansions, UGC wil become accessible, since Frontier will be working on new developments while keeping the game in support.

If themes were "free" what's the point of having DLCs and expansion packs? DLCs and expansions would have themes just like Soaked and Wild in RCT3 had a theme. No disrespect to anyone who believes Spooky should be free because of the theme, but if themes were free we could just throw out future paid content. Even generic rides have a theme... the theme being "generic".
 
Seems people are not understanding what I'm saying

I understand they need to make money, I support them making large expansion packs and small content specific dlcs, but I do not like how an update like the Halloween one, which likely has the same amount of content as the FREE holiday update is now paid. I also am against making a bunch of dlcs mainly because of the workshop. It is a complete pain when all the best builders have all the DLCs and I want to implement something they made, but half of it doesnt work because they have a dlc that others don't have. Think of the Sims, i do NOT support the stuff packs, but i am fine with having very large expansion packs, as they add a ton to the game so I understand those being paid. But "stuff packs" should not cost that much money.

Yes, people who are supporting developers on this always bending our words to make us look like we don´t want to pay and support the development. They are bscly putting words in our mouths...

Not saying there are not such a people, but most people seems to be concerned about the general form of these DLCs, effects on Workshop functionality etc. etc.

So you guys should simply stop saying we don´t understand they need to be paid for they work, because we do understand.... And I believe most of us is willing to pay extra. But don´t like the current route they took with DLCs...
 
Last edited:
Back
Top Bottom