Noteriety for Odyssey On-foot massacre missions

Hello all,

I have read the crime and punishment forum post but still posting this as I could not see a clear answer on expected behaviour vs bug.

In a ship
If you pick up a spec ops mission and go and murder many many civilians and blow up a wedding (thousands of people) for 40,000,000cr then as long as the ships you destroy relate to the mission, you get the bounty on your head, but you do not gain notoriety. This means once over a quick visit to an interstellar factor, pay your fine and then you are happy to continue on.

In odyssey
Each and every time I do a settlement massacre for 400,000cr I end up with 2 notoriety even though all I have shot at and killed are the mission targets. During the mission if you hold Q and check the codex->stats->crime it shows 0 notoriety. Once you hop in your ship you get 2 notoriety. As a lot of Odyssey missions are based in the same system this makes handing in a little harder than normal and you have to wait 4 game hours to clear the bounty. Does anyone know if this is expected behaviour. In which case it's a pointless mission and not worth it, or is this a bug ?

This is the journal entry for a murder whilst completing a mission, and the log for accepting the mission. Not the faction and target faction are the same.

{"timestamp":"2021-10-16T20:04:47Z","event":"CommitCrime","CrimeType":"onFoot_murder","Faction":"Social Bevan's Hope for Equality","Victim":"Cole Stewart","Bounty":1000}
{"timestamp":"2021-10-16T19:23:57Z","event":"MissionAccepted","Faction":"Timbalderis Blue State Comms","Name":"Mission_OnFoot_OnslaughtIllegal_MB","LocalisedName":"Take out Social Bevan's Hope for Equality personnel","TargetFaction":"Social Bevan's Hope for Equality","Expiry":"2021-10-17T03:32:49Z","Wing":false,"Influence":"++","Reputation":"++","Reward":392699,"MissionID":813616450}
 
Last edited:
You get bounties and notoriety for any kills of non-criminals in non-anarchy controlled settlements. Doesn't matter if they are mission targets.

It appears to be intentionally this way.

So before taking a mission that isn't to kill "criminals" or "scavengers", realize that you will get wanted and notoriety unless the settlement is controlled by an anarchy faction. Doesn't matter what the system gov't is, just the settlement.
 
As silly as it seems, that appears to be the way they've implemented it.

I'm just glad they don't scale the bounties with notoriety on foot the way they do on ships. That'd really put the nail in any kind of illegal missions.
This.
I massacred enlightened some poor souls yesterday in a settlement (see, I really need the manufacturing instructions), and was very happy to see I only got 1 notoriety. That's easy to sit out doing missions.
 
It feels like whoever implemented noto on foot was not the same person who implemented noto in space and they didn't do their homework
A lot of the C&P update really feels like it was implemented by someone who thinks that cmdrs in this cutthroat galaxy shouldn't be doing crimes.

The whole thing where they changed it so that bounties don't go away on their own any more, for instance. That mechanic in particular is one that ended up being super punishing for minor crimes compared to the previous system, and less punishing for hardened criminals.

I don't know if they were trying to avoid a credit exploit of some kind or what, but I can't imagine what the exploit would even be and considering the payout inflation that's taken place since the C&P update, it's almost certainly small fry. The only thing bounties serve to accomplish now is to make criminal missions not worth the effort.
 
A lot of the C&P update really feels like it was implemented by someone who thinks that cmdrs in this cutthroat galaxy shouldn't be doing crimes.
I think the most likely explanation is - they brought someone in who didn't understand the current system, so we ended up with a bunch of inconsistent updates. Much like what happened with the Galmap / sysmap where they removed a lot of functionality that wasn't obvious, and have spent months adding it back in.

It does make me wonder how much of the current system C&P system is bugged so that no-one apart from career criminal CMDRs actually knows what happens :)
 
You get bounties and notoriety for any kills of non-criminals in non-anarchy controlled settlements. Doesn't matter if they are mission targets.

It appears to be intentionally this way.

So before taking a mission that isn't to kill "criminals" or "scavengers", realize that you will get wanted and notoriety unless the settlement is controlled by an anarchy faction. Doesn't matter what the system gov't is, just the settlement.
Hello,

Thanks that is a very clear and succinct reply.

I will avoid the massacre missions until I see a patch note with an update. My electricity bill will appreciate it as I wont have to leave my PC on overnight :cool:

CMDR Madmaxious
 
Hello,

Thanks that is a very clear and succinct reply.

I will avoid the massacre missions until I see a patch note with an update. My electricity bill will appreciate it as I wont have to leave my PC on overnight :cool:

CMDR Madmaxious
Notoriety isn't even that much of an issue. Neither are bounties, really.

Let the thug life choose you. Every so often, you'll check your right hand panel, see a nice orange zero, and swing by the nearest IF to wipe the slate clean.

