First and foremost, the problem's I'm having are not in ANY way related to FDEV or Elite Dangerous itself. No, the issue is with the following parties: Voice Attack 2 and Steel Series GG (for an Arctis 7 headset).
Some of you may have seen a post, that I later cancelled, a couple of months ago asking if the audio mix was off for anyone else - e.g. thruster boosts, traffic controllers, and Galnet reader barely audible while everything else was really loud. That was the just the first symptom of an issue that got worse and has nothing to do with Elite.
I have an Arctis 7 Steelseries headset that used with ED and VoiceAttack. About two weeks after upgrading to VoiceAttack 2, the problems started. First, the GG app wouldn't open. It was in the system tray, but I couldn't open it. It also clearly wasn't working correctly, because I received no audio via the Sonar settings (which is necessary if you want the Equalizer). Trying to play without GG caused the audio issues I first reported. I was able to temporarily fix the problem by following instructions they've had posted for a year - close GG, run GG with admin rights, close GG, then re-open it with your normal user access and it should work. And it did... for awhile.
Then GG stopped opening again. Then the Sonar channels started to fail (or, more accurately, were clearly conveying sound but just not to me). Then only the basic Game audio channel would work; I couldn't even have the separate channel for communication which is why I bought this headset in the first place! And now if I even leave the GG app open, it will randomly reassign my default audio device from speakers to my headset even when my headset isn't on.
I've worked with SteelSeries tech support extensively for the last six weeks, in an email chain that is around 20 messages long. It looks like the problem may be with the new .NET 4.8 that VoiceAttack 2 requires. Don't know, but that's the only culprit (and yes, they had me run a repair on all the .NET installs).
Everything works fine when I'm logged in under my admin account, but in my in main account (which only has user access, no admin rights) it fails. I've spent 27 years getting applications to work under user accounts when the programmers were too lazy to accomodate anything but admin rights, but I've never seen anything like this. I don't expect any help from VoiceAttack or HCS Voicepacks as they both expect you to run as admin to avoid issues. That position is just insane.
Anyway, if anyone else is having issues with GG, using VoiceAttack 2, and running Windows 11 let me know. Even better, let me know if you fixed the issue (running with admin rights doesn't count). For now, I won't be playing much. I can play without VoiceAttack... but not having decent sound (speakers aren't as good as my headset (when it works properly)) is just a buzzkill.
Some of you may have seen a post, that I later cancelled, a couple of months ago asking if the audio mix was off for anyone else - e.g. thruster boosts, traffic controllers, and Galnet reader barely audible while everything else was really loud. That was the just the first symptom of an issue that got worse and has nothing to do with Elite.
I have an Arctis 7 Steelseries headset that used with ED and VoiceAttack. About two weeks after upgrading to VoiceAttack 2, the problems started. First, the GG app wouldn't open. It was in the system tray, but I couldn't open it. It also clearly wasn't working correctly, because I received no audio via the Sonar settings (which is necessary if you want the Equalizer). Trying to play without GG caused the audio issues I first reported. I was able to temporarily fix the problem by following instructions they've had posted for a year - close GG, run GG with admin rights, close GG, then re-open it with your normal user access and it should work. And it did... for awhile.
Then GG stopped opening again. Then the Sonar channels started to fail (or, more accurately, were clearly conveying sound but just not to me). Then only the basic Game audio channel would work; I couldn't even have the separate channel for communication which is why I bought this headset in the first place! And now if I even leave the GG app open, it will randomly reassign my default audio device from speakers to my headset even when my headset isn't on.
I've worked with SteelSeries tech support extensively for the last six weeks, in an email chain that is around 20 messages long. It looks like the problem may be with the new .NET 4.8 that VoiceAttack 2 requires. Don't know, but that's the only culprit (and yes, they had me run a repair on all the .NET installs).
Everything works fine when I'm logged in under my admin account, but in my in main account (which only has user access, no admin rights) it fails. I've spent 27 years getting applications to work under user accounts when the programmers were too lazy to accomodate anything but admin rights, but I've never seen anything like this. I don't expect any help from VoiceAttack or HCS Voicepacks as they both expect you to run as admin to avoid issues. That position is just insane.
Anyway, if anyone else is having issues with GG, using VoiceAttack 2, and running Windows 11 let me know. Even better, let me know if you fixed the issue (running with admin rights doesn't count). For now, I won't be playing much. I can play without VoiceAttack... but not having decent sound (speakers aren't as good as my headset (when it works properly)) is just a buzzkill.