Not really feeling 2.1's new weapons...

They have that "Magic" vibe to them, rather than feeling like engineering. One of the things i've always liked about E:D is that it always felt plausible, these new shield-recharging guns really don't. The problem is that once they're in, there will be merry hell to pay if FD take them out again if they don't work out (As people will have "paid" for them). Looking forward to large multicannons, although I suspect there are a number of newbies in sidewinders who won't enjoy them much.

All that said - the rest of 2.1 sounds brilliant. Looking forward to Radio chatter, engineers modifying modules and a much better bulletin board system is music to my ears as I'm an inveterate BB mission runner.
 
They have that "Magic" vibe to them, rather than feeling like engineering. One of the things i've always liked about E:D is that it always felt plausible, these new shield-recharging guns really don't. The problem is that once they're in, there will be merry hell to pay if FD take them out again if they don't work out (As people will have "paid" for them). Looking forward to large multicannons, although I suspect there are a number of newbies in sidewinders who won't enjoy them much.

All that said - the rest of 2.1 sounds brilliant. Looking forward to Radio chatter, engineers modifying modules and a much better bulletin board system is music to my ears as I'm an inveterate BB mission runner.

Shield Recharging Lazers feel viable, i don't see why people don't seem to think that, its pretty close to being possible with todays tech to recharge a battery, give a 1000 years and shielding technology that blocks everything but air, i think their would be the ability to do this.
 
They have that "Magic" vibe to them, rather than feeling like engineering. One of the things i've always liked about E:D is that it always felt plausible, these new shield-recharging guns really don't. The problem is that once they're in, there will be merry hell to pay if FD take them out again if they don't work out (As people will have "paid" for them). Looking forward to large multicannons, although I suspect there are a number of newbies in sidewinders who won't enjoy them much.

All that said - the rest of 2.1 sounds brilliant. Looking forward to Radio chatter, engineers modifying modules and a much better bulletin board system is music to my ears as I'm an inveterate BB mission runner.

Transmitting energy via an energy beam is entirely practical.
 
Shield Recharging Lazers feel viable, i don't see why people don't seem to think that, its pretty close to being possible with todays tech to recharge a battery, give a 1000 years and shielding technology that blocks everything but air, i think their would be the ability to do this.
Wait until two or more wingmates recharge their shields simultaneously or in a daisy chain.
 
Wait until two or more wingmates recharge their shields simultaneously or in a daisy chain.

Thing is, such a daisy chain would be highly vulnerable as they wouldn't be capable of doing anything else. Four ships healing each other probably aren't going to be moving a whole lot either. A team of say 4x FAS or FDLs with PAs or Rails would overwhelm such a defensive strategy.
 
The chaining heals is entirely hypothetical. As a matter of fact, encountering more than 1 player at a time without looking for them, also seems unlikely.
 
Most of the new weapons are cool, some are meh, but the feeling nagging at the back of my head is... did we really need these in the game? They're the focus of the upcoming patch, yet somehow I'm more excited about ice ring mining, small ship thursters upgrade, bookmakrs, tower communications and hopefully, new missions. It seems to me that someone arbitrarily decided that this game needs crafting, so we have to have engineers and their contraptions. I don't remember talk about engineers in the DDA, yet there are lots of features there which I'm still waiting on, and hoping that they will make it into the game.
 
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They have that "Magic" vibe to them, rather than feeling like engineering. One of the things i've always liked about E:D is that it always felt plausible, these new shield-recharging guns really don't.

Given an emitter placed on a ship can produce a shield, why is it so ridiculous that an emitter on another ship can reinforce that shield? Surely it's just the same mechanism?

My feeling is folks not liking it has nothing to do with plausibility, it's more to do with what normally is and isn't seen in sci-fi.
 
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Shield Recharging Lazers feel viable, i don't see why people don't seem to think that, its pretty close to being possible with todays tech to recharge a battery, give a 1000 years and shielding technology that blocks everything but air, i think their would be the ability to do this.

Ever tried to recharge a non-rechargable battery? :)

The implausibility isn't in transmitting the energy, it's the fact that it's magically received and routed. IMO, healing lasers should at least require a "recharge" utility module that's targeted by the beam.

I generally like the other weapons aside from the healbeams though, although I do worry that FDev isn't fully taking into account how much players will hategrind to get a "'best in slot", even if it's rare and random, and effect the overall state of the game.

They're all items that are awesome given a single player game, but seem so ripe for abuse when you consider they will eventually wind up in the hands of organized wings out to cause pointless misery for others.

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My feeling is folks not liking it has nothing to do with plausibility, it's more to do with what normally is and isn't seen in sci-fi.

Yes, very much so as well.
 
Ever tried to recharge a non-rechargable battery? :)

The implausibility isn't in transmitting the energy, it's the fact that it's magically received and routed. IMO, healing lasers should at least require a "recharge" utility module that's targeted by the beam.

I generally like the other weapons aside from the healbeams though, although I do worry that FDev isn't fully taking into account how much players will hategrind to get a "'best in slot", even if it's rare and random, and effect the overall state of the game.

They're all items that are awesome given a single player game, but seem so ripe for abuse when you consider they will eventually wind up in the hands of organized wings out to cause pointless misery for others.

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Yes, very much so as well.

That's the thing about having 'rpg' mechanics like this. Taken against NPCs these options are really cool as they allow for more creative ways to fight. Taken in the context of PvP the illusion of player exceptionalism is shattered once you realize there is one loadout to rule them all and few will be willing to deviate from that for the sake of RP.
 
They have that "Magic" vibe to them, rather than feeling like engineering. One of the things i've always liked about E:D is that it always felt plausible, these new shield-recharging guns really don't. The problem is that once they're in, there will be merry hell to pay if FD take them out again if they don't work out (As people will have "paid" for them). Looking forward to large multicannons, although I suspect there are a number of newbies in sidewinders who won't enjoy them much.

All that said - the rest of 2.1 sounds brilliant. Looking forward to Radio chatter, engineers modifying modules and a much better bulletin board system is music to my ears as I'm an inveterate BB mission runner.

Visible lasers that mysteriously stop at 3km seems plausible to you, but having them regenerate shields doesn't?
 
Wireless charging anyone?

/facepalm

Does seriously no one understand the basics of how charging an electrical device works? The objection is scientifically valid, no matter how much anyone says "wireless charging".

If my car battery dies, will it suddenly work if I rig someone else's charging cables to my car door?

(I need to back away from this discussion again... But seriously, it blows my mind how people think "wireless charging" is a valid point)
 
Sooo....

people arguing that futuristic imaginary device created by A that interact with other futuristic imaginary device created by A
cannot possibly do so because one thinks imaginary device works in a similar way as today unrelated devices ?

really ?
 
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