The only bounties that are inconvenient to get rid of are superpower ones as you have to pick a system where that power isn't present, and there aren't many with no superpower factions whatsoever and an IF.
 
Notoriety isn't even that much of an issue. Neither are bounties, really.

Let the thug life choose you. Every so often, you'll check your right hand panel, see a nice orange zero, and swing by the nearest IF to wipe the slate clean.

The only bounties that are inconvenient to get rid of are superpower ones as you have to pick a system where that power isn't present, and there aren't many with no superpower factions whatsoever and an IF.
I have no experience with superpower bounties, but even when your notoriety is not 0, it's not all that inconvenient: you can still complete your on-foot missions (ie, hand them in), then turn yourself in to clear your bounty. Though I imagine you have to carefully choose where you do business in order to avoid scans (I was fortunate in that I was operating out of an orbital platform and nobody was scanning me as I approached the pad).

The most inconvenient part was the multi-jump Apex trip back to collect my ship.
 
Notoriety is non-issue in on-foot Odyssey. In many cases, it's gone before you get back to the station. Nobody seems to care about it. Just don't block commanders with notoriety from landing on your fleet carrier.
 
Reading through all these threads I really think that what people want to be in Odyssey is someone who strolls through the settlements killing all in their way of whatever their target is while giving zero fluffs as they're doing it. Personally I think just roll with that energy and get busy- there will always be somewhere to hide out if you're careful about whose toes you step on and perhaps this makes the best locations those which are on the borders of various superpowers and independent systems so you can jump between them.

Basically, consider what you're going to do if something goes wrong (or right, for that matter), have a plan of where you can retreat to and all should be fine.
 
Reading through all these threads I really think that what people want to be in Odyssey is someone who strolls through the settlements killing all in their way of whatever their target is while giving zero fluffs as they're doing it. Personally I think just roll with that energy and get busy- there will always be somewhere to hide out if you're careful about whose toes you step on and perhaps this makes the best locations those which are on the borders of various superpowers and independent systems so you can jump between them.

Basically, consider what you're going to do if something goes wrong (or right, for that matter), have a plan of where you can retreat to and all should be fine.
As the OP I was more trying to work out what the intention was, regarding Odyssey On-Foot massacre missions as they work in total contrast to ship based (Spec Op) missions.

Now I understand it is intentional I can plan appropriately as you suggest. It adds an extra element to the game so it's not a bad thing.

I'm fairly certain in the early Odyssey days you didn't get Notoriety and I do not remember a patch note mentioning the change. (I may of missed it).

If I don't want the heat I can just complete a restore / scavenger hunt which are all legal and give me free reign to the settlement with level 3 clearance :)

Happy hunting
 
Long conversation here, with FDEVs input such as it is.


Note that FDEV states how they think it works, but it doesn’t actually work that way.
 
So, am a bit puzzled about how this is currently working.

A few weeks ago, I am fairly confident that my notoriety climbed to 1 (in a non-Anarchy settlement) after I killed more than around 10 people.
Today, I killed only 4 and was stunned to see that my notoriety had hit 1 immediately. (May even have hit 1 before I reached 4 kills.) I hadn't murdered anyone in the previous 6 days so am pretty sure that it would have been fully zeroed before I arrived in today's settlement.
Has something changed recently? (Either that, or it's not consistent, or maybe I was simply mistaken a few weeks ago...)

It's certainly not behaving like Sally said, of course (4 kills isn't "numerous" in my book).
 
I've gotten notoriety from as few as 2 kills. I don't know what makes it vary. I suppose there's some underlying logic that I don't understand :)
 
It's been pretty hard to pin down for me as well. Sometimes it seems like guards don't get you much while civilians do is the best I can seem to come up with. Seems like I can kill quite a few guards and not have much more than 1 notoriety (and yes you seem to get '1' pretty much immediately) but if I start killing off researchers and admins that goes up to 2 or more quickly.

That's just an impression because I don't usually check notoriety while I'm in the thick of it.
 
It's been pretty hard to pin down for me as well. Sometimes it seems like guards don't get you much while civilians do is the best I can seem to come up with. Seems like I can kill quite a few guards and not have much more than 1 notoriety (and yes you seem to get '1' pretty much immediately) but if I start killing off researchers and admins that goes up to 2 or more quickly.

That's just an impression because I don't usually check notoriety while I'm in the thick of it.
Can't put my finger on it either. Sometimes I clack a few guards and walk away with 0, other times I take out a single assassination target (usually a Professional Takedown) and get 1 instantly. Sometimes I screw up a little bit and have to unaliven some civilians and get 2-3, other times I do a "Kill # Civilians" missions and barely get 1 for taking out four or five of them.
 
Necro thread. But surely you can't expect to kill a bunch of people and come away without a bounty on your head, even if you are paid to kill them. The law doesn't see it that way I'm afraid.;)
 
Back
Top Bottom