Isn't it also fun to have a game when things can potentially go wrong though? There is a danger of losing something? Of learning a lesson?
And that's the point isn't it? No risk, ultimately no real satisfaction from overcoming risk.
It's a game, in a game we should all expect to lose occasionally (and obviously aim to lose less & less often). If there is no danger in losing, where's the game? where's the fun?
I don't mind dying in the game, it is occasionally a bummer [if I lose a lot of exploration data, for instance] but it is also a massive incentive not to make the same mistake next time. Ultimately fun.
Losing an SRV doesn't seem like anything worth griping about, getting new unknown artefacts? Easy.
So I suppose to answer the OP question? Does the OP believe that if the forum overwhelming support the OP's point of view, FDEV will be influenced? And how much time will that take compared to just buying a new SRV and re-getting the artefacts?
There may or may not have been a bug, but it appears the mistakes made out-numbered any game glitch. But that's just my opinion - I am no authority. I just enjoy the game - even when I die.
Sorry I didn't put in a vote for you, OP!