I know it is a beta, and I think a lot of thing isn't implemented yet. But here is some small change that can help to see players IMO :
- different color for a player ship 'signal' on gravidar
- An easy to find / localise friend ship on the navigation map.
- possibilities to lock a friend from far distance. I spent 15minutes yesterday evening to find a friend on the same sector...
and some idea for a cooperative play :
- share missions or implement specific coop mission (example, escort mission, fight mission etc...)
- implement PVP mission (something like a battleground i suppose).
Otherwise I agree with the OPFor now, multiplayer is useless.
ED have exactly same instance model as Star Citizen, only they use client/server model, will have regional servers (you won't meet people from US if you are in EU), and instances will be limited to 60 something.
Also ED don't have instances as you understand by classic MP games. It is a bubble around ship with about 5 - 10 km radius. If server sees you coming close to this radius, you are matched with this player, thus making you see lot of people.
You don't see lot of people atm because space is just HUGE. I mean there are 50 systems. In Premium beta it was already hard to meet someone.
I thought the online part of the game was going to be very "MMO"ish, hundreds of players flying around going along their business.
No private "Matches" just all purely online, if you did want to play single player you wouldn't be able to use your single player account online and vice versa.
I just get the feeling that I'm in a lobby of 30 random players (which I'm never going to come across).
Was I wrong in picturing 10000's of players in open space, trading, pirating, mining like Star Citizen ?
The millions of stars is oh so pleasing but multiplayer really isn't very multiplayerish ?
I would wish that all players are in the same universe, not instances
- different color for a player ship 'signal' on gravidar
.
One think I hadn't considered during the Alphas and Betas is how 'immersion breaking' it is to see people ahead of you drop out of super-cruise in an obvious location, but when you drop out you don't necessarily end up in the same instance (at present).
Was practicing following one guy to Azeban last night and was constantly within 100-800 km of him in the last 2ls of the journey. We both drop out within a second of each other <1000km from the station - and he's nowhere to be seen. Do you need to lock the other ship to give a greater chance to exit in the same place?
I thought the online part of the game was going to be very "MMO"ish, hundreds of players flying around going along their business.
No private "Matches" just all purely online, if you did want to play single player you wouldn't be able to use your single player account online and vice versa.
I just get the feeling that I'm in a lobby of 30 random players (which I'm never going to come across).
Was I wrong in picturing 10000's of players in open space, trading, pirating, mining like Star Citizen ?
The millions of stars is oh so pleasing but multiplayer really isn't very multiplayerish ?